RimWorld

RimWorld

Vanilla Furniture Expanded - Power
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Update: Jun 8, 2020 @ 10:58am

[Auto-generated text]: Update on 6/8/2020 6:58:31 PM.

Update: May 26, 2020 @ 10:36am

[Auto-generated text]: Update on 5/26/2020 6:36:17 PM.

Update: May 22, 2020 @ 1:22am

[Auto-generated text]: Update on 5/22/2020 9:22:38 AM.

Update: May 21, 2020 @ 1:36pm

v1.107:

Entire gas network reworked from the ground up to work properly (Thanks to Fluffy). Some of the existing gas buildings might give odd behaviours if not replaced, so it is recommended to remake the gas network in an existing save after this update
Added a limitation to the Tidal Generator so they can't be placed too close to each other, which was extremely overpowered
Added Space to the blacklist of biomes where chemfuel ponds and helixien geysers should appear for Save Our Ship 2 compatibility
Fixed a couple super weird bugs where chemfuel ponds were messing with game loading
Removed the gas explosion incident
Added an update letter system that will pop up only once per savegame, to tell people the gas network system has been updated and should be rebuilt

Update: May 4, 2020 @ 10:29am

Tidal generator power output 2100>1100.

Update: Apr 21, 2020 @ 9:12am

Modified the Helixien network further to try and remove any bugs it might have
Added a new pop up message to tell the player gas buildings shouldn't be built on top of electric conduits
Modified the "out of fuel" icon of the lightning rod so it shows a thunder icon instead of chemfuel

Update: Apr 20, 2020 @ 4:54am

v1.1:

Reworked the Helixien gas network so it doesn't produce weird errors
Added water terrains as forbidden for Helixien gas geysers and chemfuel ponds to spawn
Helixien gas geysers and chemfuel ponds shouldn't spawn closer than 15 tiles to the map's borders
Added a whole new job system so Helixien gas geysers and chemfuel ponds can be destroyed (plugged) by the colonists
Added invisible subterranean gas pipes than transmit gas. They cost more, have no beauty penalty, and can't cause gas explosions
Gas stove, smelter and crematorium now get their bills from vanilla alternatives, which means any mod is now compatible
Changed gas pump and tank graphics to be smaller. We did that to make it look like pipes were connecting, but people complained more about the size of the buildings than about pipe connection looks
Increased advanced solar panel output to 3000 W (120W per tile, compared to 106,5 W for the basic one)
Added Harmony as a dependecy, needed for the growth lamps to work
Fixed: advanced power mill is now properly showing its placement ghost shape
Fixed: gas growth lamp was working even when out of gas
Fixed: gas cooler wasn't cooling rooms properly
Fixed: gas heater was working even when out of gas
Fixed: gas stove had its bills set to Crafting instead of Cooking
Fixed: added missing chemfuel pond description
Fixed: tidal power plant can now be built in any water terrain. Note that you still need shallow water for underwater conduits

Update: Apr 19, 2020 @ 9:22am

[Auto-generated text]: Update on 4/19/2020 5:22:32 PM.

Update: Apr 16, 2020 @ 1:04pm

[Auto-generated text]: Update on 4/16/2020 9:04:37 PM.

Update: Apr 16, 2020 @ 4:21am

[Auto-generated text]: Update on 4/16/2020 12:21:51 PM.