Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Limit Enforcement
目前顯示第 1-6 項,共 6 項
更新:2020 年 4 月 22 日 @ 上午 9:34

Current unit counts will now update immediately after certain events, allowing immediate creation of additional units.
(expending a unit via charges, combining units into formations, upgrading units)

更新:2020 年 4 月 20 日 @ 下午 11:29

Various bug fixes stemming from previous update

更新:2020 年 4 月 20 日 @ 下午 8:47

Added an optional hard limit on maximum units. Limit is dependent on map size and unit type.

Fixed a bug regarding the naturalist limit, where a crash was caused if the naturalist unit does not exist in the game.

更新:2020 年 4 月 8 日 @ 下午 10:03

Changed unit type qualifications to expand compatibility with other mods

更新:2020 年 4 月 3 日 @ 上午 8:09

Added support for all unique district replacements to be counted towards the unit limit

更新:2020 年 3 月 27 日 @ 下午 3:06