Dota 2
Attribute TD
Showing 11-20 of 33 entries
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Update: Apr 20, 2020 @ 12:09am

General
- Decreased builder pick time from 60 seconds to 15 seconds.
- Players will now random a builder if they do not pick within the alloted time.
- Fixed gold being redistributed from abandoned players(?).
- Fixed being able to buy items without enough gold during lag spikes, causing gold amount to become negative.
- Renamed map attribute_td to classic_clover for mysterious reasons.

Towers
- Added Dragon Knight as a rare strength tower.
-- Begins with Splash Attack, Corrosive Breath, and Frost Breath. Choosing one changes Dragon Knight to strength/agility/intelligence and unlocks Elder Dragon Form (transforms into a ranged dragon with bonus attack range and the chosen breath attack).
-- Splash Attack: Elder Dragon Form's breath attack deals a percentage of its damage to enemies around its target.
-- Corrosive Breath: Elder Dragon Form's breath attack deals magical damage over time to enemies around its target.
-- Frost Breath: Elder Dragon Form's breath attack slows enemies around its target.
-- Aghanim's Upgrade: Changes dragon form into a black dragon with 40% bonus magic resist and all three breath attacks.
- Tower base mana regen decreased from 1.0/1.15/1.3/1.5/1.75/2.0 to 1.0/1.1/1.2/1.3/1.4/1.5.
- Bane: Brain Sap damage increased from 50/100/200/500/1250/3125 to 85/170/375/940/2585/7235.
- Brewmaster: Thunder Clap damage increased from 30/60/120/300/750/1875 to 30/60/130/325/900/2525.
- Brewmaster: Thunder Clap slow decreased from 25%/35%/50%/70%/100%/140% to 25%/35%/50%/65%/80%/100%.
- Centaur Warrunner: Hoof Stomp damage increased from 25/50/100/250/625/1565 to 25/50/110/275/750/2100.
- Centaur Warrunner: Hoof Stomp stun duration increased from 3.0/3.3/3.6/3.9/4.25/4.7 to 3.0/3.3/3.6/4.0/4.5/5.25.
- Centaur Warrunner: Hoof Stomp mana lockout decreased from 4.5 to 3.75.
- Chaos Knight: Chaos Strike mana cost decreased from 4 to 3.
- Crystal Maiden: Arcane Aura mana regen decreased from 0.15/0.3/0.6/1.2/2.4/4.8 to 0.1/0.2/0.4/0.8/1.6/3.2.
- Faceless Void: Time Lock chance increased from 12%/14%/17%/20%/24%/30% to 12%/15%/19%/23%/28%/35%.
- Faceless Void: Time Lock damage increased from 4/8/16/40/100/250 to 9/18/36/90/225/565.
- Juggernaut: Blade Fury damage per second increased from 20/40/80/200/500/1250 to 20/40/90/225/620/1750.
- Leshrac: Diabolic Edict explosions increased from 20 to 40.
- Leshrac: Diabolic Edict damage per explosion decreased from 18/36/72/180/450/1125 to 10/20/44/110/305/850.
- Lich: Frost Blast primary damage increased from 30/60/120/300/750/1875 to 30/60/130/325/900/2525.
- Lich: Frost Blast area damage increased from 20/40/80/200/500/1250 to 20/40/90/225/620/1750.
- Lich: Frost Blast slow decreased from 40%/55%/80%/110%/160%/225% to 40%/55%/80%/105%/130%/160%
- Lifestealer: Rage duration increased from 3/4/5/6/7/8 to 5/6/7/8/9/10.
- Lifestealer: Upgraded Rage maximum bonus damage increased from 1200 to 2400.
- Magnus: Empower duration increased from 45 to 45/47/49/52/55/60.
- Mirana: Starstorm damage increased from 25/50/100/250/625/1565 to 30/60/130/325/900/2525.
- Morphling: Adaptive Strike Agility damage multiplier increased from 7.5/7.8/8.2/8.6/9.2/10.0 to 10.0/10.5/11.5/12.5/14.5/17.5.
- Morphling: Adaptive Strike mana cost decreased from 6 to 5.
- Ogre Magi: Bloodlust duration increased from 30 to 30.0/31.0/32.0/34.5/37.0/40.0.
- Omniknight: Heavenly Grace mana cost increased from 14 to 18.
- Omniknight: Heavenly Grace duration decreased from 12 to 6.
- Pudge: Reduced the particle opacity and sound volume of Rot.
- Queen of Pain: Scream of Pain damage increased from 30/60/120/300/750/1875 to 30/60/130/325/900/2525.
- Sven: God's Strength mana cost decreased from 20 to 15.
- Windranger: Focus Fire base attack time increased from 1.5/1.35/1.2/1.0/0.75/0.4 to 1.5/1.4/1.3/1.1/0.9/0.6.
- Witch Doctor: Paralyzing Cask damage increased from 15/30/60/150/375/950 to 15/30/70/175/480/1350.
- Witch Doctor: Paralyzing Cask stun duration increased from 1.5 to 1.75.
- Zeus: Arc Lightning damage increased from 12/24/48/120/300/750 to 15/30/70/175/480/1350.
- Zeus: Upgraded Arc Lightning current health as bonus damage decreased from 4% to 3.5%.
- Zeus: Upgraded Arc Lightning maximum bonus damage increased from 2500 to 5500.

