Starbound

Starbound

Betabound!
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Update: Jun 27, 2020 @ 10:32pm

-=- Crafting -=-
• Replaced the Research Station with the Tech Development Console.
• Cutter Leaves are now craftable. Learn the recipe from plant fibre!
• Rice Wine now requires Rice Vinegar to craft.
• Added a new plant which can be found on toxic, alien, and jungle planets. Its berries are used to make antidotes.
• The Tech Crafting interface is now split into categories
• Replaced the empty tools category in the Advanced Anvil crafting menu with a consumable category
• Added two new Geometric furniture items!
• Added a slingshot that shoots grenades


-=- Sky Rails -=-
• Increased speeds for Skyrail Platforms and Boosters
• Removed duration for crafting
• Similar Skyrails can be converted between each other at a Skyrail Crafting Table
• Changed recipes to use platinum bars instead of durasteel bars
• Crafting ratio is now 1:20, up from 1:3. (Basically, rails per bar.)
• A Skyrail Rail Crafting Table can be crafted, allowing the craftage of both Rails and Skyrails! Interact with a Robotic Crafting Table to learn
• Reduced crafting time of Capture Pods from the Portable 3D Printer
• The Portable 3D Printer now requires 4 bandages to make a nanowrap, instead of 1

-=- Tech -=-
• Tech can now be binded, allowing you to swap between them instantly at will!
• The Tech Station now has a new menu; the Tech Binding/Selection menu! Bind techs here

-=- Now Craftable At... -=-
• [Copper Wire] Iron Anvil
• [Iron Anvil] Iron Anvil


-=- Changed Recipes -=-
• [Electro/Gas Grenade] Removed glass and iron bars.
• [Monkey Nut] Replaced AA Batteries with Core Fragments. Removed Salvaged Thruster Nozzle. Now crafts 3 units.
• [Deadbolt] Reduced Salvaged Thruster Nozzle quantity by 1. Replaced titanium with steel. Now crafts 3 units.
• [Leaf Flurry] Requires Cutter Leaves.
• [Steel Staves] Now require steel.
• [Elevators] Uses less bars; uses rope.
• [Skyrails] Way less expensive.


-=- Staves -=-
• Staffs now show their 'series' in their tooltip.
• Reevaluated the power of racial staves.
• Aqua Staves now water plants and burst water in all directions
• Light Staves give off light at all times
• The player now rather adorably holds Light Staves in front of them
• The player now holds Light Staves over their head when charging because it's adorable
• Light Staves do less damage and can't be cast as far
• The Supergiant Orb can damage you now. The Red Giant Orb won't hurt you.



-=- Misc -=-
• Rigged the chance for a weapon spawning in your favour. I ADDED A LOT OF WEAPONS AND I WANT PEOPLE TO SEE THEM.
• The cake quest is no longer required for Phase 2 of the Outpost quests
• Breath Protection is now known as Oxygen Supply
• Items made from the Wooden Cooking Table now display an effect icon. (ie: alien burger shows a heart because it gives you a max health boost)
• Drills now mine in a 4x4 pattern
• Added a decorative trollface mask! Buy it from Avian merchants
• Capture Pods no longer do damage. R.I.P Test Gleap #58149738518957
• Rare and Legendary non-plasma guns can now shoot bouncy fireballs!
• Blank Books now accept 400 characters per line, up from 40
• Gave some procedural swords descriptions

