RimWorld

RimWorld

Project RimFactory Revived
Viser 1-10 af 148 forekomster
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Opdatering: 5. maj kl. 0:45

V2.8.8
Changed: Storage now displays the Renamed Name if Available and the Group name in Brackets by @Sn1p3rr3c0n in #820
Changed: Belts no use hidden Cable (with disable Setting) by @Sn1p3rr3c0n in #825
Fixed: SAL reduced the impact of a null map by @Sn1p3rr3c0n in #813
Fixed: (DMS) Null Ref wehen crafting items with NULL Quality by @Sn1p3rr3c0n in #824
Fixed: issue where pawn Access Patch was affecting Pullers by @Sn1p3rr3c0n in #822
Removed: Remove Complex Jobs Patch on Author's Request by @Sn1p3rr3c0n in #818

Opdatering: 28. juli 2024 kl. 9:41

v2.8.6
Fixed Raid starting Instantly by @Sn1p3rr3c0n in #791
Resolved Issue where Pullers can't pull from entrances and exits for UG Belts by @Sn1p3rr3c0n in #798
Prevented UG Belts from receiving items from standard Above-ground Buildings by @Sn1p3rr3c0n in #797
Fixed Advanced IO Port issue (Started 10 jobs...) by @Sn1p3rr3c0n in #796
Performance Improvements Draw thx Bradson by @Sn1p3rr3c0n in #799
Performance Improvements Patch_Pawn_JobTracker_StartJob, SetPositionPatch, DSU and Advanced IO Port by @Sn1p3rr3c0n in #800

v2.8.7
Added Support for 1.5 Fridge Mods by @Sn1p3rr3c0n in #801
Added support for Research Tree (Continued) by @Sn1p3rr3c0n in #806
Improved DSU Performance by @Sn1p3rr3c0n in #803
Fixed issue NullRef issue with RecipeDB when Removing Mods mid Save by @Sn1p3rr3c0n in #805
Fixed Issue where Smart Recycler Won't produce anything for non Smeltable Stuff by @Sn1p3rr3c0n in #802

Opdatering: 13. maj 2024 kl. 7:01

V2.8.5 - 1.5 Bugfix Release
resolved Character Editor incompatibility by @Sn1p3rr3c0n in #782
Fixed "Started 10 Jobs" Job Errors by @Sn1p3rr3c0n in #787
Fixed Anomaly entity error by @Sn1p3rr3c0n in #786
Fixed Alert_NoBabyFeeders error by @Sn1p3rr3c0n in #786

Opdatering: 4. maj 2024 kl. 0:36

2.8.4
Actually check if trader buildings are Minifiable by @Sn1p3rr3c0n in #770
1.5 Update by @Sn1p3rr3c0n in #777

Opdatering: 3. mar. 2024 kl. 6:07

V2.8.3
Added option to Toggle Fuzzy Search by @Sn1p3rr3c0n in #761
Added finer selection options to the Smart Hopper by @Sn1p3rr3c0n in #768
Added darklight toggle to most lights by @Sn1p3rr3c0n in #765
Excluded Wastepack from Destroy Anything and Added alternative by @Sn1p3rr3c0n in #763
Fixed Issue where sun wall lamp's where on during the rest time by @Sn1p3rr3c0n in #764
Fixed Issue where drones would not notice a change to forbidden by @Sn1p3rr3c0n in #766
Fixed overfilling issue with Item Slide by @Sn1p3rr3c0n in #767
Fixed Issue when removing bills mid progress fo by @Sn1p3rr3c0n in #697
Fixed Issue by Blocking Bill_Mech on Recipe DB by @Sn1p3rr3c0n in #762

