Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Limit Enforcement
Viser 1-6 af 6 forekomster
Opdatering: 22. apr. 2020 kl. 9:34

Current unit counts will now update immediately after certain events, allowing immediate creation of additional units.
(expending a unit via charges, combining units into formations, upgrading units)

Opdatering: 20. apr. 2020 kl. 23:29

Various bug fixes stemming from previous update

Opdatering: 20. apr. 2020 kl. 20:47

Added an optional hard limit on maximum units. Limit is dependent on map size and unit type.

Fixed a bug regarding the naturalist limit, where a crash was caused if the naturalist unit does not exist in the game.

Opdatering: 8. apr. 2020 kl. 22:03

Changed unit type qualifications to expand compatibility with other mods

Opdatering: 3. apr. 2020 kl. 8:09

Added support for all unique district replacements to be counted towards the unit limit

Opdatering: 27. mar. 2020 kl. 15:06