Starbound

Starbound

Betabound!
1,030 Comments
Silver Sokolova  [author] May 28 @ 4:34pm 
@MithranArkanere iirc RPG Growth only reintroduces steel and nothing else. The ones added by Betabound are different items
MithranArkanere May 28 @ 3:31pm 
RPG Growth reintroduces lost materials like steel bars too. Are they the same item?
omba May 20 @ 3:19am 
ah, possibly another mod i have installed as i get the base game temp system and the FU one
Silver Sokolova  [author] May 19 @ 10:39am 
@omba Betabound doesn't even have a temperature system. Anything Betabound does with it uses vanilla's system, and it already works with FU since it gives you resistance points like antidotes do
omba May 19 @ 8:43am 
anyone think they could get betabound's temperate system to be compatible with FU's temperature/resistance system?
The best starbound mod in the workshop right here
Silver Sokolova  [author] Apr 8 @ 1:11am 
@Lothai yes
Lothai Apr 7 @ 11:41am 
will this mod work without the required texture mods?
Silver Sokolova  [author] Mar 18 @ 11:30am 
@TurboMegaCharge yep! that's intentional, like how you can still read a codex without having the item
TurboMegaCharge Mar 18 @ 9:33am 
Ok I see ty, one other thing is about the music sheets: they stay in your inventory and you'll keep the song for the radio even if you can delete or sell them. Maybe you could make it work like blueprint and disappear on use, idk if it's possible. I'll start posting in the feedback thread from now if I have more things to say.
Silver Sokolova  [author] Mar 18 @ 8:20am 
@TurboMegaCharge glad you like it! the wooden kitchen table is available from tier 1 and only offers recipes that use 2 or less ingredients. In vanilla, the cooking table is available after getting tungsten. I might run a poll to see if people skip over the wooden kitchen table since the vanilla cooking table available in tier 2.
The download button allows players to make their own tech unlock items for any tech they have. They can use this to share techs with friends or for tech crafting in the tech development console
TurboMegaCharge Mar 18 @ 6:48am 
also what is the download button for in the tech suit window?
TurboMegaCharge Mar 18 @ 6:47am 
Ok I've retried it, it's pretty cool mod overall. I wonder about the point of some features here in there. Like the wooden kitchen table which has no use besides very early cooking if I understand correctly but the vanilla kitchen counter is not hard to craft either so I don't really see a point for this. Also I had to make my own patch to remove biome parallax transitions which make me freeze. Ty for the mod
A-Vladimir Mar 13 @ 8:03pm 
@Silver Sokolova Tnx for the info, I made my own patch to remove it :P
Dirtnap Mar 12 @ 11:34pm 
@TurboMegaCharge You could download the 'auto trash' mod and set it to trash the bullets, so the counter doesn't show up ever.
Silver Sokolova  [author] Mar 12 @ 11:21pm 
@A-Vladimir no
A-Vladimir Mar 12 @ 8:10pm 
Is there a way to disable the download button for tech?
Silver Sokolova  [author] Mar 12 @ 3:42pm 
@TurboMegaCharge Only 13 guns in the mod use ammo, so you can avoid them. It's not something that affects all or most guns. The guns also won't show an ammo counter if you don't have any ammo (you can still fire the gun; it will use your energy bar), so you can just throw out any ammo you find and not have to deal with it
TurboMegaCharge Mar 12 @ 9:59am 
The ammo counter in the middle of the screen on my character was a throw off for me from the start. So much that I didn't try the mod any further and removed it even if I'd like to. Change the UI so that it's not a big number over the character maybe and put it somewhere else to the side of the screen with the other UI elements. I like to keep the UI clean with no additional middle of the screen HUD.
Dirtnap Mar 8 @ 1:38am 
Cool. Thanks.
Silver Sokolova  [author] Mar 8 @ 12:01am 
@Dirtnap if you hold shift, the gun will use energy instead of ammo and the ammo counter will disappear. only some guns use ammo
Dirtnap Mar 7 @ 10:49pm 
Any way to hide the ammo counter above the players head?
Fuyuno Feb 20 @ 11:02pm 
sadness deeply ensues. i'll check it out and sub to it as well anyway ^^ thank you
Silver Sokolova  [author] Feb 20 @ 10:42pm 
@Fuyuno no. Starburst Rework has some mechanics related to that though, but it's not quite like beta's
Fuyuno Feb 20 @ 10:27pm 
does this add temperature back? like, i miss how you'd be able to pretty much freeze to death the deeper you went, unless you were near a heat source xD
Alexandra Iwakura Feb 9 @ 11:09pm 
русификатор when (кто-нибудь пожалуйста)
Silver Sokolova  [author] Feb 5 @ 11:02am 
I don't think it's a big deal. The list I removed wasn't some massively detailed and intricate one, it was fairly barebone. I removed it because people kept getting confused by it

