Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Viser 1-10 af 22 forekomster
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Opdatering: 18. jan. 2021 kl. 0:55

[1.8.4]

- Fixed a phrase incorrectly identified as having an odd number of slashes.

Opdatering: 20. aug. 2020 kl. 8:56

v1.8.3

- Fixed logging for "UH IS IN", claiming it would subtract 27 instead of 30.

Opdatering: 2. juni 2020 kl. 23:43

v1.8.2
- Fixed TwitchPlays autosolver issue where it would use what normally be the correct button, but not consider the strikes which would shift the answer 1 button to the right.

Opdatering: 21. apr. 2020 kl. 13:41

v1.8.1
- i broke strike calculation YET AGAIN - at least i caught it before it affected anyone i hope

Opdatering: 21. apr. 2020 kl. 0:16

v1.8
- Removed the "non-text-wrapping" that would go outside of the screen and potentially into other modules. Not a bug but an annoyance for sure.

Opdatering: 10. apr. 2020 kl. 9:34

v1.7
- the
- THE
- literally "THE" without quotation fullstop
- changed "FIRST, SECOND AND THIRD ARE SYMBOLS, READY? \\ \\ / BACKSLASH" to "THE FIRST, SECOND AND THIRD ARE SYMBOLS, READY? \\ \\ / BACKSLASH"

Opdatering: 8. apr. 2020 kl. 23:46

v1.6
- Fixed bug where logging would state that the module has been solved "0 times". This did not affect calculation, but it probably turned some heads.

Opdatering: 18. mar. 2020 kl. 3:11

v1.5
- Fixed calculation from first phrase's "LIES".

Opdatering: 17. mar. 2020 kl. 9:44

v1.4
- Fixed bug where strike count was based on the generation of the text instead of the instance right before pushing the button.
The logs now mentioned this, so as to avoid confusion.

Opdatering: 16. mar. 2020 kl. 4:42

v1.3
- Fixed "Add N for every..."-type second phrases to properly count and reset if strikes.
- Adjusted the solve animation to be slightly smoother.