Starbound

Starbound

Betabound!
1,051 Comments
Thanks buddy and you so right,I'm trying openstarbound now and i found it more stable.Now I'm enjoying your mod.
Goodwork and keep going!
Silver Sokolova  [author] Jul 14 @ 4:05pm 
@yamitami Unfortunately there doesn't seem to be a reliable way for the game to check for those mods being present. You could make a mod that give the player the distress beacon recipe as a default blueprint, or make the molten core craftable (from like lava and core fragments) and make it part of the server modpack

The item ID is `sb_ironbeacon` for the distress beacon, and `moltencore` for the molten core (it's an unused vanilla item, hence no prefix)
Silver Sokolova  [author] Jul 14 @ 3:38pm 
@yamitami Thanks, I'll take a look at them!
Silver Sokolova  [author] Jul 14 @ 3:38pm 
@Loakila I may add the Tentacomet some day in the far future, but I don't have any solid plans on how to do so yet
Silver Sokolova  [author] Jul 14 @ 3:37pm 
@the h Speak to the outpost penguin mech scientist after unlocking your mech. Make a Brain Extractor at an anvil and use an Iron Tool Table to build an Inactive Robot, which gives you the Processor
Silver Sokolova  [author] Jul 14 @ 3:36pm 
@是什么导致你戾气这么大的,♥♥♥♥?
Sorry, I will not investigate any issues with the x client, as it is led by a highly transphobic and aggressive person. Most of the cool things in it are copied from OpenStarbound but credited as being xStarbound with no specification as to what was changed

xStarbound is also infested with incompatibilities- the patches listed on its page aren't all of them; the assets for it have patches built in (all the patches can stop working at any time if the original mod is changed). OpenStarbound does not have these issues as it cares about mod compatibility
Seems incompatible with xstarbound client, it makes player cant be hurt.
the h Jul 11 @ 2:56am 
Hey, how do I get access to the Processor item?
Loakila Jul 8 @ 12:33pm 
The fact that you put hundreds of Beta things is incredible ! Maybe i will ask a dumb question but, did you manage to add the Tentacomet boss ? And if the answer is yes, where can i find it, if the answer is no, did a mod has been created for that ? Like Starbound+ or something like that ?
yamitami Jul 7 @ 4:04pm 
@SilverSokolova thanks for responding!

i've been doing the molten core, and recently figured out that the search the universe mod lets me find mines so i can start the quest that way, but it's not intuitive for handing a link to the modpack to a new player

specifically it's this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2878571771
because i'm using this set of mods for an alternative start/outpost: https://steamcommunity.com/sharedfiles/filedetails/?id=3505414118

the specific More Sensible mod gives the lush planets a dungeon pool (among other changes), used since other mods remove the ancient gateway/mine as a requirement to progress. so the mine can still roll on lush planets but it's not guaranteed

maybe the quest flag could be added to an outpost character instead?
Silver Sokolova  [author] Jul 6 @ 9:07pm 
@yamitami `/spawnitem moltencore` or `/spawnitem sb_ironbeacon-recipe`
Can you show me which mod you have that makes it impossible? I can look into it and maybe have Betabound detect the mod and give the distress beacon recipe
yamitami Jul 6 @ 11:56am 
first off, i really like the tweaks made by this mod!

apologies if this is already an option and I haven't been able to find it, but is there a patch or option to either change it so steel doesn't require a molten core or give an alternative way to get the molten core?

i love an alternative start condition and betabound changes, but that means that the mine isn't there to get the molten core
Silver Sokolova  [author] Jul 3 @ 7:48pm 
so no, there's way to disable it that's easy to tell you
Silver Sokolova  [author] Jul 3 @ 7:20pm 
@Nörr Betabound's ammo system only affects 13 guns, so you can avoid it. It does not conflict with other mods' ammo systems because only a few of Betabound's guns use it
Nörr Jul 3 @ 5:07pm 
Is there any reliable way to remove the ammo system this adds? Doesn't really mesh well with others like FU.
Tarious Jul 1 @ 2:20pm 
@Silver Sokolova

My apologies, Unde Venis flagged a lot of food items as patched by Betabound and I didn't consider that this might just be a fault of the main mod, which seems to be the case.
Silver Sokolova  [author] Jul 1 @ 1:01pm 
@Tarious Betabound doesn't do anything with an 'energyregen'. It must be some other mod doing it.
Tarious Jul 1 @ 5:49am 
This seemingly causes issues with many green-grade and above foods from CN More Farming: Revitalization. Is this something I can fix with a load order change or would that have to be patched?