Opdatering: 23. feb. 2024 kl. 12:45

V2.8.2
Comprehensive Text fixes and improvements by @misos1 in #742
Added Dynamic Check if Trader Items are mineable by @Sn1p3rr3c0n in #752
Added Drone Vacuum Support for new SOS2 Build by @Sn1p3rr3c0n in #754
Added a Search Bar to recipe database by @Sn1p3rr3c0n in #756
Fixed Issue with Indestructible SAL by @Sn1p3rr3c0n in #744
Fixed Issue where DSU would not be filled to capacity by @Sn1p3rr3c0n in #747
Fixed Issue where the DSU space patch would target non DSU Storages by @Sn1p3rr3c0n in #750
Fixed Issue with Splitters linking into each other by @Sn1p3rr3c0n in #751

Opdatering: 28. sep. 2023 kl. 6:07

v2.8.1 - Hotfix
Fixed Issue with Disappearing drones by @Sn1p3rr3c0n in #738
I initially wanted to combine it with a balance patch, but that takes more time & I don't have much of that right now

Opdatering: 9. sep. 2023 kl. 12:44

V2.8.0
Added support for non sustainer workingSounds for SAL (Mines 2) by @Sn1p3rr3c0n in #736
Added Support for VE Season Timeskip and other mods using the "increment time" debug command by @Sn1p3rr3c0n in #731
Changed SAL Cooking Technology Level form Industrial to Spacer (to be in line with pre-requisites) by @Jedi515 in #707
Optimized Patch_Building_Storage_Accepts by @Sn1p3rr3c0n in #708
Optimized Drone Performence by @Sn1p3rr3c0n in #713
Optimized the Puller limit Calculation by @Sn1p3rr3c0n in #722
Fixed an issue when deconstructing a Drone Station with a regular Area Set by @Sn1p3rr3c0n in #719
Fixed Belts are no more robust against null Items (seen as dissapering items) by @Sn1p3rr3c0n in #724
Fixed an Issue where the SaveStorage Gizmos got removed from vanilla buildings by @Sn1p3rr3c0n in #705
Fixed added missing Jobdef and Driver to PRFStaticJob by @Sn1p3rr3c0n and @lilwhitemouse in #733
Fixed Spelling issue in "Queued" by @Sn1p3rr3c0n in a72639e
Removed WealthWatcher Patch as it is obsolete by @Sn1p3rr3c0n in #725

Opdatering: 13. apr. 2023 kl. 8:03

V2.7.9 - Hotfix
Fixed Ido related Issue caused by some Memes for Drones by @Sn1p3rr3c0n in #701
Hotfix for Issues with IO Ports when the Limit is used by @Sn1p3rr3c0n in #702

Opdatering: 11. apr. 2023 kl. 5:34

V2.7.8
Added Copy & Paste Gizmos to the Archival Storage Unit by @Sn1p3rr3c0n
Added support for Quality Builder by @Sn1p3rr3c0n in #682
Improved belt performance by @Sn1p3rr3c0n in #677
Improved performance of Patch_Building_Storage_Accepts by @Sn1p3rr3c0n in #679
Improved / Changed Drone Pawn Generation by @Sn1p3rr3c0n in #693
Optimized DrawCarried (Belts) by @Sn1p3rr3c0n in #686
Changed Output stockpile is highlighted if it can used entirely by @Sn1p3rr3c0n in #683
Fixed S.A.L Art Machine Mk.II Name by removing unintended Space thanks @InsanityPrelude
Fixed Drones can now Construct in the Dominant Ideology Style by @Sn1p3rr3c0n
Fixed issue where certain Buildings had access to entire Zones for Input by @Sn1p3rr3c0n in #695
Fixed CanReach Pathing issues for blocked paths & Inproved Performence by @Sn1p3rr3c0n in #692
Fixed Dominant Ingrediant Calc by @Sn1p3rr3c0n in #685
Fixed issue where drone Skills where ignored by @Sn1p3rr3c0n in #681
Removed obsolete Locks2 Patch by @Sn1p3rr3c0n in #676
Removed ITab_Bills2 by @Sn1p3rr3c0n in #689