RimWorld
Powerful Psycast AI
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更新: 2020年4月2日 @ 13時30分

Fixed NullReferenceException thrown by Psykers trying to target non-pawn enemies like Turrets.
Psyker AI can recognize pawns with 0% psychic sensitivity and will no longer target them.

更新: 2020年3月30日 @ 21時12分

Removed stun check and movement check in JobGiver_PsycastAI which were throwing exceptions.
Also was quite destructive with some JobDriver trying to figure out the problem, keep a look out to see if those modifications cause problems.

更新: 2020年3月22日 @ 14時58分

Increased T2 Psyker combat power, and slightly reduced their spawn rate.
Changed Psyker's apparel scheme to purple instead of red to distinguish them from stellic guards.

更新: 2020年3月21日 @ 20時10分

Reverted AI back to ThinkTree after some testing with large raid sizes and optional setting on (which increases number of Psykers and therefore greater computational burden)

更新: 2020年3月21日 @ 13時22分

* AI can now use Chaos Skip as desperation measure against enemy in good cover.
* Patch method changed so that Psyker raids are added to Empire raid possibilities instead of replacing them. This mean new units have 50% chance to appear in Empire raids.
* Moved AI JobGiver from Humanlike ThinkTree to HumanlikeConstant. Since the code does not compute unless NPC with Psycast ability has enemyTarget, this should not significantly affect performance unless active battle is happening.

更新: 2020年3月20日 @ 16時56分

Added new mod option that give Psycast ability to all NPC.
Nerfed gear choice of T2 Psyker to that of Janissary.

更新: 2020年3月19日 @ 16時42分

Reuploading my local copy to just make sure.

更新: 2020年3月19日 @ 16時15分

Removed Two Families compatibility because it introduced a bug where you gain inheritance from killed friendlies.

更新: 2020年3月19日 @ 16時01分

Compatibility with Two Families mod.

更新: 2020年3月19日 @ 15時21分

Moved Psycast AI into ThinkTreeDef (insertion) instead of DutyDef (replacement).
Patch canBeSapper tag to Empire Champions.