Items
- Assault Cuirass: Attack speed increased from 40 to 60.
- Ring of Basilius: Basilius Aura bonus mana regen decreased from 0.4 to 0.3.
-- Ring of Aquila and Pipe of Insight unchanged.
- Mjollnir: Attack speed decreased from 40 to 30.

Creeps
- Boss: Heroic armor per boss wave decreased from 3 to 2.
- Dark Seer Boss: Surge base duration decreased from 3.0 to 2.75.
- Naga Siren Boss: Song of the Siren radius decreased from 1024 to 768.

Update: Apr 16, 2020 @ 7:50pm

General
- Re-enabled the default DOTA scoreboard to allow muting other players.
- Added links to the Attribute TD subreddit and the creator's Patreon page to the loading screen.

Towers
- Leshrac: Diabolic Edict mana cost decreased from 22 to 20.
- Leshrac: Diabolic Edict damage per explosion increased from 14/28/56/140/350/875 to 18/36/72/180/450/1125.
- Omniknight: Heavenly Grace bonus magic resist increased from 50% to 50%/55%/60%/70%/85%/100%.
-- This grants complete spell immunity at level 6.
- Phantom Assassin: Coup de Grace Aghanim's upgrade reworked.
-- Previous: Increases critical chance to 25%.
-- New: Increases critical chance by 1% for each 1% health the target is missing, reaching 100% critical chance at 15% health.
- Sniper: Take Aim headshot damage increased from 7/14/28/70/175/440 to 40/80/160/400/1000/2500.
- Windranger: Upgraded Focus Fire secondary arrow damage decreased from 40% to 30%.

Creeps
- Hawk: Aerial melee evasion is now capped at 100%.

Update: Apr 16, 2020 @ 1:06am

Towers
- Added more voice lines for summoning and fusing.
- Added Lifestealer with Rage
-- Gives bonus attack speed and immunity to magic.
-- Aghanim's Upgrade: Attacks during Rage deal 3% of their target's current health as bonus damage, up to a maximum of 1200 bonus damage.
- Added Vengeful Spirit with Vengeance Aura.
-- Improves the base damage of nearby towers and gives them a bonus based on their attribute. Strength towers gain magic resist, agility towers gain attack speed, and intelligence towers gain spell amp.
-- Aghanim's Upgrade: Gives all three bonuses regardless of attribute.
- Added Leshrac with Diabolic Edict.
-- Bombards the surrouding area with energy, striking random nearby enemies over time.
-- Aghanim's Upgrade: Explosions deal 100% bonus magical damage and slow their target by 75% for 0.4 seconds.
- Drow Ranger: Replaced Marksmanship with Frost Arrows.
-- Attacks slow their target. Gives bonus damage and attack speed based on base damage.
-- Aghanim's Upgrade: Shares the attack speed bonus with ranged towers within 384 range. Towers with the same attribute also gain the damage bonus.
- Bane: Brain Sap magic armor reduction increased from 2/3/4/7/14/24 to 2/4/7/14/24/48.
- Chaos Knight: Added Aghanim's upgrade to Chaos Strike. Gives a 50% chance to follow up with 1 to 3 additional Chaos Strikes.
- Faceless Void: Time Lock stun duration decreased from 2 to 0.65 against bosses.
- Juggernaut: Blade Fury now applies a basic dispel.
- Lich: Added Aghanim's upgrade to Frost Blast. Causes secondary targets to emit additional Frost Blasts.
- Zeus: Upgraded Arc Lightning can now only deal up to 2500 bonus damage per target (before spell amp and magic resist).

