Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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目前顯示第 1-10 項,共 22 項
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更新:2021 年 1 月 18 日 @ 上午 12:55

[1.8.4]

- Fixed a phrase incorrectly identified as having an odd number of slashes.

更新:2020 年 8 月 20 日 @ 上午 8:56

v1.8.3

- Fixed logging for "UH IS IN", claiming it would subtract 27 instead of 30.

更新:2020 年 6 月 2 日 @ 下午 11:43

v1.8.2
- Fixed TwitchPlays autosolver issue where it would use what normally be the correct button, but not consider the strikes which would shift the answer 1 button to the right.

更新:2020 年 4 月 21 日 @ 下午 1:41

v1.8.1
- i broke strike calculation YET AGAIN - at least i caught it before it affected anyone i hope

更新:2020 年 4 月 21 日 @ 上午 12:16

v1.8
- Removed the "non-text-wrapping" that would go outside of the screen and potentially into other modules. Not a bug but an annoyance for sure.

更新:2020 年 4 月 10 日 @ 上午 9:34

v1.7
- the
- THE
- literally "THE" without quotation fullstop
- changed "FIRST, SECOND AND THIRD ARE SYMBOLS, READY? \\ \\ / BACKSLASH" to "THE FIRST, SECOND AND THIRD ARE SYMBOLS, READY? \\ \\ / BACKSLASH"

更新:2020 年 4 月 8 日 @ 下午 11:46

v1.6
- Fixed bug where logging would state that the module has been solved "0 times". This did not affect calculation, but it probably turned some heads.

更新:2020 年 3 月 18 日 @ 上午 3:11

v1.5
- Fixed calculation from first phrase's "LIES".

更新:2020 年 3 月 17 日 @ 上午 9:44

v1.4
- Fixed bug where strike count was based on the generation of the text instead of the instance right before pushing the button.
The logs now mentioned this, so as to avoid confusion.

更新:2020 年 3 月 16 日 @ 上午 4:42

v1.3
- Fixed "Add N for every..."-type second phrases to properly count and reset if strikes.
- Adjusted the solve animation to be slightly smoother.