Betabound also has preview images and a list in its description which shows some of what it adds
BITney, The Pixel Heister Feb 5 @ 6:55am 
But necessary, can't have a mod of this kind adding and changing so many things (even being compatible) and then wonder what it does. I'm willing to do it for anyone out there having the same thoughts as I have.
Silver Sokolova  [author] Feb 5 @ 12:06am 
@64 exactly

a comprehensive feature list would take a while to make
64 Feb 4 @ 11:43pm 
I mean I'm under the impression that such a list DID exist in some capacity, but it was removed because people got confused about what it was actually incompatible with to what was just content overlap.
BITney, The Pixel Heister Feb 4 @ 6:35pm 
That's precisely what I don't want, having mods that do the same and doesn't break, that way I would see and discard. I want to use just Betabound and for that I just wanted to see everything this mod do somewhere, not finding out playing trying things. I expected something like Starbound Patch Project has, a large list with everything it does.

I really like this mod and what it adds to this game, sorry if I sound rude. :P
Silver Sokolova  [author] Feb 4 @ 6:19pm 
@BITney, The Pixel Heister no, Betabound is built for compatibility, so even if you have a mod that does something Betabound already covers, 99% of the time nothing bad will happen. If there needed to be a comprehensive feature list to avoid incompatibilities, there'd be one
BITney, The Pixel Heister Feb 4 @ 5:26pm 
So to know what this mod do entirely to avoid incompatibilities is reading all the changelogs? :///
Silver Sokolova  [author] Feb 4 @ 5:13pm 
@BITney, The Pixel Heister there isn't
BITney, The Pixel Heister Feb 4 @ 3:44pm 
There's a file with all the changes made by this mod? I'd like to purge some redundant mods just to use this.
TheSordishMan54 Jan 26 @ 11:43pm 
*Sigh* There goes the redudant mods list by hiding it. That makes it a poor choice to hide the post for misinterpreting, but that's fine to me.

Anyway, going to return to Starbound that I haven't played in a long time now. Safe modding and travels in space out there.
Silver Sokolova  [author] Jan 26 @ 6:24pm 
@TheSordishMan54 I hid it because I think people were misinterpreting what it was for. Betabound works with everything, including FU. FU does bring back beta stuff but Betabound does it better
TheSordishMan54 Jan 26 @ 4:07pm 
Forgot to address one issue that I forgot to add to my comment involving a rather stupid compatibility question: Redudant Mods List post is either not available or deleted to check which mods work well with it and which don't work.
TheSordishMan54 Jan 26 @ 12:32pm 
Just subscribed to this mod, but I have an rather dumb question about compatibility: Is it compatible with Frackin' Universe as it does bring back beta stuff on the compatibility list?
Silver Sokolova  [author] Jan 25 @ 9:54am 
@Wespy it should, since the change is that they drop a new item that the player can eat
Wespy Jan 25 @ 7:26am 
Do the new Fluffalo mechanics work with the Fluffalo Overhaul mod?
Silver Sokolova  [author] Jan 21 @ 2:14am 
Good luck! I hope it goes well
Kel4k Jan 21 @ 12:45am 
then I will translate the mod into Russian myself:SBpanda:
Silver Sokolova  [author] Jan 20 @ 3:13pm 
@Canary Gary is it the changes made to the empty-hands crafting menu? You can use this mod to undo it: https://steamcommunity.com/sharedfiles/filedetails/?id=2891410012
I can't really think of any other UI changes at the moment. There's also a mod on my workshop that undoes the loading menu changes
Canary Gary Jan 20 @ 2:34pm 
I really like the bioms and weapons, theyre really cool i just seem to have an issue with alot of the ui changes, I know its petty but yeah.
Silver Sokolova  [author] Jan 20 @ 2:15pm 
@Canary Gary no, sorry. it's too much effort for me to make isolated versions and maintain them along with the main version. I'm curious about which features you like and which ones you aren't interested in though!
Canary Gary Jan 20 @ 2:13pm 
Is there a way to only have specific things? Like only the bioms, dungeons? Like not that exactly? Like i like some of the things but others I dont care for.
Silver Sokolova  [author] Jan 20 @ 1:57pm 
@Kel4k unfortunately I can't commit the time to do so (and having an official translation would likely result in even more racially motivated lies from the Frackin' Universe "creator") but I code Betabound with translation support in mind, so the mod's structure allows patching translated text in
Kel4k Jan 20 @ 6:44am 
Can you put it in Russian?:SBchicken:
Leonard Jan 20 @ 1:23am 
Ah, I see. Thanks for clarifying! I'll give this mod a shot then. ^^