-=- Bug Fixes -=-
• Ursa Miner now properly hides merchandise behind story quests.
• Okay, so it turns out that you people keep looting all the Matter Module Components. They're endangered now.
• Cerulium staves are now legendary rarity, as intended.
• Procedural weapons now do the thing with the rarity with the being fixed with the names with the rarity, okay?
• The player no longer holds staves by their tip like a freak
• Staves are now affected by light
• The Pulse Staff now uses the proper animation, instead of the Splash Staff's
• About 3 or 4 food items now use the correct tooltip
• Eggshoot Fried Rice and Toast now give a buff
• Fixed a weird graphical thing
• Certain techs can no longer be used underwater or in 0g (ie: rocket boots, jeep)
• Moved the close button in the tech station down so it can be clicked
• Slave Swords now do the damage they say they do
• Sword tooltip DPS is now more accurate
• Broadswords now have varying swing speeds
• Eyeswords no longer use the Water Sword's sound effects
• Flamethrowers using butt2.png now have a butt to use, so this won't happen: https://imgur.com/a/9uoLV7e

Update: Jun 13, 2020 @ 12:13pm

-=- Crafting -=-
• Tier 1 armor can now be crafted at an iron anvil.
• Tier 2 armor can no longer be crafted with steel; the tungsten version is shown instead.
• Added Force Pads! Craft them at a Wiring Station or Robotic's Crafting Table and FLY!


-=- The Outpost -=-
• Introduced new items to Ursa Miner, Elliot's Vending Machine, and Lana Blake!
• Instructed Lana to offer about ten augments at once, instead of only showing three.
• Elliot only sells tech stations to those who have obtained an oxygen implant.
• Elliot now sells research stations to those who have obtained the radiation implant.
• The human scientist now receives the distress signal before the player responds to it. No, that wasn't a bug.


-=- Tech -=-
• Bioimplants which were missing proper palette swaps now have them.

-=- Quests -=-
• Moved the Radiation Tech quest earlier in the story, and the Heat and Cold Tech further in the story. If they don't appear, please tell me!
• The Radiation Tech quest no longer requires Dreadwing to be defeated.


-=- Mining Tools -=-
• Reduced drill durability to encourage the use of repair tools.


-=- Recipes -=-
• Portable Pixel Printer no longer requires iron or gold bars; requires a silicon board instead.
• Silicon Boards are now craftable at a robotics crafting table and metalwork station.


-=- Bug Fixes -=-
• Peacekeeper Batteries now work as intended.
• Tech Drives thought having their format discreetly changed in the last update meant they could get away with NOT transforming into a different tech when the tech they are no longer exists. I taught 'em a lesson.

Update: Jun 11, 2020 @ 11:31am

-=- Tech -=-
• Pulse Jump is now known as Energy Pulse Jump, to further distinguish it from the other Pulse Jump
• Changed the descriptions of the boost techs to be more consistent with other tech
• Reduced the energy-per-second cost of all boost techs
• Tech can be unequip at a Tech Station
• Biotech can be downloaded from a Tech Station

-=- Crafting -=-
• Added the Research Station, obtainable from doing quests at the Outpost! Enhance tech here, or mix them to produce new ones!
• The Refinery can erase data from techdrives and break blank tech drives into techchips.
• The Skyrail Crafting Table now requires 8 silver bars to craft, down from 20.
• Blank Tech Drives can be crafted from the [C] menu

-=- Bug Fixes -=-
• In the Tech Station, descriptions of biotech are now shown on selection instead of on equip

Update: Jun 2, 2020 @ 7:17pm

-=- Procedural Weapons -=-
• Added some more items to the name pool
• Broadsword swooshes are now more visible
• Repositioned broadsword handles
• The Water Sword's handle is no longer fullbright
• Introduced broadsword's to RNG stats

-=- New Procedural Weapons -=-
• Fire Swords!
• Eye Swords!

-=- Furniture -=-
• Serene, Geometric, Wave, Opulent, Doom, and Executive themed furniture are now craftable! However, the recipes must be unlocked first...
• The aforementioned furniture themes include:
• 6 chairs
• 6 lights
• 6 tables
• 6 doors
• 6 consoles
• 6 beds
(That's 36 total!)

-=- Bars -=-
• Added Aegisalt, Ferozium, Cerulium, Violium, Rubium, and Impervium bars! Learn how to make these new materials by picking up their non-bar version.

