Tabletop Simulator

Tabletop Simulator

Spirit Island - [By MJ & iakona]
Viser 41-50 af 139 forekomster
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Opdatering: 29. dec. 2021 kl. 16:36

Updated the auto-discarding of Events to happend when Advancing Invader Cards (instead of Time Passes)
Updated Badlands' tooltip to match its errata (https://querki.net/u/darker/spirit-island-faq/#!.9v5kfqa)
Fixed bug where Adversary UI wouldn't show all of a Supporting Adversary's effects

Opdatering: 18. dec. 2021 kl. 13:42

Added a Broadcast when a Reminder Card is revealed in Invader Deck
Updated Hard-working Settlers (Event)'s button to hide after use
Updated Cast Down (Power)'s button to work with stacked pieces
Fixed bug with New Species Spread (Event) and Missionaries Arrive (Event)'s buttons not working

Opdatering: 14. dec. 2021 kl. 18:39

Note: The game has 2 kinds of keys you can bind: Script Keys and Game Keys. Script Keys (Bound in: escape -> Configuration -> Controls) are by default Numpad 0-9. Game Keys (Bound in: Options -> Game Keys) have no default (nor can one be set by us), and are specific to the mod you bound them in. This mod supports both. The default Script Keys and what they place when pressed are always in the lower right of the screen. If you have Game Keys which conflict with the your Script Keys, your Script Keys will be disabled, so there is no duplicate placing of pieces.

Added an Exploratory Sweden Level 7 (currently only visible in the Adversary UI)
Added Spirit Markers - a disc with the Spirit's image on them, accessible via an asignable Game Key or the context menu (right click anywhere -> "Grab Spirit Markers")
Added buttons to some Jagged Earth Events/Power to grab their respective Reminder Card or perform specific effects (Cast Down's button Destroys the Island Board it is placed on)
Added a button next to the Event Deck and a game key to reveal the top Event Card over (that is discarded in Time Passes)
Added outlines to the Invader UI on Steps modified by Adversaries used
Added better support for UI elements with non-standard resolutions
Updated the models/colours of Invaders
Updated the ranges on the Weekly challenge tiers: 7-<10, 10-<13, and 13-<16
Updated the "Destroy Piece" Game Key to return Blight to the Box
Updated Habsburg, Dahan Insurrection, and Great River's Loss checks to account for Island boards getting Added/Destroyed
Updated Sweden's Level 1 and 4 wording (to match errata)
Updated Russia Level 5 to detect how many Build Cards there are, and place the Fear-Build Card appropiately (rather than always assuming there is 1 Build Card)
Updated the Spirit Randomiser to not disappear post-setup
Made it so Second Wave's Scenario Card is visible pre-setup
Made it so it is easier to put Fear Cards into the Fear hand
Made it so Locking an Explore card will allow you flip an additional Explore Card (and then unlock the original Explore Card)
Made it so Locking invader cards will prevent them from Advancing that turn
Made it so when a player has both Script Keys and Game Keys bound to the same things, Script Keys are disabled for that player (only)
Removed Legacy Keybindings from Variant Rules (since users are now free to bind their own game keys to use)
Removed the "Choose Spirit" button not being on unchosen Spirits when loading a started game
Fixed setup bug where Rituals of Terror and Ward the Shores wouldn't add all Fear Cards to the end of the Fear hand
Fixed bug with Loss scores incorrectly counting the number of discarded Invader Cards
Fixed bug with England High Immigration UI for multiple Invader Cards
Fixed bug where England would place Invader Cards on the bottom of the Discard
Fixed bug where Still-Healthy Blight Cards were discarded to the wrong place
Fixed bug with River (Sunshine)'s setup
Fixed bug where Invader cards would incorrectly appear to be Stage I
Fixed bug with colour swapping code not changing the decals on Sacred Sites
Fixed bug where Playtesting an Expansion with "Mix" would break some Exploratory options
Fixed setup bug with putting away Second Wave's Scenario Card
Fixed an edge case bug with the Weekly Challenge's Difficulty being outside the range for that tier

