Arma 3
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PMC- Malden 2035
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: Malden 2035
DLC: Malden
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
666.350 KB
Mar 6, 2020 @ 10:30am
May 31, 2020 @ 9:29am
6 Change Notes ( view )
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PMC- Malden 2035

Description
In this mission you play as a small team belonging to one of two private military companies based in Malden. A recent Insurgent uprising has taken control of the island, backed by your rivals in the area. NATO are stretched thin fighting CSAT and enlist your aid to recapture the island. PMC Malden 2035 is a 1 to 4 player singleplayer or co-op mission!

-PLEASE KEEP IN MIND- this is my first ever mission made in the Eden editor, so there are likely going to be a few things that need tweaking. Feel free to leave bug reports and suggestions in the comments or (preferably) discussions pages and I'll see about making an updated version soon!

Key features:
-Several objectives spanning across almost all of the map
-Side objectives to give you intel or new equipment to make your main objectives easier
-1 to 4 player co-op, with all unfilled slots being taken by AI automatically
-Two enemy factions which fight in different ways, the insurgents will patrol out of the objectives and into trees, hills etc to flank you and the PMCs will keep to structures and wait for you to push them.
-No paid DLC needed, Malden is free!
-Secrets, such as intel files and hidden equipment stashes

The mission is designed to give you the level of freedom you want to have- either complete all the primary objectives right away to get a quicker but more combat-heavy playthrough, or take your time to go over the intel, meet contacts, attack optional objectives for better equipment to make the mission last longer and make the primary objectives a little easier. The only DLC you "need" is Malden, which fortunately is free! There are items from the DLCs on the map, but there's no DLC gear present, only a couple vehicles you can't use in the main mission placed around as decoration.
Popular Discussions View All (5)
9
May 29, 2020 @ 11:12am
PINNED: Bug reports
Umbra
4
Mar 11, 2020 @ 4:26am
PINNED: Mission suggestions
Umbra
1
Mar 7, 2020 @ 10:22am
PINNED: Videos/Livestreams of the mission
Umbra
16 Comments
Raphael stronso Apr 10, 2022 @ 6:14am 
Nice i love long "adventure" mission
Velocko Mar 18, 2020 @ 1:37pm 
Wow thanks for a great job.
Kirgiz Mar 13, 2020 @ 6:08pm 
Why are the team members all the same? They were made in the same incubator?
Give some variety to the team
Umbra  [author] Mar 13, 2020 @ 2:46am 
No worries! Try checking around the middle of the towns, in areas you might find cars parked up like in side roads. They're pretty central to the map markers, which should make them easy enough to spot.
Thievishlogin Mar 13, 2020 @ 1:21am 
Ah, guess me and the dudes weren't looking around hard enough, sorry for the bother!
Umbra  [author] Mar 13, 2020 @ 1:18am 
@Liberty_Valance If it's too easy, you can always turn up your own difficulty options. I left the AI at a pretty general skill level so that this would work both ways. As for hostages, there aren't any at the very end of the mission. Are you talking about the airfield or did you find frozen AI at the final objective?

@Thievishlogin There are three extra cars in every town which isn't under enemy control.
Thievishlogin Mar 12, 2020 @ 9:02pm 
I think it could use some Spare Vehicles, like an extra pickup near some of the OBJs but that might just be my group, as we are a bunch of idiots, and tend to not be very careful with our cars.
Liberty_Valance Mar 12, 2020 @ 2:34pm 
there are two problems; one is that it is a bit easy not to die, second the hostage does not respond in any way .... which spoils the end of the mission.
SimonOW Mar 11, 2020 @ 11:59am 
perfect!
Vin Tanner Mar 11, 2020 @ 3:13am 
Looking good so far!