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Error is coming from RimPy, so I suppose maybe it needs updating there?
Where "item" is the item you want to buy, "material" is what you want "item" to be made of, and "quality" is the quality of the item.
As for Toolkit's "not enough coins" message, it's due to a limitation in Twitch Toolkit itself. Utils does a lot of things Toolkit wasn't built for, so you'll occasionally see some things that don't seem correct, like pawn purchases being 1 coin.
P.S. Sorry for lots of comments in the main thread - given the conversations can grow as much, I'd just create a separate discussion next time there's something with technical details.
It turned out there's been more to my issue, and I found how to mostly mitigate that. Tl;dr somehow `C:\Users<USERNAME>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\TwitchToolkit\Editor\StoreIncidents\BuyPawn.json` got empty. This caused Events to not load a bit later, even w/o Utils installed. It was remarkably same symptoms to Items not loading before. I don't know how it got there, but after renaming the file and reloading the game the normal file was saved and things almost work. !buy pawn with not enough coins would still cause the sticking issue, but that's fixed after a single 'Debug Fix' or a game reload (which wasn't the case earlier).
Here are my last two days of logs if that helps and you feel like looking https://github.com/partisan-terran/item-list/blob/master/logs/RimWorld_Toolkit_Logs_2020_09_26-27.zip .
As for Utils' pawn event, I'll look into it.
In one variation nothing would happen, but the viewer would be unable to buy anything else. The error '@username you must wait for the game to unpause to buy something else.' would constantly show up. I played a bunch with toggling settings, reconnecting the Toolkit or even reloading the save. However, only disabling the Toolkit Utils mod seems to help getting things back to normal (including pawns purchase). Not sure if coincidence, but the examples I recalled or reproduced initially had not enough coins to buy.
In the other variation the Toolkit commands would stop working completely. Disabling the Utils would fix the issue, while re-enabling it would make commands non-working again.