Starbound

Starbound

Betabound!
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Opdatering: 22. nov. 2020 kl. 20:35

-=- New -=-
• Outpost Keypad and Button added to Portable Pixel Printer!
• Added two new weapons: Cell Zappers and Alien Laser Guns!
• Added support for Weapon Assembly! Check it out here!

-=- Other -=-
• Procedurally generated guns have been balanced, as to not be massively overpowered.
• The following weapons no longer have their rarity locked: Lightning Coil, Pulse Rifle, Flamethrower, Avian Gun, Avian Blaster, Shiv.
• Shivs and procedural daggers do more damage.
• Changed the names of (Filled) Capture Pods to (Filled) Steel Capture Pods, to differentiate it from the durasteel versions.
• Filled Critter Capture Pods now specify in their name that they are >Critter< Capture Pods.
• Snow Infantry Helmet warmth value reduced from 28.5 to 18.
• Short Cape warmth value increased from 2 to 3.
• Added Corrosive Guns to the rare guns pool.

-=- Bug Fixes -=-
• The Holiday hats now properly give the player +30 max energy.
• The Winter Scarf recipe should now unlock if it isn't already unlocked automatically.

-=- Item Rarities -=-
• Rare: Cooking Station. Metalwork Station. Ferozium Tech Chest.

-=- Technical -=-
• Did lots of behind-the-scenes work relating to armor, augments, the other kind of augments, and stats. If you don't notice anything, that means it's working! This will allow me to more easily add and adjust stats on armor/clothing items.
• Implemented a new armor format with augment support (no, not EPP augments; think early beta).
• Converted all armors to the new format.
• Updated character versioning format to 6, which just calls versioning script #2. This isn't as dangerous as it sounds, I promise.

Opdatering: 9. nov. 2020 kl. 17:10

SUMMARY:
• Accelerator's Table is empty? Check again!
• Four new procedural broadswords!
• Racial weapon ingredients are more lenient if you make them later (ie: Don't need 9 daggers to make an impervium dagger)
• Blueprints stack now! Just click the item and it'll become stackable.
• Fluffalo food! Feed the Fire one a fire-themed Fluffalo food and he's an adult now!


-=- New -=-
• Four new procedural broadswords!
• Added a new gun: Corrosive Gun!
• Three new craftable aegisalt guns!
• Four new craftable ferozium guns!
• Fluffalo Food! Change the element of a baby fluffalo with a right-click. Feed it the same elemental food to make it grow! Buy at Terramart.
• A new tech! (L_gh_ R__)

-=- Other -=-
• Moved the positions of some elements in the gun crafting tooltip.
* Specifically, moved the ammo icons under the stats and moved the stat titles ("Energy:", "Speed:") slightly to the left.
• Skyrail Rider's and Artificial Brain's rarity is now Uncommon

-=- Bug Fixes -=-
• Fixed a bug where procedural melee weapons always had 0 knockback. Your procedural weaponry should automatically be given knockback!

-=- Technical -=-
flower sword
pain. classic racial weapons stripped of image names. 'humantier10dagger.png' is now 't10.png' for example
sbm3 stabbed again. rip

Opdatering: 28. okt. 2020 kl. 16:43

SUMMARY:
• Uzi!
• Novakid guns! Racial axes!
• Dangers in human prisons.
• Extra colors for Avian Blasters.
• New biotech!
• Spikes, stalactites, and stalagmites now drop materials! (ie: ice spikes drop ice, thorns drop plant fibre)
• Platinum ore rocks!
• Craftable Outpost walls!


-=- Recipes -=-
• Targeted Blink, Flying Jump, and FTL Dash can no longer be found in the wild: you must craft them.
• Outpost Walls are craftable! Obtain one to learn the recipe. (Hint: alien/mutated planets)

-=- New -=-
• Ten new revolvers! Craft them as a Novakid or buy the recipes from Novakid villages.
• Uzis! Super high fire rate.
• Shield Tech! You can't find this one in the wild: only a certain faction has it...
• Two new biotech (not counting the shield)!
• Platinum rocks can now be found underground!
• Smashing certain hazards (spikes, thorns, etc) drops materials depending on what it was.
• New crafting material: unrefined wood! Smashing certain wooden spikes and traps drop this. Its sole purpose is to be crafted into timber.
• Outpost Walls now use their unused NOT-always-horizontal-image.


-=- Other -=-
• Prison Berserkers (knife prisoners) can now wield and drop shivs.
• Prison Bruisers (hammer prisoners) can now wield and drop Steel Chairs.
• Prison Gunmen can now wield and drop uzis.
• Changed the description of liquid coffee.
• Biotech Chip price increased to 7,500. Was 3,000.
• Status Pods can now dispense Platinum Bombs.
• The Morphball tech consumes less energy per second now.
• Added a background image to the Skyrail Rider effect.
• The tall tooltip is less blurry.
• Changed the poison animation. It has toxic bubbles!

