Conan Exiles

Conan Exiles

Indrid's Custom Races and Classes
Viser 71-80 af 207 forekomster
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Opdatering: 3. jan. 2021 kl. 11:06

0.8.3

-The menu can now be viewed by the players if admins allow it.

-Casting rules have changed a bit. You can no longer cast while jumping or while exhausted. Casting costs 5% of your maximum stamina.

-Furious Strikes values(STR and attack speed) can now be set in the menu.

-Experimental feature - Werewolf howl now summons a wolf for 20 seconds that will fight for you then disappear

Opdatering: 28. dec. 2020 kl. 12:08

0.8.2

-RPG System Update:
Admins can now add Skills to create a Skill List(Open the RP Profile for this) as well as modify the governing attributes of each accordingly. Also introduced a 'failsafe', in case a player's spent points exceed what they could have actually spent their attributes and or skills will be set back to default values. This way players will not be able to exploit through ascensions and other mechanics that delevel them etc. Expect bugs!

-Werewolf Tweaks
*Werewolves are now immune to cold weather effects when shapeshifted
*You can now choose your preferred werewolf skin in the Player Settings Menu accessed through the RP Profile, currently supported skins come from ExilesExtreme and Legacy of Darkness mods.
*Tweaks to WW dodge.

-Vampire Tweak
*The passive health regen from filling the blood bar can now be adjusted in the Curses submenu.

-Spells Tweak
*Admins can now select which attribute makes the damage and healing of spells scale instead of it being accuracy by default.

-Added a debug button for players in the Personal Settings menu that will help them reapply their racial,class and curse buffs in case they do not properly load on spawn.

-Hopefully fixed a bug with Leap and Charge Attacks' heavy triple slash buffing every subsquent attack to do double damage.

-Small tweak to Acrobatic Dodge, backwards dodge is now a backstep rather than a backflip.

Opdatering: 4. dec. 2020 kl. 13:27

0.8.13

-2 Hotfixes

-Critical Strike should work properly again

-removed knockback from leap attack because it bugged when anim cancelling

-Added 'High Jump' to werewolves and vampires. You can now jump about twice as high.

Opdatering: 3. dec. 2020 kl. 8:29

0.8.12

-Fixes

-Fixes to Cannibalism / Feast. Once the sated buff disappears you should lose the right amount of health instead of going below your maximum. Additionally Feast should work properly when trying to eat human NPCs.

-Armored Specialization has been fixed, was not working for a while. In addition you gain more benefit from armor in general allowing you to reach higher thresholds of damage reduction compared to others.

-Possible fix to female werewolves being buggy.

-Two-Handed Spec addition: When using two-handed axes you stack Taste for Blood. At 6 stacks you gain an additional 15 strength from a buff which also counts as berserkering.

-Leap Attack has been adjusted to be more PvP friendly. It's hitbox range and size has been reduced to be more in line with the actual animation.

Opdatering: 22. nov. 2020 kl. 4:11

0.8.11

-Hotfixing Taunt to properly use the float that indicates its radius

-Hotfixing Feast

-Tweaks to WW, hopefully now itll work :D

-Played around with the 'Barbarian' trait, it will now provide a significant healing boost when taking damage but only as long as you are not wearing heavy armor.

-Changed Furious Strikes FX

Opdatering: 20. nov. 2020 kl. 22:08

0.8.1

Small change to the Spellbook feature - in order to gain access to the spellbook you simply need to have a 'spell' learned. This was done to facilitate skills and abilities that wouldn't be strictly considered 'spells'.

-New Trait - Tactics - made with warriors and fighters in mind, this will be the prequisite for using fighter skills.

-New Ability - Taunt. Can be learned through a 'Manual' similarly to spells. Only works if your class has the new Tactics trait. Taunt targets around you within a certain radius(can be set by admins) to attack you instead of their current target.

-Possible fix for Mitra's Grace not automatically healing clan members without switching spellcasting mode.

-IMPORTANT FOR WEREWOLVES: I've put in some experimental code that should automatically equip the female transmog from ExilesExtreme -if- your server has it installed. Expect some bugs at the start however

-Small fixes to calculations in the RP profile when distributing points.

-Characters with the Stealth trait should no longer be able to simply lose aggro when going into 'stealth' but they should be able to sneak up on NPCs before they have been spotted.

Opdatering: 16. nov. 2020 kl. 3:58

0.8.0

Added two new class traits:

-Stealth - allows you to avoid detection by AI(except thralls). Your first attack out of stealth will cause 50% more damage.
-Armored Caster - can cast spells at normal speed even while wearing medium and heavy armor.

Three New Spells:

-Cone of Cold and Burning Hands - conal attacks, cold slows, fire applies a damage over time debuff(Fireball also adds a dot now)
-Mitra's Grace

Mitra's Grace is a 'smart' single target heal that heals only clan members and clan thralls when pvp is enabled. When PvE is enabled then it will heal the first available target in front of you instead. To heal yourself make sure you have no viable 'healable' targets in front of you.

In order to heal targets that are outside your clan when PvP is enabled on the server I have included a new shortcut that changes 'Spellcasting Mode', allowing you to heal any Thrall or Player(ignores non-Thrall NPCs), by default it's 'Num 5', if you want to change the default shortcut(IndridAlternateCast) follow the instructions in the Input Guide(Will be Updated)

-Fire Spells(currently only FB and Burning Hands) afflict the target with a DoT. Does flat damage to players but percentual damage to NPCs, increasing its value against high health targets such as bosses(might be op against giant raid bosses like Ymir, let me know)

-Aura of Cleanse has been slightly updated. It should now heal friendly thralls properly. The heal is also percentage based and thus should remain useful regardless of how large the target's HP pool is.

-Small nerf to Leap Attack's speed and damage.

-Lots of little tweaks and possible fixes across the board, I forgot all about it sorry

-Hopefully fixed the issue with spellcaster and vampiremain crashing servers when bodies remain in the world.

Opdatering: 28. okt. 2020 kl. 16:45

0.7.5

-Updated for CE 2.1

-Added Frostborn racial, immunity to cold weather effects

-Vampires can get cold immunity as well now

-Re-added Blood Cascade but it has not been properly redone to fit the spellbook yet. Still useable though.

Opdatering: 22. okt. 2020 kl. 5:04

0.7.4

-Implementation of the Dice System

Opdatering: 21. okt. 2020 kl. 18:21

0.7.31

-Small addition to item restrictions, at the end of the dropdown menu you can select 'None' in order to bind an item to a race or class only.

-Testing Dices Again