RimWorld

RimWorld

Project RimFactory Revived
Viser 11-20 af 148 forekomster
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Opdatering: 5. feb. 2023 kl. 8:33

V2.7.7
Better grammar for scenario (and spelling correction) by @bleepbloopsify in #627
Improved Settings Descriptions by @InsanityPrelude in #665
SAL Help Text Fix by @InsanityPrelude in #672
Added support for SeedsPleaseLite by @Sn1p3rr3c0n in #670
Added support for VEF DualCropExtension by @Sn1p3rr3c0n
Added compatibility patch for Pawnmorpher by @Sn1p3rr3c0n
Storage GUI now shows name of Minified thing by @Sn1p3rr3c0n in #667
Reservation Update for SAL WorkBench by @Sn1p3rr3c0n in #663
Fixed Crash caused by trapped Drones by @Sn1p3rr3c0n in #662
Renamed Cold Storage Unit to Archival Storage Unit to avoid confunsion by @Sn1p3rr3c0n in #675
Fix for the additional SimpleFridge Refactor by @Sn1p3rr3c0n
Removed IsColonyMech Patch in favor of using mechEnabledWorkTypes by @Sn1p3rr3c0n
Removed Patch_NutriantPasteDispenser_Input in favor of IsHopper by @Sn1p3rr3c0n
Optimized Patch_RecipeWorkerCounter_CountProducts (significant improvement for the few affected users) by @Sn1p3rr3c0n

Opdatering: 23. nov. 2022 kl. 6:37

V2.7.6
1.4 Mod Support updates by @feeddanoob
1.4 Mod Support for Save Storage by @feeddanoob & @Sn1p3rr3c0n
Replace VGP Gourmet Patch by @InsanityPrelude
prevented additional cases where skills could be disabled by @Sn1p3rr3c0n
improved the ITab visibility checks by @Sn1p3rr3c0n
Fixed issues caused by Simple Utilities: Fridge Internal Name Update by @Sn1p3rr3c0n

Opdatering: 25. okt. 2022 kl. 7:24

V2.7.5
Readded Power draw Support for Simple Fridge by @feeddanoob
Changed made the Drop Item button in the Item Tab more reliable by @Sn1p3rr3c0n in #636
Fixed Biotech incompatibility (Drones not spawning) by @Sn1p3rr3c0n
Fixed issue where the Change Backstory menu of Caracter Editor would not show up by @Sn1p3rr3c0n

Opdatering: 23. okt. 2022 kl. 11:56

V2.7.4:
1.4 Update
added support for special Grow-Zones of VPE - More Plants

Opdatering: 1. okt. 2022 kl. 11:25

V2.7.2
Update SimpleFridge Patch to refer to the correct source by @feeddanoob & @InsanityPrelude in #628
Added Do until X Support for the Cold Storage Unit by @Sn1p3rr3c0n in #630
Fixed Trading issue caused by Cold Storage Unit by @Sn1p3rr3c0n
Updated Translations to be in Sync with the Storage capacity Changes

Opdatering: 25. sep. 2022 kl. 10:27

V2.7.0
Added Advanced IO Port by @Sn1p3rr3c0n in #598
Added Cold Storage Unit by @Sn1p3rr3c0n in #614
Changed Storage Patches are now conditional (only active if needed) by @Sn1p3rr3c0n
Removed Draw Patch (thanks Bradson) by @Sn1p3rr3c0n in #617
Changed Recipes_Mining.xml to ensure consistent base Work amounts by @InsanityPrelude in #621
Update Stone Drilling and Mining Patches by @InsanityPrelude in #620
Rename Patches by @InsanityPrelude in #623
Fixed Flickering Power on Refrigerated DSU by @Sn1p3rr3c0n in #624
Micro Optimization for “Building_ProgrammableAssembler:TryGetNextBill()” by @Sn1p3rr3c0n
Changed Updated Damage Data to better fit DSU by @Sn1p3rr3c0n
Early Storage Rebalance (Less Research & Capacity) by @Sn1p3rr3c0n

