Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Wire Ordering
Showing 1-10 of 16 entries
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Update: Jul 30, 2020 @ 9:38am

Build Notes v2.9.1:
- VR Support

Update: Jun 23, 2020 @ 12:10pm

Build Notes v2.9:
Thanks to eXish for update **owo**
- Added Gamepad/Controller and Colorblind support
- Fixed the positioning and scale of the wire highlights
- Added wire snipping and correct sounds
- Updated bundled manual
- Updated autosolver
- Changed TP help message to reflect new colorblind support

Update: Jun 18, 2020 @ 2:09pm

Build Notes v2.8:
- Fixed TP error messages.
- Fixed TP giving you errors and then a nice strike :D
- Added a yield return "solve" for you.

Update: May 31, 2020 @ 1:18am

Build Notes v2.8:
- Oop, forgot to change the rule check back -w-

Update: May 27, 2020 @ 3:09am

Build Notes v2.7:
- Oop. Rule 1 decided to not reverse the order of the cuts >:(

Update: May 6, 2020 @ 9:11pm

Build Notes v2.6:
- Lets get the big 'F's out because im dumb enough to entirely forget to add a line so that colors never sort for rule 7 Kappa

Update: Apr 22, 2020 @ 12:09pm

Build Notes v2.5:
- Bruh the module hated position 1, it just wanted to tell you that it hates that position but still solve. Welcome to brain time with Wire Ordering.

Update: Apr 21, 2020 @ 11:47am

Build Notes v2.4:
- Fixed rule 4.

Update: Apr 19, 2020 @ 1:30pm

Build Notes v2.3:
- Fixed TP Support to not recut wires and added a slight adjustment so that you cant submit 0 or 5+ and a fail safe if it doesnt solve on the cuts.

Update: Apr 17, 2020 @ 9:06am

Build Notes v2.2:
- Changed the positioning of the status light (hopefully it works, ree)