Conan Exiles

Conan Exiles

Indrid's Custom Races and Classes
Viser 61-70 af 207 forekomster
< 1 ... 5  6  7  8  9 ... 21 >
Opdatering: 13. feb. 2021 kl. 12:36

0.8.62

-Hotfix for:

-Shapeshifting ought to properly hide accessories now without having to remove and add them back

-Possible hotfix for spell cooldown issues(maybe?)

Opdatering: 11. feb. 2021 kl. 2:54

0.8.61

-Hotfix for:

Shapeshifting camera.
Casting interruptions. Spells should no longer bounce off targets

Opdatering: 10. feb. 2021 kl. 11:22

0.8.60

-Added racial and class tokens. Now there are 40 total of each.

-Overhauled mana and missile spells(energy bolt and fireball). The spellcasting system has been optimised and should feel smoother and cause less latency.

Fireball and Energy Bolt should be blockable and won't damage anyone hiding behind walls.

-Tweaks to Shapeshifting. Shapeshift should also hide accessories from the Wardrobe mod and ones that use its API to integrate their accessories.

Added wolf cub and blood moon beast shapeshifts. Moon Beast is a bit of a WIP.

-A test version of acrobatic dodge is available tothat uses a slightly different method of implementation.

-Fixed a small issue with showing / hiding alignment.

-Some other optimisations i forgot about already

Opdatering: 23. jan. 2021 kl. 5:16

0.8.53

Hotfix-hotfix

-Added a prompt to wiping the RP skill list, no more accidental wipes.

-Skill points should no longer reset at max level when all the points have been spent.

-Adjusted bat attack animations.

-Players should no longer shrink after turning back to human after shapeshifting

Opdatering: 22. jan. 2021 kl. 4:29

0.8.52

Post-funcom patch update

What's new:

Bear shapeshifts.
Bat shapeshifts. Bats can fly. Currently costs no stamina or other resources so give it to players at your own risk. Balancing will be implemented at a later point in time.
Vampires will now take only half damage from poisons and bleeds. In addition, bleeds and poisons cannot stack above 10.

RP Profile tweaks:

You can now set a cap to ability scores as admin(STR, Dex, Con etc)
Intelligence modifier contributes to skill points.
Ability score points must now be spent -before- you can spend skill points. Your base skill points + ones earned through the intelligence modifier must be spent before 'unlocking' the rest of your skill points.
Fixed issue with RP skill dices showing up as 'none' in the dice menu.

Other Tweaks and Misc:

Slowed the speed of Sneak.
Tweaked the height adjuster feature a bit, maybe itll work now? :D

If I break your game and server just let me know, I fixit(maybe)

Opdatering: 18. jan. 2021 kl. 6:18

0.8.51

-F Menu hotfix, should work after dying again
-Hotfixing the height adjuster, it should no longer make you fall underground or disappear or mess with the camera

Opdatering: 18. jan. 2021 kl. 2:19

0.8.5

New Features:

-Shapeshifting

Shapeshifting is both a racial and a class trait. Shapeshifting works similarly to aura mastery, it provides a base. However, in order to shapeshift the shapeshift must be learned through a spellbook item(you will find them in misc, all start with Shapeshift: ). Current shapeshifts include most feline skins and most wolf / dog skins. Also included a rabbit(do not dodge or crouch as a rabbit or you will bug). Felines and lupines come with their own custom weapon that can only be used while shapeshifted.

-Height modifier for races

-Highly experimental feature added to each race you create. If you leave the modifier at 100% the code will not run. Setting the modifier above 100% will increase the size. The height multiplier multiplies the height you set during character creation or in iQoL, it does not replace it.

RP Menu Tweaks:

-Some fixes.
-Added two new tweaks to the admin options. You can now cap skills. You can also cap how many points a player can invest into a skill before they spend all of their base skill points(before levelling up).

Bug fixes and misc tweaks:

-Possible fix to charge and leap.
-Casting spells will now rotate you in the direction you are casting the spell in.
-Admins should now be able to set the cooldowns as high or as low as they want without issues. For changes to apply the spells will need to be dragged onto the bar again.

PS. Curse of Doom is an unfinished feature and only available to admins, it will explode you and spawn a monster on top of your corpse, use it at your own risk

Opdatering: 7. jan. 2021 kl. 2:23

0.8.41

Small Hotfix

-Small update to the skeletal appearance trigger
-Gave Vampires and Undead water breathing by default
-Undead should also be immune to cold weather effects by default
-Small edits to leap and charge attack, you should no longer be able to use these abilities with orbs

Opdatering: 6. jan. 2021 kl. 14:25

0.8.40

First update for 2.2

-Skeletal appearance should now persist properly

Expect bugs!

Opdatering: 4. jan. 2021 kl. 14:36

0.8.31

Small hotpatch

-Fixing missing textures for Crit

-Fixed Vampire Life Drain, it should now properly restore life as intended
-Vampire Passive Regen halved by half in battle for balance, adjust it accordingly!
-Vampire / WW Superjump makes you immune to falling damage
-Disconnected Wolf Summon from WW Howl for now
-Characters should no longer get healed when using the 'Debug Character' button

-Added a new token, Touch of the Grave, gives curse of undeath