Advanced IO Port
The Advanced IO Port is a new kind of IO Port.
It can be connected to any DSU allowing Pawns to automatically request items from it instead of walking to the DSU.
There is an Optional Patch available in Settings that allows access to items via the Advanced IO Port even if the path to the DSU is Blocked. (Off by default) (might impact Performance)

Cold Storage Unit
A new Type of Storage that is Highly Performance Friendly. It holds upto 10k Things.
Items stored inside it are not Spawned. You may access the items inside it only via IO Ports (Advanced IO Ports are NOT supported)
Items inside Contribute to Colony wealth (This can be toggled in the Settings as it might impact Performance in some extreme cases)
Items inside are available for Trade, both Orbital & Local.

Textures by: Madman666
Concept / Inspiration: Madman666 & Odd // Nickodemus
Special Thanks to Badson

Opdatering: 26. juli 2022 kl. 2:42

V2.6.6
Resolved mod conflict with Technology Blueprints & Reverse Engineering
SAL Deep will now stop if forbidden
Fixed Benches used by SAL losing Bills on Uninstall
Update trader label by @aph3rson
Refactored SAL Code
Fixed incompatibility with Bulk Recipe Generator

V2.6.7
Fixed issue where some items where visible on top of storage Buildings
Fixed issue where create stockpile cells where blocked
Added support for “[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings" on drills
SAL Autominer can now work on recipes that require no ingredients (modded mines)
Patch for Oriental Dragon mod. by @InsanityPrelude in #591
Patch for “[K]Extra Stone(w/ Cupro's Textures)” by @sweetkid169 in #580
Fixed SAL Color not being displayed
hopefully fixed all naming inconsistency
Resolved issues related to saving SAL bill Ingredients
Added option to rotate Output cells in both directions (Left / Right Click)
Removed ModExtension_Settings & optimized ModExtension_Graphic
Updated Auto Descriptions
Added load after instruction for VFE:Core
Removed mention of already resolved incompatibility
Fixed Save & Load issue for SAL working on drills or Research
Buffed SAL Research speed

Opdatering: 23. mar. 2022 kl. 5:47

v2.6.5
Fixed typo by @dougbenham in #550
#547 fixed Wall lamps drawing incorrectly when placed next to natural… by @Sn1p3rr3c0n in #548
#549 removed Factory Entrepreneur Scenario if Lite mode is enabled by @Sn1p3rr3c0n in #552
Updated the patch's system to make it faster by @Sn1p3rr3c0n in #557
Description changes by @InsanityPrelude in #518
Fix inconsistent name of Chip Tier 1 by @InsanityPrelude
#545 added compatibility for Locks 2 by @Sn1p3rr3c0n in #563
fixed typo in Electrical Batteries ResearchProjectDef by @Sn1p3rr3c0n
slight performance optimization of ForbidUtility.IsForbidden Patch by @Sn1p3rr3c0n

Opdatering: 5. dec. 2021 kl. 4:15

Changes:
Added Support for "Non uno Pinata (don't drop items)" (#524)
Added support for "Simple Utilities: Fridge" (#532)
Updated Rimatomics patch to look for "Dubs Rimatomics" and "Rimatomics"
Drone now drop all items when returning to base preventing possible mod conflicts (#522)
Fixed SAL Crafters loosing their crafting functionality when used with Research benches (#506)
Fixed an Issue when placing an DSU on top of items (#538)
Fixed Errors when starting a game with the SOS2 Derelict Ship setting (#540)
Added SGML Support
Overhauled Settings ITab (#312)
Enhanced IO Port output Performance (#530)

Opdatering: 24. okt. 2021 kl. 10:57

[Auto-generated text]: Update on 10/24/2021 7:56:54 PM.