RimWorld

RimWorld

ToolkitUtils
Viser 121-130 af 166 forekomster
< 1 ... 11  12  13  14  15 ... 17 >
Opdatering: 20. apr. 2020 kl. 1:45

  • Removed old migration shop migration code.
  • Fixed race names being def names.
  • Added code to apply the above fix to existing shop files.
  • The mod will now re-dump the commands list when the prefix changes.
  • Added some spacing after the [ToolkitUtils] prefix in Toolkit's shop.
  • Changing commands via Toolkit's editor now re-dumps the command list.
  • Fixed the purge constraints not being drawn cleanly.
  • Redesigned the clear button in the config windows.
  • Added an !insult command for minor interaction.
  • Made the pawn fix commands reassign pawn names when used for linked viewers.

Opdatering: 8. apr. 2020 kl. 22:56

  • Rewrote how the mod does race checks when purchasing a pawn.

Opdatering: 6. apr. 2020 kl. 22:50

  • Added a check to ensure !passionshuffle doesn't add passions to disabled skills

Opdatering: 6. apr. 2020 kl. 21:43

  • Added a check to ensure kidnapped pawns aren't used in Utils' commands.

Opdatering: 6. apr. 2020 kl. 18:45

  • Fixed trait tags not being properly stripped
  • Made the mod dump command information for use in Utils' item list
  • Made the mod dump mod list information for use in Utils' item list
  • Made the mod dump additional trait information for use in Utils' item list
  • Fixed !mypawnstory showing tags
  • Made the race config dialog show the race's label aswell as the race's def name
  • Fixed Utils crashing when its files don't exist

Opdatering: 4. apr. 2020 kl. 13:28

  • Fixed buying a pawn allowing viewers to go negative

Opdatering: 4. apr. 2020 kl. 12:23

  • Fixed the mod not charging viewers properly for human colonists when no race is specified

Opdatering: 4. apr. 2020 kl. 0:36

  • Utils will now try to salvage the shop file if it was corrupted

Opdatering: 3. apr. 2020 kl. 23:05

  • The mod now saves the shop atomically
  • Fixed the shop not saving after changing Toolkit's item list

Opdatering: 2. apr. 2020 kl. 10:21

  • Possible fix for the leave command nuking non-human colonists
  • Added more checks for debugging