ARK: Survival Evolved

ARK: Survival Evolved

Prehistoric Beasts
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Update: Jul 6, 2021 @ 7:23pm

PATCH NOTES

Ornithocheirus
-Texture rework
-Fixed an issue with Ornitho gaining less HP per level tamed than vanilla critters
-Fixed an issue with ornitho gaining less stam per level tamed than vanilla critters
-restored all speed multipliers, tamed and wild
-increased flying, flying run speeds

Hyneria
-Texture rework

Dracovenator
-Texture Rework
-Slightly sped up run animation speed to reduce sliding
-increased run speed multiplier from 2.3 to 3.2
-Adjusted TPV on Dracovenator

Siamosaurus/Gustave Siamo
-Weight increased to 350 (normal Siamo)
-Removed additional Speed on tame
-Restored ridden movement speed from 0.8 to 1.0
-Restored wild and tamed run speeds from 0.7 and 0.8 to 1.0 each
-increased swimming run speed multiplier from 0.7 to 1.0
-A new additive bite animation in water that is slightly faster than the land version, to emphasize its aquatic affinity.
-Aquatic tailswipe nerfs in order to prevent it from being more viable than the bite as your main attack underwater. A slight cooldown was added, with a stamina cost of 25. Can\'t be used with insufficient stamina
-Added silica pearl weight reduction in its inventory, its the same 75% value as black pearls
-Texture Rework

Neovenator
-Fixed an issue with neo moving faster as intended
-Fixed an issue with neovenator getting odd scaling on any creature that used DmgType_Herbivore damagetype anywhere in its BP
-Texture rework

Pinacosaurus
-Weight increased from 200 to 400
-Slightly increased pinacosaurus walk speed and run speed (run speed multiplier is the same, but walk speed was changed from 85 to 100 to reduce anim sliding)
-Fixed the tail effects on pinaco tail swing and cuddle
-Pinaco tailswing has a better hitbox that starts earlier now

Tsintaosaurus
-removed bonus speed on tamed, fixed wild creatures being faster than tamed
-Run speed is now faster

Nasutoceratops
-Sego Lilies and Longgrass give more food for nasutoceratops
-Nasuto now grants longer preservation for Longgrass
-removed additional movement speed on tame
-Slightly increased walk speed
-Fixed all nasutoceratops materials to look less metallic

Zuniceratops
-Texture Update

Update: Jul 1, 2021 @ 5:15pm

PATCH NOTES

Gen 2 R variants! Currently they won\'t spawn naturally, but using ini or simple spawners you can now have access to them!
Eden:
-Kelenken, Pinacosaurus, Prionosuchus, and Zuniceratops
Rockwell:
-Neovenator, Siamosaurus, Nasutoceratops, and Massospondylus

Postosuchus
-Additive bite speed sped up to be equal to standing bite
-melee swing of bite adjusted
-Removed the -10% movement speed on tame
-Restored the wild and tamed running multipliers to 1.0
-New roar for bloodthirsty roar
-Fixed an issue where ridden postosuchus would roar twice to toggle bloodthirsty roar
-Bloodthirsty roar increases movement speed by 20% now overall, instead of 200% on land and 50% in water.

Neovenator
-Fixed issue with run speed while wild and tamed, running is now much faster, making it more of an assault role
-Rotation radius made smoother and tighter
-Fixed an issue with repeat frames on the run that caused it to stall

Massospondylus
-Improved walk speed and run speed of Massospondylus
-claw trail particle effects added to Massospondylus
-Aesthetic roar for massospondylus (X)
-Removed bonus speed on tame from massospondylus
-Massospondylus gives all melons longer preservation time (much longer for fermented melons). Sweet Melons 2x- 6x and Fermented Melons 2x- 10x
-Massospondylus gains a unique healing buff if you manually feed it a sweet melon. Similar to Argentavis healing.
-Sweet Melons are now classed as a crop/vegetable, allowing them to be used to feed tames/tame other creatures
-increased weight reduction of sweet melons for massospondylus from 50% to 30%
-Sweet Melons give more much more food value to Massospondylus

Update: Jun 7, 2021 @ 2:47pm

Fixed crashes which occured with Siamosaurus, Prionosuchus and Hyneria. Basically, at various times due to different features/abilities, these three creatures will check how deep they are in water using the exact same method. With the Genesis 2 update, Wildcard must have done something which caused this method to no longer function and was the reason for the crashes. A new method for achieving the same end result has been implemented and all three creatures were tested in single player and are no longer causing these freezes. Sorry for any inconvenience.

If you still have issues, try unsubbing from the mod, deleting mod files, and re-subscribing again. :)

Update: Jun 7, 2021 @ 5:47am

Re-cooked previous update to fix freezes/crashing happening after Genesis 2 release

Update: May 21, 2021 @ 2:39pm

Nasutoceratops: Fixed an issue where tek shield would remain on after saddle was removed
Ornithocheirus: Fertilized eggs will now prompt you to confirm before eating them
Pinacosaurus: Now immune to Ravager gashed bleed debuff while in defense mode
Zuniceratops: Fixed an issue where babies forgot who their parent was after a server restart

Update: May 13, 2021 @ 11:28am

Pinacosaurus: Fixed issue where, while in defense mode after a server restart, they would not actively scan for nearby targets to give hidden buff to, forcing you to disable defense mode and re-activate it to properly scan again

Update: May 13, 2021 @ 4:39am

Nasutoceratops: Fixed an issue which prevented tamed ones from impaling wild creatures on PVE servers
Nasutoceratops: Fixed an issue which allowed them to immediately impale target again upon release

Update: May 12, 2021 @ 7:43pm

Alpha Creatures: Fixed an issue with status components on some of them
Hyneria: Fixed an issue where they would flee upon being attacked even if no other Hyneria were nearby
Nasutoceratops: Made some improvements to how the shield and wild protection buffs are triggered on and off
Pinacosaurus: Made some improvements to how the defend mode hidden buff is triggered on and off
Pinacosaurus: Another attempt to make sure it plays defend animation on client when rendering

Update: May 11, 2021 @ 11:23pm

Hyneria: Fixed issue which prevented them from properly stunning targets with headbutt attack
Kelenken: Description on Awesome Spyglass should proberly update within UI based on INI settings
Nasutoceratops: Fixed various issues with hitbox and collision
Nasutoceratops: Fixed issue which prevented flyers from landing within certain range of them
Nasutoceratops: Tek Saddle engram should now unlock properly
Nasutoceratops: Should no longer be able to give intimidation buff or impale enemies in PVE or allies in PVP or PVE
Pinacosaurus: Fixed various issues with hitbox and collision
Pinacosaurus: Fixed issue which prevented flyers from landing within certain range of them
Pinacosaurus: Stance should properly update on client when rendering while it is in defend mode
Pinacosaurus: While in defend mode, new wheel option appears to show/hide defend range
Zuniceratops: Tek Saddle engram should now unlock properly

Update: May 10, 2021 @ 10:27pm

Issue where Sweet Melons and Sego Lily could not be harvested on servers should be resolved
Slightly decreased spawns of Zuniceratops, Nasutoceratops and Pinacosaurus on Aberration