Items
- Ballista: Bonus pure damage increased from 20 to 40.
- Pipe of Insight: Fixed tooltip missing the word "magic resist".

Creeps
- Added Naga Siren with Song of the Siren as a boss.

Update: Apr 14, 2020 @ 2:58am

General
- Adjusted damage chart to better fit non-18:9 resolutions.

Items
- Pipe of Insight: Fixed Insight Aura not applying to manaless towers.

Creep
- Necronomicon Warrior: Fixed Last Will not scaling per wave.

Update: Apr 13, 2020 @ 8:25pm

General
- Updated Brazilian translation.
- Added a damage chart that tracks tower damage dealt each wave.
- Attempted to fix bug where builders could be spawned in the wrong maze.
- Fixed various particles having glitchy locations when applied to invisible units.

Items
- Sange: Now gives 16% magic resist instead of 12 attack damage.
-- Dual blades give 20% magic resist.
- Added Trident. Sange + Yasha + Kaya. +24 base damage, +24% magic resist, +24 attack speed, +24% spell amp.
- Added Pipe of Insight. Ring of Basilius + Sange. +16 damage for str towers, +0.4 mana regen and +16% magic resist aura

Creeps
- Creeps are now fully invulnerable until they leave the tent.
- Centaur: Swiftness now gives flat move speed based off of base move speed, instead of percentage move speed.
-- This means that slows now have a much greater effect.
- Ogre Frostmage: Frost Armor armor bonus per wave decreased from 1 to 0.5.
- Necronomicon Archer: Null Aura mana degen per wave increased from 0.012 to 0.025.
- Bloodseeker Boss: Thirst max move speed increased from 75% (+7.5%) to 100% (+10%).

Update: Apr 11, 2020 @ 7:37pm

General
- Added a Brazilian-Portuguese translation by Professor Edu.
- Updated Russian translation.
- Creeps now use a magic armor system for calculating magic resist. Uses the same formula as physical armor.
-- Golem: Cloak changed from giving 40% (+1% per wave) magic resist to 11 (+1.5 per wave) magic armor.
-- Boss: Heroic changed from giving 15% (+2.5% per boss wave) magic resist to 3 (+1.5 per boss wave) magic armor.
-- Necrophos Boss: Ghost Shroud changed from reducing magic resist by 40% to reducing magic armor by 15.
-- Bane: Brain Sap changed from reducing magic resist by 10%/15%/20%/30%/45%/60% to reducing magic armor by 2/3/4/7/14/24.
- Rune Forge can now store up to two runes at a time.
-- Only one powerup rune can be activated per wave.
- Fixed the START button appearing in the middle of a wave if a creep is leaked.
- Boss drops now attempt to insert themselves directly into your builder's inventory. If they can't, the old behavior is used.
- Boss drops now fly a significantly shorter distance from builder when not added directly to inventory.

Towers
- Decreased size of non-level 1 towers by 33%.
- Bane: Brain Sap now applies Enfeeble to magic immune enemies.
- Pudge: Fixed Rot persisting for a short time after being fused into another tower.
- Medusa: Upgraded Split Shot physical amp decreased from 50% to 33%.
- Morphling: Adaptive Strike mana cost increased from 5 to 6.
- Morphling: Adaptive Strike Strength stun duration decreased from 1.3/2.3/3.4/4.5/5.6/6.75 to 1.5/1.8/2.1/2.5/3.0/3.5.