-=- Bug Fixes -=-
• Fixed some 'no such frame' errors.
• Avian Blasters can now come in different colors.
• Seems like Plasma Rifles weren't spawning. That's fixed!
• The Protectorate loading animation now has a transparent background and black outlines.
• The Tech Station no longer breaks if the player has a non-existent biotech (ie: from an uninstalled mod).
• Oranges and Green Apples use the correct tooltip.
• The Portable 3D Printer now prints the cooler nanostove.
• Changed some projectile icons.
• Plasma Machine Pistols are now categorized as such, instead of normal Machine Pistols.

Opdatering: 19. okt. 2020 kl. 11:58

SUMMARY:
• Relocator from Peacekeeper store!
• Collections additions!
• Item drops from tentacle enemies!
• Certain food instantly recovers some health or energy!
• Preparations for December!


-=- Recipes -=-
• Uranium Rods can no longer be crafted at a Metalwork Station.
• Plutonium Rods can now be crafted at an Atomic Furnace.
• No Uncrafting: Skyrails (from conversion (the 'craft a left into a right'))

-=- New -=-
• Added 52 new collection entries!
• Added a new item dropped from tentacle-themed enemies.
• Tentacle-themed enemies now drop raw tentacles. Use a hunting weapon to increase the droprate!
• Entrees give an instant healing effect; desserts give an instant energy effect; and sides give an instant healing AND an instant energy effect!
• Added a new musical instrument: The Model M!
• Added the Translocator, a gun that basically shoots Minecraft Ender Pearls! Buy it from a high-tech Peacekeeper shop.
• Santa now sells something quite useful!
• Did something that happens in December.

-=- Other -=-
• The Stone Furnace now displays 'Old fashioned smelting' instead of 'Crafting Station.'
• Added a fancy scan-line thingy to the Tech Station GUI!
• Moved Cooked Flesh Lump recipe to campfires.
• Stew-type items rot into revolting stew.
• Changed the inventory icon for the Fireworks Blueprint.
• The 'from ores' group of the Magnetic Crucible is no longer selected by default.
• Every 30 seconds, the loading spinning thing changes. It will change three times.
• The lectern interface now shows the book/item icon instead of 'READ.'
• Added four songs for musical instruments: 00100001, Moonlight Sonata, Zarathustra, and We Wish You A Merry Christmas! They were just laying around, unused.

-=- Bug Fixes -=-
• Fixed a few crafting bugs from Starbound++.
• Lollipops now appears when filtering by Mobility (the green boot).
• Raw Ham and Raw Tentacles now teach the Cooked Ham and Cooked Tentacle recipes, respectively.
• Edible ham and tentacles now use a smaller tooltip.
• Certain quests no longer give twice their rewards.
• Poisoncreep now shows the correct plant growth stage in its tooltip.
• Moved Boneboo Marrow files where it belongs.

-=- GUI -=-
• Buttons no longer lose their bottom line when pressed (if you don't understand what I mean, DO NOT MAKE ANY ATTEMPT TO DO SO, YOU WILL NEVER UNSEE IT).
• Fixed a few oddities with some buttons.
• Changed the positions of some widgets by 1 pixel.
• FU no longer breaks the C menu.
• For consistency, the collections icon has a purple border.

Opdatering: 12. okt. 2020 kl. 18:05

-=- New -=-
• Cheese merchants may now visit the Outpost!
• The 2-Stop-Teleshop now sells the newly introduced Small Racial Teleporters! Connect them to a wire to disable them (like a light and a lever).
• Added two new cooking stations! One crafted; one gifted.
• Added a new quest after the Erchius Mining Facility! You'll need to help a few people in the Outpost to unlock it, though, but the reward is great!
• Coffee Beans now melt rot into... something :3

-=- Weapons -=-
• Weapons now spawn WAY more frequently, so you can actually find them.
• Ice Chucker's now have sound effects.
• Ice Chucker projectile updated.
• Ice Chucker is no longer a unique weapon.
• Added missing tags to Slave Swords, Brain Extractors, and Ice Chuckers.