Opdatering: 24. nov. 2021 kl. 10:39

Added buttons to grab Reminder Cards (on cards that use them), instead of being placed at the right of the table
Updated invader models/appearance
Updated the generic (white) Defend Reminder model to match the others
Made it so the Second Wave Scenario Card is visible prior to game set up
Fixed bug where loading a started game would remove "Choose Spirit" buttons for unchosen spirits
Fixed setup bug with Rituals of Terror and Ward the Shores ordering Fear Cards incorrectly
Fixed bug where some objects couldn't be dropped back into their infinite bags
Fixed bug with loss scores incorrectly counting discarded Invader Cards

Opdatering: 7. nov. 2021 kl. 10:13

Added button to the Invader UI to Explore / Advance Invader Cards (where the UI says Stage/Explore)
Added duplicates of the Balanced Island Boards, to support 7 Board games (i.e. 6 Player + extra board) - these can also be used for thresholded Dream of the Untouched Land (Power Card)
Added new tag "Expansion", and when containers are added into the mod that contain that tag the expansion will automatically be added into setup UI. Make sure to call the decks "Fear", "Blight Cards", "Events", "Major Powers", and "Minor Powers" so they can be found.
Added a new setup panel: Adding configuration for an expansion used - reflecting common playtesting rules; Event/Fear/Blight Cards can be mixed normally, used before any other cards, or mixed into top of deck so they come up 1/2 the time; Power Cards can be mixed normally, appear as 1/4 of the cards, or appear as 2/4 of the cards.
Added a print, when entering the Invader Phase, of the Blight Card's effects
Added a button to Hard-working Settlers (Event) to automate Invader Card removal
Added support for Custom Scenarios
Added automated Powers Long Forgotten (Scenario) setup (on the Balanced Island Boards)
Added a message for Powers Long Forgotten (Scenario) about the additional scoring mechanic (since it isn't automated)
Added a "Second Wave?" button above the Invader Board, so Second Wave (Scenario) can be used for any game (Due to this, it is no longer a Scenario you can choose pre-setup)
Updated the Fear Deck / Earned Fear Cards Deck to be hands - making it easier to see face-up Fear Cards / Russia's Invader Cards
Updated France Level 6 and Ocean in Play (Special Rule)
Updated "Gain Spirit" options to automatically refresh when a Spirit becomes unavailable
Updated the Invader UI: Invader Cards will be shown in the correct left-right order when there are multiple Cards in a Step lower card on the left. 3 Invader Cards in the same Step is supported.
Updated Adversary UI to include the Adversary levels
Updated the keybindings for Spirit Tokens: to Beasts = 6, Wilds = 7, Disease = 8, Strife = 9 (also added a Variant option to use the old keybindings)
Updated config data to support all setup variables (Variant Options, Exploratory Testing, Playtesting, Random settings, etc.) - including when exporting config data in Second Wave (Scenario)
Updated the Variant rules panel to group similar settings together
Updated the Weekly Challenge: There are now 3 tiers of difficulty: Moderate (0-8), Hard (8-16), and Very Hard(16+) - Moderate will never get an extra Island Board and Very Hard always will. The extra Island Board (if used) may not necessarily be the last Board. Board layout may vary with Player count (i.e. if the 3 Player challenge uses the "Balanced" Board layout, the 4 Player challenge may not). There is now a 1/3 to not use a Scenario.
Made it so locked Reminder Tokens in a Player's area won't be cleaned up during Time Passes
Made it so Scenario Markers are pre-loaded, so pulling them out of the bag doesn't give Players any information
Made it so Sunshine (Aspect) and Immense (Aspect) will automate their setup when placed into a Player's area
Made it so After Build/Ravage tiles will not completely overlap if multiple are in use
Made it so after putting a Theif in the bag on Despicable Theft (Scenario), it is shuffled
Removed pieces moved into hands being Destroyed
Fixed Elemental Thresholds on: Pandemonium (Aspect), Sunshine (Aspect), Exploratory Vengeance of the Dead (Power Card), Thundering Destruction (Innate Power)
Fixed scripting errors setting up Terror Dividers when you don't have enough Fear Cards
Fixed scripting errors when Players not in seats try to use "Random Spirit","Gain Spirit", or "Gain a Minor/Major Power" buttons
Fixed typo with stage III Escalation broadcast
Fixed bugs with Habsburg's Build Reminder setup
Fixed bugs with save game and setup UI where the Adversary slider couldn't be moved
Fixed bug where a spirit having it's scripting updated resulted in it not to being in the randomizer pool
Fixed bug where a Spirit's scripting being updated resulted in them being absent from the randomizer pool
Fixed bug with Rituals of Terror involving the Terror Dividers
Fixed bug where Prussia's Stage III Invader Card would count as a Stage III Card if returned to the Invader Deck (i.e. due to Past Returns Again (Power Card))
Fixed bug where Cities couldn't stack
Fixed bug where manually changing BoDaN (Spirit)'s state would cause setup issues for Exploratory BoDaN
Fixed bug where choosing BoDaN prior to Game Start would cause a "Pick Spirit" to reamain for Exploratory BoDaN
Fixed bug when trying to randomise more Adversaries then are available
Fixed bug where colour swapping may incorrectly change Presence colour
Fixed how Second Wave handles Blight Setup on waves 2+ and Still-Healthy Blight Cards
Attempted to fix client desync issues when setting up the Island Boards