Items
- Added Veil of Discord. Ring of Basilius + Kaya. +16 damage for int towers, +0.5 mana regen, -4 magic armor aura.
- Added Monkey King Bar. Maelstrom + Demon Edge. +30 damage, True Strike, 35% mini-bash for 0.01 and 350 magical damage.
- Fixed Ballista's bonus damage not piercing magic immunity.

Creeps
- Added Ogre Frostmage with Frost Armor (+armor aura, affected creeps slow attackers), Necronomicon Warrior with Last Will (stuns killer), and Necronomicon Archer with Null Aura (-mana regen aura).
- Fixed Wolves' Phasing Invisibility and most boss abilities not scaling with waves. Subsequently, most have been adjusted:
-- Wolf: Phasing Invisibility duration per wave decreased from 0.15 to 0.05.
-- Dark Seer Boss: Surge duration per boss wave decreased from 0.5 to 0.25.
-- Earthshaker Boss: Aftershock effect haste per boss wave decreased from 10% to 8%.
-- Lifestealer Boss: Rage duration decreased from 4 (+1 per boss wave) to 3.5 (+0.25 per boss wave).
-- Necrophos Boss: Ghost Shroud duration decreased from 3 (+1 per boss wave) to 2.5 (+0.25 per boss wave).
-- Wraith King Boss: Reincarnation stun duration per boss wave decreased from 1 to 0.5.
- Boss: Heroic armor per boss wave decreased from 4 to 3.
- Granite Golem: Granite base health bonus decreased from 60% to 50%.

Update: Apr 9, 2020 @ 7:28pm

General
- Fixed START button covering the shop button when "Show Minimap on the Right" is disabled.

Update: Apr 9, 2020 @ 6:18pm

General
- Added a button to start waves early to the lower-right corner of the HUD.

Towers
- Faceless Void: Fixed Time Lock's damage and proc chance not updating upon upgrading.
- Faceless Void: Time Lock proc chance decreased from 12%/16%/20%/26%/32%/40% to 12%/14%/17%/20%/24%/30%.
- Faceless Void: Added Aghanim's upgrade to Time Lock. Attacks a random enemy within range every 0.65 seconds, applying Time Lock's damage.
- Juggernaut: Blade Fury damage interval decreased from 0.5 to 0.2.
- Medusa: Added Aghanim's upgrade to Split Shot. Petrifies stunned enemies within range, amplifying physical damage taken by 50%.
- Witch Doctor: Paralyzing Cask stun duration modified from 1.0/1.2/1.45/1.75/2.1/2.5 to 1.5.

Items
- Tome of Aghanim: Fixed being usable on towers below level 6.

Creeps
- Wraith King Boss: Fixed Reincarnation preventing forced deaths.

Update: Apr 8, 2020 @ 1:24am

General
- Added Russian translation by dEN5.

Update: Apr 7, 2020 @ 5:01pm

General
- Starting from wave 5, builders have access to a random rune ability that empowers all towers for the rest of the wave. After using a rune, another cannot be used for 12 waves.
-- Double Damage: Gives 100% bonus damage.
-- Haste: Gives 75 attack speed and 75% magic resist.
-- Arcane: Amplifies mana regen by 40%.
-- Bounty: Available between waves. Awards the previous wave's gold reward.

Towers
- Added Pudge with Rot.
- Centaur Warrunner: Hoof Stomp mana lockout decreased from 6 to 4.5.
- Shadow Fiend: Upgraded Presence of the Dark Lord bonus damage per creep decreased from 4 to 1.
- Zeus: Upgraded Arc Lightning current health as damage decreased from 6% to 4%.

Creeps
- Added Hawks with Aerial (evades melee attacks).
- Added Dark Seer with Surge, Earthshaker with Aftershock, and Tidehunter with Kraken Shell as bosses.
- Bosses no longer have an innate 10 armor and 20% magic resist. Instead, they now have a secondary Heroic ability, providing 6 (+4 per boss wave) armor and 15% (+2.5% per boss wave) magic resist.