Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Placeholder Talk
22件中 1-10 を表示
< 1  2  3 >
更新:2021年1月18日 @ 0時55分

[1.8.4]

- Fixed a phrase incorrectly identified as having an odd number of slashes.

更新:2020年8月20日 @ 8時56分

v1.8.3

- Fixed logging for "UH IS IN", claiming it would subtract 27 instead of 30.

更新:2020年6月2日 @ 23時43分

v1.8.2
- Fixed TwitchPlays autosolver issue where it would use what normally be the correct button, but not consider the strikes which would shift the answer 1 button to the right.

更新:2020年4月21日 @ 13時41分

v1.8.1
- i broke strike calculation YET AGAIN - at least i caught it before it affected anyone i hope

更新:2020年4月21日 @ 0時16分

v1.8
- Removed the "non-text-wrapping" that would go outside of the screen and potentially into other modules. Not a bug but an annoyance for sure.

更新:2020年4月10日 @ 9時34分

v1.7
- the
- THE
- literally "THE" without quotation fullstop
- changed "FIRST, SECOND AND THIRD ARE SYMBOLS, READY? \\ \\ / BACKSLASH" to "THE FIRST, SECOND AND THIRD ARE SYMBOLS, READY? \\ \\ / BACKSLASH"

更新:2020年4月8日 @ 23時46分

v1.6
- Fixed bug where logging would state that the module has been solved "0 times". This did not affect calculation, but it probably turned some heads.

更新:2020年3月18日 @ 3時11分

v1.5
- Fixed calculation from first phrase's "LIES".

更新:2020年3月17日 @ 9時44分

v1.4
- Fixed bug where strike count was based on the generation of the text instead of the instance right before pushing the button.
The logs now mentioned this, so as to avoid confusion.

更新:2020年3月16日 @ 4時42分

v1.3
- Fixed "Add N for every..."-type second phrases to properly count and reset if strikes.
- Adjusted the solve animation to be slightly smoother.