Distance

Distance

Ucuetis
Showing 1-5 of 5 entries
Update: Jul 4, 2020 @ 3:41pm

Just a small update - noticed a lot of replays where people were trying to drive off the end of the arena.
I've added some signs to the ends of the arena to indicate what people need to do, for those who aren't familiar with pacer tests already.

Update: Apr 27, 2020 @ 3:04pm

...and fixed the preview image because I'm a numpty and forgot to turn the light layer back on before saving.

If you're wondering why the preview image is of the levels shell and not one of the waves, to problem is lighting. All the lights are MIDI-pulsed, and the preview image renders them all at full brightness which you'll never see in game. Seriously, load the level in the editor and enable all the layers. Then try to make sense of the huge blob of bright, eye searing light in front of you.

It was either this or adding another megabyte and a longer load time to create a prop for the preview cam. :)

Update: Apr 27, 2020 @ 11:20am

Reduce brightness of boxes in waves 1 - 3 in response to feedback. You can see where you're going now.
Additionally reduced brightness of the underfloor 'light ladders' to make them less distracting.

Update: Apr 27, 2020 @ 4:50am

Fixes :
Visual fix to wave 9. Does not affecting routing - fix applies to an object outside of the play area.
Tentative scripting fix for Wave 9 - a small change to triggers should fix a potential sequence break. Current WR does not use this break, leaderboard unaffected.
Small revision to medal times; Diamond time tightened by 5 seconds. Other times retained as-is.

Update: Apr 26, 2020 @ 5:07pm

Initial upload & version.