Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Mostrando 1-10 de 22 aportaciones
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Actualización: 18 ENE 2021 a las 0:55

[1.8.4]

- Fixed a phrase incorrectly identified as having an odd number of slashes.

Actualización: 20 AGO 2020 a las 8:56

v1.8.3

- Fixed logging for "UH IS IN", claiming it would subtract 27 instead of 30.

Actualización: 2 JUN 2020 a las 23:43

v1.8.2
- Fixed TwitchPlays autosolver issue where it would use what normally be the correct button, but not consider the strikes which would shift the answer 1 button to the right.

Actualización: 21 ABR 2020 a las 13:41

v1.8.1
- i broke strike calculation YET AGAIN - at least i caught it before it affected anyone i hope

Actualización: 21 ABR 2020 a las 0:16

v1.8
- Removed the "non-text-wrapping" that would go outside of the screen and potentially into other modules. Not a bug but an annoyance for sure.

Actualización: 10 ABR 2020 a las 9:34

v1.7
- the
- THE
- literally "THE" without quotation fullstop
- changed "FIRST, SECOND AND THIRD ARE SYMBOLS, READY? \\ \\ / BACKSLASH" to "THE FIRST, SECOND AND THIRD ARE SYMBOLS, READY? \\ \\ / BACKSLASH"

Actualización: 8 ABR 2020 a las 23:46

v1.6
- Fixed bug where logging would state that the module has been solved "0 times". This did not affect calculation, but it probably turned some heads.

Actualización: 18 MAR 2020 a las 3:11

v1.5
- Fixed calculation from first phrase's "LIES".

Actualización: 17 MAR 2020 a las 9:44

v1.4
- Fixed bug where strike count was based on the generation of the text instead of the instance right before pushing the button.
The logs now mentioned this, so as to avoid confusion.

Actualización: 16 MAR 2020 a las 4:42

v1.3
- Fixed "Add N for every..."-type second phrases to properly count and reset if strikes.
- Adjusted the solve animation to be slightly smoother.