Starbound

Starbound

Betabound!
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Opdatering: 16. dec. 2020 kl. 14:52

-=- New -=-
• Replicator! A new crafting station, serving as the bridge between the Robotic Crafting Table and the Advanced Anvils.

-=- Progression -=-
• Gold armor is now crafted at the Robotic Crafting Table.

-=- Recipes -=-
• Balancing changes to armor.

Opdatering: 16. dec. 2020 kl. 11:37

Opdatering: 15. dec. 2020 kl. 13:20

Opdatering: 15. dec. 2020 kl. 12:35

Opdatering: 14. dec. 2020 kl. 19:17

Opdatering: 14. dec. 2020 kl. 13:55

SUMMARY:
• Racial armor! Craft at a beta manipulators, accelerators, or separators table!
• Trees also drop Unrefined Wood!

-=- New -=-
• Added 102 pieces of tiered armor! 15 for each race (except Novakids, who use another races armor)
• Added an action figure!
• Added 4 new dyes!
• New commands: /whisper and /itemID.
• The lectern now accepts books from the Aether Book Creator mod.

-=- Progression -=-
• Swapped rubium, cerulium, ferozium, and violium melee weapons. Also swapped cerulium and violium ranged weapons. Changed recipes to use the appropriate materials.
• All, if not most, vanilla trees that drop Wooden Logs also drop Unrefined Wood. This basically doubles the amount of wood per tree!
• Nerfed uzis and Bone Shotguns.

-=- Other -=-
• The annoying drone thingy has a new sprite!
• It also drops more loot.
• It ALSO has a 1/5 chance to just die when it spawns.
• It has less health, too.
• You can find metal bars that use the old, unused sprites now. (Copper, silver, gold, platinum, and durasteel). These are functionally identical to their crafted counterparts, and will be treated as such.


-=- Bug Fixes -=-
• The Platinum Chestpiece is now properly tagged as Tier 5 Armour, instead of T4.
• Increased the stats of the platinum armour set.
• The platinum armour set's blue is now red.
• Fixed a typo.
• Custom recipes (the json kind) data is no longer lost when converting a blueprint to a stackable one.
• Fixed the Accelerator and Separator tables using the wrong icon in their crafting interface.

Opdatering: 9. dec. 2020 kl. 16:17

Hotfix: see previous entry.

Summary:
• Environmental Probe is less obnoxious, both visually and not-visually.
• Platinum Armour minor stat increase.

EDIT: also tripled the maximum time for an 'event' to occur (such as the environmental probe spawning)
Basically, it's a range. Any number between X and Y. I tripled Y. If it's still annoying, let me know!

Opdatering: 8. dec. 2020 kl. 12:19

SUMMARY:
• Added five new sets of armor! (Craft them at Beta anvils!)

-=- New -=-
• Random encounters!
• Forgot to remove the alternate title screen music, so enjoy!

-=- Other -=-
• Armor Tooltips now have access to the generic stat list, for modded stats and such.
• Moved internal codex strings to their config files.
• Changed the description of the Copybook to make it more clear what it does.

-=- Bug Fixes -=-
• Fire Swords now glow from the blade instead of the handle.
• Fixed a bug relating to custom (the json kind) crafting stations.
• Fixed the Protectorate loading animation slowly overlapping the white spinner animation after about 13 minutes passed on the loading screen. If you're going to ask, "how did nobody notice this during testing," we did notice. We choose not to do anything about it.
• Fatal Circuit has been reminded that slowly floating over to the player and pretending not to see them is not intimidating. He has also been reminded that attacking the player is more intimidating.
• Adjusted the hitbox of the Morphball to be more of a ball.
• Adjusted the line spacing of the lectern so line 18 isn't slightly out of bounds.
(I had a nightmare where, among other things, I uploaded this version with line 18 still broken.)
• The Matter Manipulator upgrade menu no longer locks an item out of upgrades if it never had any, and replaced the beamaxe.

-=- Technical -=-
• Gave shortdescriptions to procedurals, for weapon assembly

Opdatering: 8. dec. 2020 kl. 12:00

SUMMARY:
• Added five new sets of armor! (Craft them at Beta anvils!)

-=- New -=-
• Random encounters!
• Forgot to remove the alternate title screen music, so enjoy!

-=- Other -=-
• Armor Tooltips now have access to the generic stat list, for modded stats and such.
• Moved internal codex strings to their config files.
• Changed the description of the Copybook to make it more clear what it does.

-=- Bug Fixes -=-
• Fire Swords now glow from the blade instead of the handle.
• Fixed a bug relating to custom (the json kind) crafting stations.
• Fixed the Protectorate loading animation slowly overlapping the white spinner animation after about 13 minutes passed on the loading screen. If you're going to ask, "how did nobody notice this during testing," we did notice. We choose not to do anything about it.
• Fatal Circuit has been reminded that slowly floating over to the player and pretending not to see them is not intimidating. He has also been reminded that attacking the player is more intimidating.
• Adjusted the hitbox of the Morphball to be more of a ball.
• Adjusted the line spacing of the lectern so line 18 isn't slightly out of bounds.
(I had a nightmare where, among other things, I uploaded this version with line 18 still broken.)
• The Matter Manipulator upgrade menu no longer locks an item out of upgrades if it never had any, and replaced the beamaxe.

-=- Technical -=-
• Gave shortdescriptions to procedurals, for weapon assembly

Opdatering: 23. nov. 2020 kl. 15:05

HOTFIX: Enabled Pulse Rifles.

-=- New -=-
• Outpost Keypad and Button added to Portable Pixel Printer!
• Added two new weapons: Cell Zappers and Alien Laser Guns!
• Added support for Weapon Assembly! Check it out here!

-=- Other -=-
• Procedurally generated guns have been balanced, as to not be massively overpowered.
• The following weapons no longer have their rarity locked: Lightning Coil, Pulse Rifle, Flamethrower, Avian Gun, Avian Blaster, Shiv.
• Shivs and procedural daggers do more damage.
• Changed the names of (Filled) Capture Pods to (Filled) Steel Capture Pods, to differentiate it from the durasteel versions.
• Filled Critter Capture Pods now specify in their name that they are >Critter< Capture Pods.
• Snow Infantry Helmet warmth value reduced from 28.5 to 18.
• Short Cape warmth value increased from 2 to 3.
• Added Corrosive Guns to the rare guns pool.

-=- Bug Fixes -=-
• The Holiday hats now properly give the player +30 max energy.
• The Winter Scarf recipe should now unlock if it isn't already unlocked automatically.

-=- Item Rarities -=-
• Rare: Cooking Station. Metalwork Station. Ferozium Tech Chest.

-=- Technical -=-
• Did lots of behind-the-scenes work relating to armor, augments, the other kind of augments, and stats. If you don't notice anything, that means it's working! This will allow me to more easily add and adjust stats on armor/clothing items.
• Implemented a new armor format with augment support (no, not EPP augments; think early beta).
• Converted all armors to the new format.
• Updated character versioning format to 6, which just calls versioning script #2. This isn't as dangerous as it sounds, I promise.