Opdatering: 7. nov. 2021 kl. 10:12

Opdatering: 14. sep. 2021 kl. 12:31

Added button to gain Energy from your Presence Tracks
Added button and hotkey to reclaim all cards
Added decals to thresholds on innate powers, aspects, and power cards, showing if they have been met or not
Added a marker for Ocean's Hungry Grasp to handle Drowning of invaders (with automatic (normal) Fear generation) - with the ability to automatically convert Health into Energy
Added the ability to dragged pieces into hands to Destroy them, with automatic (normal) Fear generation
Updated the broadcasts the mod uses to have a more uniform and consistent style
Made it so the Spirit/Card Editors support adding Energy/Thresholds (including on Aspects)
Made it so when Exploratory War Touches is enabled, it will be included in the Event Deck regardless of if it was removed via Variant Rules
Fixed save game bug when using the non-thematic sea tile
Fixed a setup issue with Rituals of Terror and the fear deck being empty
Fixed setup issue where Fear Deck could sometimes end up with invader deck cards (when not using Russia)

Opdatering: 5. sep. 2021 kl. 19:13

Added hotkeys for gaining Major and Minor Powers
Added a broadcast saying how much Energy you have, entering each Spirit Phase
Added new "Reminder Token" tag to handle Defend and Isolate tokens
Added a reminder broadcast when gaining Major Powers to Forget a Power Card
Removed the Weekly Challenge having a 1/9 chance to use no Events
Made it so hands are hidden when playing with Diversity of Spirits
Made it so the Weekly Challenge will now display which Event Decks are being used
Made it so the Weekly Challenge's broadcast has Island Board board and Spirit Board pairings on different lines, and only prints to chat
Attempted bug fix for client desync issues with Island Boards
Temporary bug fix for TTS nudging bug with collisions
Fixed bug for Second Wave's Blight counting when on Wave 3+
Fixed bug where Events that return to deck could reorder the top cards of the deck

Opdatering: 29. juli 2021 kl. 5:30

Made it so deleting the High Immigration tile works for England 3
Fixed bugs with weekly challenge randomiser
Fixed bug where the High Immigration tile would cause the discard pile to not move properly
Fixed bug with England's UI and saving

Opdatering: 29. juli 2021 kl. 5:22