RimWorld
Overkill (A God Trait)
Mostrando 11-20 de 20 aportaciones
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Actualización: 5 NOV 2022 a las 8:42

- Removed a redundant (duplicate) stat change to armor (sharp/blunt/heat).

[Auto-generated text]: Update on 11/5/2022 10:42:37 AM.

Actualización: 4 NOV 2022 a las 17:50

[Auto-generated text]: Update on 11/4/2022 7:50:25 PM.

- Added Tiers of traits, base version named <God>, one with buffs to Psychic stuff named <God (Greater)>, and another one which is almost the same as the base version but with less movement speed and other minor nerfs named <God (Lesser)>.

Actualización: 21 OCT 2022 a las 17:26

Updated for 1.4, removed changes to statdef HungerRateMultiplier and ToxicSensitivity as apparently those were renamed or replaced with something else so the game doesn't even recognize them.


[Auto-generated text]: Update on 10/21/2022 7:26:35 PM.

Actualización: 21 OCT 2022 a las 17:24

[Auto-generated text]: Update on 10/21/2022 7:24:45 PM.

Actualización: 22 JUL 2021 a las 7:45

Updated for 1.3
[Auto-generated text]: Update on 7/22/2021 9:45:31 AM.

Actualización: 25 AGO 2020 a las 8:46

Updated to support version 1.2

Actualización: 16 ABR 2020 a las 9:42

[Auto-generated text]: Update on 4/16/2020 11:42:42 AM.

Fixed Plant stat
Removed Psychic Sensitivity stat changes

Actualización: 23 MAR 2020 a las 13:02

Changed to name to clear up any possible confusion with another mod I guess.

[Auto-generated text]: Update on 3/23/2020 3:02:56 PM.

Actualización: 23 MAR 2020 a las 12:34

[Auto-generated text]: Update on 3/23/2020 2:34:30 PM.

Actualización: 23 MAR 2020 a las 11:58

[Auto-generated text]: Initial upload.