-=- Crafting -=-
• Batteries, small batteries, silicon boards, refined aegisalt/ferozium/violium, solarium stars, and the aforementioned bars are now craftable at an Atomic Furnace!
• Removed unused categories from the anvil
• Moved tiered tech chests to the advanced anvils (manipulator's and separator's tables)
• The advanced anvils can now craft special furniture!

(IF YOUR CRAFTING STATION DOES NOT SHOW THESE NEW RECIPES, TRY PICKING IT UP AND PLACING IT BACK DOWN WITH YOUR MATTER MANIPULATOR.)

-=- Quests -=-
• Fixed a typo that was preventing... every quest... from appearing. :(


-=- Misc -=-
• Reward Bags obtained from the same planet are now stackable
• Antidotes no longer offend other mods

Update: May 31, 2020 @ 1:10pm

-=- Tech -=-
• Added a new tech: Human Jeep!
• Various tech can no longer be used when other movement abilities are active (ie; grappling hook, distortion sphere, fishing)
• Adjusted the spawn rates... again

-=- Weapons -=-
• Added a new, breakable early-game ranged weapon

Update: May 28, 2020 @ 2:12pm

-=- Inspection Mode -=-
• Glitch now prefix descriptions with 'analytical'.
• Player scans now use the correct pronouns.
• Object scans now use racial descriptions, if available.

-=- Tech Modules -=-
• Skyrail is now crafted using a blank tech drive

Update: May 27, 2020 @ 4:06pm

-=- Tech -=-
• Reduced spawn rates for tech drives
• Increased spawn rates for biotech drives

-=- Quests -=-
• Accidentally locked some quests behind impossible requirements; they should be available now
• Moved the Glitch Globe quest to near the end of the main story

Update: May 25, 2020 @ 4:50pm

-=- Crafting Recipes -=-
• Some more wooden items can be crafted at crafting tables

-=- Racial Daggers -=-
• Are now more damaging
• Are now faster
• Now display 'Hunting Dagger' as their category


-=- Weapons -=-
• Hunting Knife now does more damage
• Brain Extractor now shoots faster and uses less energy

-=- Misc -=-
• Robot parts and the Brain Extractor now have more accurate prices
• Robot boss now has a chance to drop more materials on death, and an action figure!
• Added a tall chair
• Added sound effects to crafting stations

-=- Bug Fixes -=-
• Brain Extractor now extracts brains much more reliably
• Artificial Brains now have prices and proper tooltips

Update: May 23, 2020 @ 11:36am

-=- Progression -=-
• MASSIVELY increased drop rate of non-inferior brains
• Screws are now craftable from iron bars
• Crafting robot parts now uses MUCH less steel bars, but now requires some other materials
• Artificial Brains no longer require steel bars
• The Brain Extractor no longer require Static Cells


-=- Crafting Recipes -=-
• The Brain Extractor's steel bar requirement is halved
• Upgrade Modules now take 0.8 seconds to craft, instead of 30
• Upgrade Modules, Matter Manipulator Components, and Tech Cards can now be crafted with bare hands
• The Metalwork Station can now smelt more ores

-=- Weapons -=-
• The level/tier of procedural weapons dictate their rarity
• Procedural swords introduced to the concept of RNG, unique personalities, and having different speeds and DPS
• Starcleaver and Water Swords balanced
• Slave Sword buffed and can now be found in different colors



-=- Misc -=-
• Infinity Express now sells Blank Books and Copybooks
• Picking up a lectern or blank book now prompts a radio message
• Diamonds are more common around the core of planets
• Humans now have the option of having a short sleeve or long sleeve shirt in the character creation menu
• Tech Chip and Manipulator Module Component spawn rates down; tech drive spawn rates up


-=- Bug Fixes -=-
• Fixed an issue pertaining to bananas and cubes
• Infinity Express no longer conveniently sells processors when the player needs them
• Jeans and hoodies now give stat bonuses

Update: May 23, 2020 @ 11:19am