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@petr.surgay No. I use a mod for make building Settler harder
Personally, I use other mods to stagger the religious spread.
Like extra cost of the religious units, must have open boarders in move religious units into other territories.
The mod works for me, and if it doesn't for you, I can't help you. You have to fix it your self.
Maybe a mod conflict in your end?
You need to explain more, so others can try to reproduce it.
My guess is that you have some other mod(s) that conflicts.
Thank you :)
This mod will work on save, if the mod was loaded when the map was created.
You can't add the mod on a ongoing game.
Works fine with a new game
I use other mods to limit how the game can produce settlers. Like modified version of Potato Settlers.
I now have over 300 of them, with one of which is for the top panel, and indeed, as this one states in its description, they're not compatible.
That's why I was disappointed that the version without top panel is no longer maintained. But that's okay after all, it's not hard to remove. (That’s sad, it’s nice and practical, but I like the other one too much. To approve another comment, a merge would be fantastic, I wish I had patience and knowledge for.)
Author : Started my first game, I really like the dynamic the limitation gives, it’s indeed a really cool idea, and it’s well-made, thanks much !
I find those really nice, but since they’re not compatible with other panels I appreciated seeing you gave us the choice ; but then I see the other version is not up to date =(
Well I’ll try anyway.
My guess is loadorder of this mod vs other mods you are using.
...Sorry one last thing, just because you didn't specifically reply to that point, can you just confirm that you didn't change anything in TCUnitLimitTopPanel.lua? It's mentioned in the instructions above under 'How to Change the Limits' but I don't see how - there isn't a clear section on CSs like there is in TCUnitLimit.lua.
Found several CS with Builders on the map, and still had the Unlock. And almost every CS had used its builder-actions at this point in the game.
I just use Notepad to open and edit the files. Is there anything I could be doing different?
My guess is something else is interfering with your game.
Yes, I have read deep into the comments below and am aware of - and have tried to implement - the change to the Builder limits in the TCUnitLimit.lua as per the instructions above. I couldn't find an equivalent in TCUnitLimitTopPanel.lua, so maybe that's my problem. If anyone knows how to also increase the CS Builder limit in the ''' TopPanel.lua file, please post noob-proof instructions in this comment thread!
Anyone else had this issue, or better yet have devised a fix?? I've already increased the CS Builder unit cap to 10, as per comments 3-4 pages below, in TCUnitLimit.lua (only) and removed the hard limits for everything across both .lua files.
I'm gutted, this mod is an awesome change to fundamental gameplay, but having CSs that don't develop is game-breaking. Please help!
For settlers you can use a mod that alters the requirements and consequence of building the settler.
Not limits to retrieve free units from Wonders, Great Persons, etc.
Doesn't autokill units if you loose a city (and gets a new, lower max cap), either.