-=- Other -=-
• Reduced craftable MM rarity to Uncommon.
• Removed crafting timers for non-drag-&-drop crafting stations (aka furnaces).
• The Key Trader now sometimes asks for Rubium as a trade.
• Tech Stations can now be wired to deactivate them (like a light and a lever).
• The Matter Manipulator Manipulation IU has been manipulated in such a way that allows for the Matter Manipulator Manipulation UI (which has been manipulated) to manipulate the Matter Manipulator in ways previously unmanipulatable via the Matter Manipulator Manipulation UI which can be opened via the Matter Manipulator Manipulation UI button (which has not been manipulated by I) to open the manipulated Matter Manipulator Manipulation UI

-=- Bug Fixes -=-
• Weapons should spawn more often, especially from reward bags.
• Charge Jump is now craftable again.
• Ferozium, Violium, and Aegisalt are now smeltable in an Iron Furnace.
• Now loads after Equivalent Exchange for Starbound, so there shouldn't be any loading order issues with it.
• Steel Capture Pods now drop themselves if it doesn't catch a monster.
• Fixed minor typo(s)
• Fixed a rounding oddity with the relation between procedural weapon levels and rarities (ie: level 3.57413 would give it a Legendary rarity instead of Uncommon)

Opdatering: 29. sep. 2020 kl. 14:19

Sorry for the small update and long delay :c

-=- Weapons -=-
• Added Pulse Rifles!
• Added Plasma Assault Rifles!


-=- Armor -=-
• Woolly chest & legs, as well as ushankas, now give warmth.
• Bandit's hood and bandana now give energy regen.

-=- Paint -=-
• Any new paint jars will show a preview of the drained block before and after painting. You can use paint jars to paint any block, still.
• Changed the Paint Jar image generator; no blocks should clip through the jar now.

-=- Misc -=-
• The Universal Uncrafter (from another mod) can no longer create Tech Swappers.
• Red Toy Blocks now use the correct tooltip.
• Made the tooltip for Violium Bars smaller.
• Solarium Repair Tools can now be used as ship fuel. It has the same fuel value as its ingredients.
• Adjusted line spacing for a tooltip. I feel like I've done this before...

-=- Bug Fixes -=-
• Armor Augments no longer prevents Betabound armor stats from showing.
• Betabound armor now show their applied augments (only applicable by modding the game) in their tooltip.
• Pistols now scale at a more... reasonable rate. (no more 90 damage per shot for you)
• Revolver's now spawn.
• Solarium Ore now uses the 'Ship Fuel' category.

Opdatering: 27. juli 2020 kl. 9:29

-=- Misc -=-
• Added a new command: monochromelighting.
• Charge Jump now has a new icon, animation, and charging has a more obvious effect.
• Some changes to the lectern. If the copybook works on it, it can go on the lectern! t's harmless to try!
• The Atomic Furnace is now called the Magnetic Crucible
• Fixed some vanilla typos
• Reduced file size from 21,418,211 bytes (21.4MB) to 15,545,578 bytes (15.5MB)
• Our items are now recognized by Equivalent Exchange!



-=- Recipes -=-
• Glasses are now craftable at a crafting table! Learn the recipe from glass.
• The Short and Long Sleeved Tops are no longer craftable at crafting tables. Craft them at a Spinning Wheel.
• Winter Scarf price adjusted to match its ingredients.


-=- Economy -=-
• Most merchants, including Ursa Miner, sell WOOD!
• Globally changed the prices and rarities of some craftable cosmetic items.
• 'Compound Bars' (Aegisalt, Violium, Rubium, Cerulium, and Impervium Bars) can now be refined in a refinery.
• Glow Merchant Tenants now visit the Outpost sometimes, they sell Glow Implants.
• Platinum Blocks and Wooden Logs now have prices.


-=- Bug Fixes -=-
• Boosters, Gravity Bubble, Gravity Neutraliser, and Rocket Boots can no longer attempt while other movement things are active (ie: grappling hook, dashing...)
• The Tech Selection menu now gives one Tech Swapper instead of two, as intended.
• Fixed typo with violium repair tools.
• I've had enough of Frackin' Universe carelessly overriding everything and tossing compatibility out the window, so we're loading AFTER it.
• Rubium's matmod has been slapped with a prefix now. This shouldn't break anything. If it does, let me know!
• Wedding Clothes are now actually craftable.
• Pizza now displays its timeToRot label.

Opdatering: 7. juli 2020 kl. 17:03

• The Universal Uncrafter (from another mod) is no longer allowed to grant infinite rerolling of tech drives
• Pizza now displays its buff icon in its tooltip
• Gravity Bubble, Gravity Neutraliser, and Rocket Boots no longer attempt to activate when descending platforms
• Coal's tooltip should no longer strangely crash specific people for no apparent reason at all. If it still happens please let me know

Opdatering: 2. juli 2020 kl. 7:59

-=- Crafting -=-
• Removed Laser Diobe and gold bars from Wire Tool
• Removed silicon boards as crafting requirements for Wire and Paint tools
• Added a tool for stealing non-paintable colors from blocks so you can apply that hue to other blocks

-=- Misc -=-
• "Help! I need somebody!" now requires iron armor instead of tungsten, and gives a human tech station instead of an apex one
• Added six new tech station skins for each playable race!
• Tech Stations, Metalwork Stations, and the Portable Pixel Printer now have colored lights!
• The Portable Pixel Printer has a new vanish effect.
• The Novakid Ship Locker now uses the appropriate color palette
• Adjusted the line spacing of the object4 tooltipitemdescription.

