Arma 3
PMC- Malden 2035
Showing 1-6 of 6 entries
Update: May 31, 2020 @ 9:29am

-Modified the airfield fight further to add more cover to the area (other objectives will get this treatment soon)
-Changed the secret on the starting island to intel files which lead you to an equipment stash

Update: May 22, 2020 @ 5:22pm

-Updated the chatter so that everyone uses HQ entities now, this reduces the number of active modules on the map
-Any chatter will now play a small sound so you're less likely to miss parts of the story
-Slight changes have been made to some lines of chatter
-The airfield fight has been changed a little so that the fortifications look a bit more like a quickly-reinforced compound. I'll be making further changes in future.

Update: Mar 25, 2020 @ 4:53am

-Deleted a Hummingbird which duplicated itself in the editor, causing explosions on mission load

Update: Mar 14, 2020 @ 5:42am

-Removed standard gear from base helicopters
-Replaced Orca so the AA won't be immediately spotted when taking off
-Gave the APC a little free roam space so it won't be in the same spot every time

Update: Mar 8, 2020 @ 1:32am

-Fixed some objective markers not clearing
-Changed the ammo in the sniper camp to match the weapons spawned there
-Fixed an issue where returning to the island and taking the other type of transport will start the NATO contact objective again
-Added some attachments from the firing range table to the ammo box to make them easier to take

Update: Mar 6, 2020 @ 10:30am

-Initial upload