RimWorld

RimWorld

VoiceroidAsAnimal
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Update: Aug 28 @ 9:40pm

[Additions/Changes]
- The movement cost for cells containing stuffed voiceroids was too high, so it was reduced.
- Having stuffed voiceroids in a prisoner's room provides a bonus to the prisoner's mood.
- The stuffed voiceroids in the prisoners' room were no longer chosen as joy for the colonists.
- Visitors can now perform the stuffed voiceroid joy activity, but stuffed voiceroids in the colonists' rooms are not selected as joy targets.
- Adjustment of the probability of Pawn acquiring ownership, degradation rate, and attachment increase when performing stuffed voiceroids joy.
- When Pawn performs the stuffed voiceroid's joy, the probability of selecting a stuffed voiceroid they own increases.
- Changed the default value for stuffed voiceroids repair timing from 0 to 50.
- You can now set the timing for stuffed voiceroids repairs in bulk as an option.
- You can now directly deconstruct stuffed voiceroids that have been placed.
- When using the Tohoku Itako's unique skill ‘Become Nine Tail’ but not using any of the Nine Tail skills, the skill cooldown and recoil duration are reduced to 1/3.
- Adjusted the ability of the Nine Tail Skill 'Summoning alter egos'.
- When training, they now wait on the spot.
- Added an option to suppress passing events when all spawnable Voiceloids are in the colony.
- When selecting Carrying capacity with the Kotodama skill, the caravan's load capacity also increases.
- Add an option to prohibit the use of drugs
- They stopped eating plants in the growing zone (excluding weeds).
- Due to the difficulty in understanding the effects of Kyomachi Seika's passive skill, a pop-up text now appears when the quality of buildings increases as a result of its effect.
- Fixed an issue where the resolution of Voiceroid images was inconsistent.
- Significantly improved image processing for version 1.6.
- Version 1.6 now reads DDS files instead of PNG files. (According to game developers, performance improvements should be expected.)


[Bug fixes]
- Fixed an issue where using v flower's unique skill on buildings under specific conditions caused an error.


[Compatibility Support]
- Fixed a conflict error with “MoeLotl Faction Expand”.

Update: Jun 29, 2024 @ 6:49am

- Allial and Millial from CoeFont have been added as new characters.
- Since I felt that Tuina's active skill was difficult to use, I made upward modifications.
- Interaction between voiceroids and colonists now occurs.
- Fixed image changing process for v1.5 was not appropriate.
- Compatible with "NewRatkinPlus", "Dubs Bad Hygiene Lite", "Dubs Bad Hygiene - Thirst", "Tree Chopping Speed Stat", "Kijin Race", and "Vanilla Books Expanded".
- Other minor fixes

Update: May 3, 2024 @ 7:38pm

- Updated to support 1.5.
 Unless otherwise noted, the following updates are for the 1.5 version only.

・Background image is now displayed when opening voiceroid information.
 All of the wonderful images used there are created, distributed or commissioned and distributed by the official.
 (No IA and ONE because there is no official distribution...)

- Fixed an error when trying to repair a stuffed voiceroid.(1.4-1.5)
- Fixed an issue where the effect duration of Kiritan's passive skills was different from the description.
- Detailed refactoring
- Minor text corrections

Update: Feb 24, 2023 @ 9:45am

- Resolved conflict with "Musical Instruments (Continued)".
* Voiceroids can't do some of the additional Joy, because it would take a lot of changes to make that happen.

Update: Feb 10, 2023 @ 6:08pm

- Fixed an error that would occur if the player faction's WarUrchin was given combat when Biotech was installed.
- Organize folders.

Update: Jan 27, 2023 @ 2:39am

- Seika Kyomachi has been added as a new character!
Check out Seika's unique skills in the character details.
- Adjusted the cooldown period of active skills in light of the increased number of people.
- Fixed a problem with double windows opening when activating some skills.
- Fixed an issue where some of the effects of the Itako's Nine-Tailed Skill would disappear after loading.
- ThinkTree (Thinking Routine) has been improved.
(Some jobs are now executed less frequently, but can be made to work to their maximum from the settings.)
- Voiceroids can now do some of the jobs that will be added in the DLC.
(Mainly Biotech)
- Voiceroids can join the party now.
(Can be turned on/off in settings.)
- Fixed conflict when used with "Vanilla Expanded Framework" and "Dubs Bad Hygiene".
- More efficient image change processing.
- Other minor code improvements and balancing.

Update: Nov 22, 2022 @ 10:46pm

- Fixed an error in VAA's Harmony patch if Mechlink exists as an item when Biotech is installed. (It does not fix an error that Mechlink itself has.)
- Adjusted Job behavior of skills.

Update: Nov 19, 2022 @ 8:03pm

- About some issues that occurred in ver1.8.5 and 1.8.6 due to the difference in Core code between stable and unstable versions:
I reported the issue to the Ludeon development team and they fixed the code.

Update: Nov 16, 2022 @ 10:47pm

- Fixed an issue in which colonists would try to tame the voiceloids without picking up food.

Update: Nov 16, 2022 @ 2:04pm

- Fixed Harmony's patch destroyed by minor Core update.
- Deleted some debug logs that were left behind.