RimWorld

RimWorld

VoiceroidAsAnimal
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Update: Nov 5 @ 2:13pm

- When Odyssey is activated, Voiceroid no longer performs rescue jobs involving training, as is typical for ordinary animals.
- Voiceroid can now use Healer mech serum, Resurrector mech serum, Techprof subpersona core, Psychic soothe pulser, and Psychic animal pulser from the right-click menu.
- Other items added via Royalty, such as Techprints, and items added via Biotech, such as Mechanoid chips, can now be used from the right-click menu.
- For Voiceroid only, you can now use the Psychic shock lance and Psychic insanity lance from the right-click menu.
(Cannot be equipped)
- As a balance adjustment, the Kotonoha sisters have been given a new unique skill.
- Adds toxic environment resistance to the shield effect available through Kotodama skills.
(Also changed the shield color)
- You can now set Voiceroid as the pilot or copilot of a Gravship.
(You must have completed their research training.)
Additionally, setting it as a Voiceroid crew also allows you to add a bonus value to the quality.
Voiceroid not assigned as pilot, copilot, or voiceroid crew will not board the Gravship.
- I've added ear cleaning as a dedicated recreation for Voiceroid.
Ear cleaning recreation can be performed on the South-facing couch or outdoors when it is not raining.
- Allial's unique skill, “Repulsion field,” can now block beam attacks used by Cyclops and others.
- Partial revision of English text

Update: Nov 5 @ 1:59pm

Update: Oct 8 @ 7:55pm

[Auto-generated text]: Update on 10/9/2025 11:54:42 AM.

Update: Oct 8 @ 7:47pm

- Voiceroid can now be used by right-clicking on Mechanoid-related items, including mechlink.
This allows the voiceroid to become a mechanitor and command Mechanoids.
- Added “Mech bandwidth” and “Vacuum resistance” to the list of attributes that can be enhanced with Kotodama skills.
Each option becomes available when the corresponding DLC is installed.
* The two newly added options allow you to select any Pawn and enhance it.
After selecting the Kotodama skill, a command will be added when you select a Pawn that meets the conditions, allowing you to configure it from there.
- Voiceroid can now use Techprints, Signal chip, and other items by right-clicking.
- When a voiceoid belonging to a colony is present, it is now possible to suppress the game over letter that notifies of the colonists' annihilation.(Can be changed in settings)
If the voiceoid survives, you can continue playing the game as normal.
- Fixed an issue where errors occurred in environments without Odyssey installed.

Update: Oct 3 @ 8:34pm

- Crafting, Artistic, and Social have been added to the trainings for Odyssey.
Upon completing training, the Voiceroid will also be able to perform these works.
Medical-related works become available upon completing the “Rescue” training.
They are now also able to handle all animal-related works.
They will not be able to perform violent works going forward.
- Voiceroid can no longer catch fish with bare hands while in water (fishing is still possible).
- I have fixed the probability of Voiceroid choosing labor, as it was higher than intended.
- I have revised skill point allocation to make it easier to become more extreme than before.
- Voiceroid now generates inspiration.
I've also added dedicated inspiration for Voiceroid.
- When setting recipes at the workbench, you can now designate a Voiceroid as the operator.
- Fixed an issue that was conflicting with “[FSF] Complex Jobs”.

Update: Sep 29 @ 3:09pm

- Fixed an issue where Joy could not be performed in v1.5.
- Added all TrainableDef scheduled for future inclusion
(It does not appear during normal gameplay and has no effect on the Voiceroid's actions.)

Update: Sep 27 @ 2:51pm

- Fixed an issue where an error occurred when attempting to open the VAA tab for wild Voiceroid.
- Fixed an issue where an error occurred when attempting to open the Priority tab while Ideology was enabled.

Update: Sep 27 @ 7:10am

- Fixed an issue where enabling BioTech caused errors.

Update: Sep 26 @ 1:10pm

- As a new feature when the “Odyssey” DLC is active, I have added special training exclusively for Voiceroid!
By completing this training, the Voiceroid can now perform the same works as the Colonist more efficiently than ever before.
This training will not be forgotten over time.

- Added a Priority tab to Voiceroid.
You can set work priorities for Voiceroid just like you do for Colonists.
But, Voiceroid cannot perform all works from the start; its capabilities expand through training.

- Added the same skills as the Colonist to the Voiceroid.
The currently available skills are Construction, Mining, Cooking, Plants, Animals and Intellectual.
(* At this time, Animals skills can only be used for "fishing" work and cannot be used for "handle" work.)

- About the Colonist Skill for Voiceroid
It is randomly assigned at the start of the game or when loading an existing save file.
Therefore, while the initial value varies by individual, the valid skill's passion is set Major, making it possible to improve it regardless of the initial value.
Voiceroid skill values do not decrease naturally, and there is no limit to the amount of experience points that can be earned per day.
Additionally, there is no upper limit on skill values.

- Added a VAA tab to Voiceroid.
The VAA tab allows you to check the skill values for that Voiceroid, set which skills to prioritize for growth, view the works that Voiceroid cannot perform, and see a list of applied Kotodama.

- Voiceroid may gain skill experience points through specific jobs.
At this time, if you have set a skill to be prioritized for growth, only that skill will receive experience points.
Additionally, this job occurs more frequently than usual during parties and weddings.

- You can configure the labor policy for Voiceroid using the Mod option.
When set to Hard mode, work takes priority as long as there is work to be done.
In Normal and Soft modes, the preferred action changes based on the need joy's value.

- The need joy's value has been added as a coefficient to the work efficiency of Voiceroid.
When the need joy's level is low, work efficiency decreases; when it is high, work efficiency increases.
Note that if the need joy's value reaches zero or remains low for an extended period, the Voiceroid will boycott the work.
The Voiceroid in a boycott state will abandon all work for 24 hours, except for emergency works.
(If Joy is not permitted in the Mod settings, a boycott will not occur, but a debuff coefficient will always be applied to work efficiency.)

- Voiceroid can now use the Skill Neurotrainer.

- When training Voiceroid, I've changed it so that their current job is retained and placed on standby without being discarded.

- Added a wait command to the completed guard training for the Voiceroid.

- Previously, a red error log occurred every time an incompatible joy job (primarily added by other mods) was checked for execution. This has been changed to display a yellow warning log only once.
This change skips the execution of incompatible joy while avoiding fatal errors.
(However, please report any incompatibility errors that occur during joy execution, as they cannot be avoided.)
This yellow warning log can be ignored without affecting gameplay. But, if it bothers you or you wish to have the Voiceroid perform that job, please report it to the author.

- Other error avoidance processing has also been added.
- Performance improvement
- Fixed a conflict error with “Way Better Romance”.
- Fixed a conflict error with “Hospitality: Casino”.

Update: Aug 29 @ 10:20pm

- Fixed a bug where the voiceroids would join parties even when set to prevent party joining in the settings, and then become unable to leave the party.