Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






CREATE TABLE ULE_HolyFormationClassUnits AS
SELECT UnitType FROM Units
WHERE TrackReligion='1' AND FormationClass='FORMATION_CLASS_SUPPORT';
CREATE TABLE ULE_SupportFormationClassUnits AS
SELECT UnitType FROM Units
WHERE (TrackReligion = '0') AND (FormationClass='FORMATION_CLASS_SUPPORT');
...which is a slight tweak to the existing code in TCUnitLimitSQL (>workshop/289070/ModID/SQL). Works for the other version as well (which is what I use).
Players and AI can still capture units, which if they're already at their limits, will allow them to exceed the limit. You can also build a wonder like the Statue of Zeus and go beyond your limit if you were already at your max as well.
Your "fix" completely breaks the mod. After making those changes in the TCUnitLimit.sql which you posted on 9 Aug/25 the icons on the top bar for unit limits are replaced with two counters; one for nuclear devices and one for thermonuclear devices.
Old:
1 CREATE TABLE ULE_HolyFormationClassUnits AS
2 SELECT UnitType FROM Units
3 WHERE TrackReligion='1' AND FormationClass='FORMATION_CLASS_CIVILIAN';
New:
3 WHERE (TrackReligion = '1') AND (FormationClass = 'FORMATION_CLASS_SUPPORT');
Then modified the line for support units as well, to make sure that it is pulling only support units that are not related to religion:
Old:
1 CREATE TABLE ULE_SupportFormationClassUnits AS
2 SELECT UnitType FROM Units
3 WHERE FormationClass='FORMATION_CLASS_SUPPORT';
New:
3 WHERE (TrackReligion = '0') AND (FormationClass='FORMATION_CLASS_SUPPORT')
@petr.surgay No. I use a mod for make building Settler harder
Personally, I use other mods to stagger the religious spread.
Like extra cost of the religious units, must have open boarders in move religious units into other territories.
The mod works for me, and if it doesn't for you, I can't help you. You have to fix it your self.
Maybe a mod conflict in your end?
You need to explain more, so others can try to reproduce it.
My guess is that you have some other mod(s) that conflicts.
Thank you :)
This mod will work on save, if the mod was loaded when the map was created.
You can't add the mod on a ongoing game.
Works fine with a new game
I use other mods to limit how the game can produce settlers. Like modified version of Potato Settlers.
I now have over 300 of them, with one of which is for the top panel, and indeed, as this one states in its description, they're not compatible.
That's why I was disappointed that the version without top panel is no longer maintained. But that's okay after all, it's not hard to remove. (That’s sad, it’s nice and practical, but I like the other one too much. To approve another comment, a merge would be fantastic, I wish I had patience and knowledge for.)
Author : Started my first game, I really like the dynamic the limitation gives, it’s indeed a really cool idea, and it’s well-made, thanks much !
I find those really nice, but since they’re not compatible with other panels I appreciated seeing you gave us the choice ; but then I see the other version is not up to date =(
Well I’ll try anyway.
My guess is loadorder of this mod vs other mods you are using.
...Sorry one last thing, just because you didn't specifically reply to that point, can you just confirm that you didn't change anything in TCUnitLimitTopPanel.lua? It's mentioned in the instructions above under 'How to Change the Limits' but I don't see how - there isn't a clear section on CSs like there is in TCUnitLimit.lua.
Found several CS with Builders on the map, and still had the Unlock. And almost every CS had used its builder-actions at this point in the game.
I just use Notepad to open and edit the files. Is there anything I could be doing different?
My guess is something else is interfering with your game.