Replication: Eating some items instantly brings the player back to the main menu with the following error:

Exception caught in client main-loop (StatusEffectDatabaseException) No such unique stat effect 'energyregen'
BNDRX Jun 17 @ 5:18pm 
Oh, I didn't know that, thanks for letting me know! :GDEasy:
Silver Sokolova  [author] Jun 17 @ 4:25pm 
@BNDRX Yes, but Starbound++ is broken and iirc doesn't let you properly boot up the ship (along with other issues). Aside from those, there aren't any issues caused by using Betabound alongside it
BNDRX Jun 17 @ 3:44pm 
Does this mod work with Starbound++?
Silver Sokolova  [author] May 28 @ 4:34pm 
@MithranArkanere iirc RPG Growth only reintroduces steel and nothing else. The ones added by Betabound are different items
MithranArkanere May 28 @ 3:31pm 
RPG Growth reintroduces lost materials like steel bars too. Are they the same item?
omba May 20 @ 3:19am 
ah, possibly another mod i have installed as i get the base game temp system and the FU one
Silver Sokolova  [author] May 19 @ 10:39am 
@omba Betabound doesn't even have a temperature system. Anything Betabound does with it uses vanilla's system, and it already works with FU since it gives you resistance points like antidotes do
omba May 19 @ 8:43am 
anyone think they could get betabound's temperate system to be compatible with FU's temperature/resistance system?
The best starbound mod in the workshop right here
Silver Sokolova  [author] Apr 8 @ 1:11am 
@Lothai yes
Lothai Apr 7 @ 11:41am 
will this mod work without the required texture mods?
Silver Sokolova  [author] Mar 18 @ 11:30am 
@TurboMegaCharge yep! that's intentional, like how you can still read a codex without having the item
TurboMegaCharge Mar 18 @ 9:33am 
Ok I see ty, one other thing is about the music sheets: they stay in your inventory and you'll keep the song for the radio even if you can delete or sell them. Maybe you could make it work like blueprint and disappear on use, idk if it's possible. I'll start posting in the feedback thread from now if I have more things to say.
Silver Sokolova  [author] Mar 18 @ 8:20am 
@TurboMegaCharge glad you like it! the wooden kitchen table is available from tier 1 and only offers recipes that use 2 or less ingredients. In vanilla, the cooking table is available after getting tungsten. I might run a poll to see if people skip over the wooden kitchen table since the vanilla cooking table available in tier 2.
The download button allows players to make their own tech unlock items for any tech they have. They can use this to share techs with friends or for tech crafting in the tech development console
TurboMegaCharge Mar 18 @ 6:48am 
also what is the download button for in the tech suit window?
TurboMegaCharge Mar 18 @ 6:47am 
Ok I've retried it, it's pretty cool mod overall. I wonder about the point of some features here in there. Like the wooden kitchen table which has no use besides very early cooking if I understand correctly but the vanilla kitchen counter is not hard to craft either so I don't really see a point for this. Also I had to make my own patch to remove biome parallax transitions which make me freeze. Ty for the mod
A-Vladimir Mar 13 @ 8:03pm 
@Silver Sokolova Tnx for the info, I made my own patch to remove it :P
Dirtnap Mar 12 @ 11:34pm 
@TurboMegaCharge You could download the 'auto trash' mod and set it to trash the bullets, so the counter doesn't show up ever.
Silver Sokolova  [author] Mar 12 @ 11:21pm 
@A-Vladimir no
A-Vladimir Mar 12 @ 8:10pm 
Is there a way to disable the download button for tech?
Silver Sokolova  [author] Mar 12 @ 3:42pm 
@TurboMegaCharge Only 13 guns in the mod use ammo, so you can avoid them. It's not something that affects all or most guns. The guns also won't show an ammo counter if you don't have any ammo (you can still fire the gun; it will use your energy bar), so you can just throw out any ammo you find and not have to deal with it
TurboMegaCharge Mar 12 @ 9:59am 
The ammo counter in the middle of the screen on my character was a throw off for me from the start. So much that I didn't try the mod any further and removed it even if I'd like to. Change the UI so that it's not a big number over the character maybe and put it somewhere else to the side of the screen with the other UI elements. I like to keep the UI clean with no additional middle of the screen HUD.
Dirtnap Mar 8 @ 1:38am 
Cool. Thanks.
Silver Sokolova  [author] Mar 8 @ 12:01am 
@Dirtnap if you hold shift, the gun will use energy instead of ammo and the ammo counter will disappear. only some guns use ammo
Dirtnap Mar 7 @ 10:49pm 
Any way to hide the ammo counter above the players head?
Fuyuno Feb 20 @ 11:02pm 
sadness deeply ensues. i'll check it out and sub to it as well anyway ^^ thank you
Silver Sokolova  [author] Feb 20 @ 10:42pm 
@Fuyuno no. Starburst Rework has some mechanics related to that though, but it's not quite like beta's
Fuyuno Feb 20 @ 10:27pm 
does this add temperature back? like, i miss how you'd be able to pretty much freeze to death the deeper you went, unless you were near a heat source xD
Alexandra Iwakura Feb 9 @ 11:09pm 
русификатор when (кто-нибудь пожалуйста)
Silver Sokolova  [author] Feb 5 @ 11:02am 
I don't think it's a big deal. The list I removed wasn't some massively detailed and intricate one, it was fairly barebone. I removed it because people kept getting confused by it

Betabound also has preview images and a list in its description which shows some of what it adds
BITney, The Pixel Heister Feb 5 @ 6:55am 
But necessary, can't have a mod of this kind adding and changing so many things (even being compatible) and then wonder what it does. I'm willing to do it for anyone out there having the same thoughts as I have.
Silver Sokolova  [author] Feb 5 @ 12:06am 
@64 exactly

a comprehensive feature list would take a while to make