Opdatering: 28. juni 2020 kl. 9:18

-=- Crafting -=-
• Replaced the Research Station with the Tech Development Console.
• Cutter Leaves are now craftable. Learn the recipe from plant fibre!
• Rice Wine now requires Rice Vinegar to craft.
• Added a new plant which can be found on toxic, alien, and jungle planets. Its berries are used to make antidotes.
• The Tech Crafting interface is now split into categories
• Replaced the empty tools category in the Advanced Anvil crafting menu with a consumable category
• Added two new Geometric furniture items!
• Added a slingshot that shoots grenades


-=- Sky Rails -=-
• Increased speeds for Skyrail Platforms and Boosters
• Removed duration for crafting
• Similar Skyrails can be converted between each other at a Skyrail Crafting Table
• Changed recipes to use platinum bars instead of durasteel bars
• Crafting ratio is now 1:20, up from 1:3. (Basically, rails per bar.)
• A Skyrail Rail Crafting Table can be crafted, allowing the craftage of both Rails and Skyrails! Interact with a Robotic Crafting Table to learn
• Reduced crafting time of Capture Pods from the Portable 3D Printer
• The Portable 3D Printer now requires 4 bandages to make a nanowrap, instead of 1

-=- Tech -=-
• Tech can now be binded, allowing you to swap between them instantly at will!
• The Tech Station now has a new menu; the Tech Binding/Selection menu! Bind techs here

-=- Now Craftable At... -=-
• [Copper Wire] Iron Anvil
• [Iron Anvil] Iron Anvil


-=- Changed Recipes -=-
• [Electro/Gas Grenade] Removed glass and iron bars.
• [Monkey Nut] Replaced AA Batteries with Core Fragments. Removed Salvaged Thruster Nozzle. Now crafts 3 units.
• [Deadbolt] Reduced Salvaged Thruster Nozzle quantity by 1. Replaced titanium with steel. Now crafts 3 units.
• [Leaf Flurry] Requires Cutter Leaves.
• [Steel Staves] Now require steel.
• [Elevators] Uses less bars; uses rope.
• [Skyrails] Way less expensive.


-=- Staves -=-
• Staffs now show their 'series' in their tooltip.
• Reevaluated the power of racial staves.
• Aqua Staves now water plants and burst water in all directions
• Light Staves give off light at all times
• The player now rather adorably holds Light Staves in front of them
• The player now holds Light Staves over their head when charging because it's adorable
• Light Staves do less damage and can't be cast as far
• The Supergiant Orb can damage you now. The Red Giant Orb won't hurt you.



-=- Misc -=-
• Rigged the chance for a weapon spawning in your favour. I ADDED A LOT OF WEAPONS AND I WANT PEOPLE TO SEE THEM.
• The cake quest is no longer required for Phase 2 of the Outpost quests
• Breath Protection is now known as Oxygen Supply
• Items made from the Wooden Cooking Table now display an effect icon. (ie: alien burger shows a heart because it gives you a max health boost)
• Drills now mine in a 4x4 pattern
• Added a decorative trollface mask! Buy it from Avian merchants
• Capture Pods no longer do damage. R.I.P Test Gleap #58149738518957
• Rare and Legendary non-plasma guns can now shoot bouncy fireballs!
• Blank Books now accept 400 characters per line, up from 40
• Gave some procedural swords descriptions

-=- Bug Fixes -=-
• Ursa Miner now properly hides merchandise behind story quests.
• Okay, so it turns out that you people keep looting all the Matter Module Components. They're endangered now.
• Cerulium staves are now legendary rarity, as intended.
• Procedural weapons now do the thing with the rarity with the being fixed with the names with the rarity, okay?
• The player no longer holds staves by their tip like a freak
• Staves are now affected by light
• The Pulse Staff now uses the proper animation, instead of the Splash Staff's
• About 3 or 4 food items now use the correct tooltip
• Eggshoot Fried Rice and Toast now give a buff
• Fixed a weird graphical thing
• Certain techs can no longer be used underwater or in 0g (ie: rocket boots, jeep)
• Moved the close button in the tech station down so it can be clicked
• Slave Swords now do the damage they say they do
• Sword tooltip DPS is now more accurate
• Broadswords now have varying swing speeds
• Eyeswords no longer use the Water Sword's sound effects
• Flamethrowers using butt2.png now have a butt to use, so this won't happen: https://imgur.com/a/9uoLV7e
• NPC's no longer clone themselves in the Outpost