Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Menampilkan1-10 dari 22 kiriman
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Pembaruan: 18 Jan 2021 @ 12:55am

[1.8.4]

- Fixed a phrase incorrectly identified as having an odd number of slashes.

Pembaruan: 20 Agu 2020 @ 8:56am

v1.8.3

- Fixed logging for "UH IS IN", claiming it would subtract 27 instead of 30.

Pembaruan: 2 Jun 2020 @ 11:43pm

v1.8.2
- Fixed TwitchPlays autosolver issue where it would use what normally be the correct button, but not consider the strikes which would shift the answer 1 button to the right.

Pembaruan: 21 Apr 2020 @ 1:41pm

v1.8.1
- i broke strike calculation YET AGAIN - at least i caught it before it affected anyone i hope

Pembaruan: 21 Apr 2020 @ 12:16am

v1.8
- Removed the "non-text-wrapping" that would go outside of the screen and potentially into other modules. Not a bug but an annoyance for sure.

Pembaruan: 10 Apr 2020 @ 9:34am

v1.7
- the
- THE
- literally "THE" without quotation fullstop
- changed "FIRST, SECOND AND THIRD ARE SYMBOLS, READY? \\ \\ / BACKSLASH" to "THE FIRST, SECOND AND THIRD ARE SYMBOLS, READY? \\ \\ / BACKSLASH"

Pembaruan: 8 Apr 2020 @ 11:46pm

v1.6
- Fixed bug where logging would state that the module has been solved "0 times". This did not affect calculation, but it probably turned some heads.

Pembaruan: 18 Mar 2020 @ 3:11am

v1.5
- Fixed calculation from first phrase's "LIES".

Pembaruan: 17 Mar 2020 @ 9:44am

v1.4
- Fixed bug where strike count was based on the generation of the text instead of the instance right before pushing the button.
The logs now mentioned this, so as to avoid confusion.

Pembaruan: 16 Mar 2020 @ 4:42am

v1.3
- Fixed "Add N for every..."-type second phrases to properly count and reset if strikes.
- Adjusted the solve animation to be slightly smoother.