ARK: Survival Evolved

ARK: Survival Evolved

Prehistoric Beasts
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Opdatering: 10. maj 2021 kl. 17:42

NEW:

Added Zuniceratops!
Added Nasutoceratops!
Added Pinacosaurus!

For creatures with a spawn cap, server owners can now control the max number of wild spawns via INI settings (see below)
Reworked spawn caps to allow each variant type to count against their own individual max number

GENERAL MOD UPDATES:

Updated the way sweet melons were able to be harvested - this mod should now be compatible with Steampunk and others that add resources
When spawned via Simple Spawners, creatures will no longer count against their spawn cap limit
Taxidermy poses have been reworked to be compatible with all of the different variants/skins
Various improvements to skin sockets have been made

CREATURE UPDATES:

Dracovenator: Added sockets to support dino skins so they will no longer attach to root
Dracovenator: Server owners can update how many breath and claw/tail attacks can be used before consuming essence via INI
Giant Sea Slug: Prevented Xiphactinus from ARK Additions from targeting them
Giant Sea Slug: Will now produce squiddige instead of achatina paste inside a soul terminal from Dino Storage mod
Hyneria: Wild targeting of Ammonite has been improved
Hyneria: Fixed a bug where wild Hyneria were unable to damage Ammonite
Hyneria: Various improvements to wild ones trying to flee from other wild Hyneria while in combat
Hyneria: Projectile will now properly scale damage based on melee
Hyneria: Slightly increased turning radius
Kelenken: Server owners can update the required health percentage threshold to begin taming via INI
Kelenken: Server owners can allow them to be immobilized and tamed with regular bolas via INI
Kelenken: Server owners can update how much torpor a Fermented Sweet Melon adds during the taming process via INI
Neovenator: Fixed bug which caused you to not be able to ride it after being bucked off during taming
Neovenator: AI will no longer attempt to use grab attack on targets with a drag weight higher than what its capable of grabbing
Neovenator: Rider dismount location has been updated to allow standing on its back
Postosuchus: Can no longer lay down/rest while being carried and if grabbed while they are lying down they will stop resting
Postosuchus: Updated capsule component size to hopefully help with collision issues
Prionosuchus: Babies can no longer have healing toggled on/off - it did not work even when turned on
Prionosuchus: Fixed an issue where wild ones would aggro on larger dinos such as Spinosaurus
Siamosaurus: Server owners can now control whether Alpha Siamosaurus drops a Gustave egg and what percentage chance it has to drop via INI
Siamosaurus: When killed they should no longer ascend out of the water
Tsintaosaurus: The saddle will now properly support dino skins

BRAND NEW INI OPTIONS

AlphaSiamosaurusDropGustaveEggChance=0.35
DisableAlphaSiamosaurusDropGustaveEgg=False
DisableNasutoceratopsShieldDamageConsumeElement=False
DisableUseChainBolaToTameKelenken=False
DracovenatorBreathAttacksConsumeEssence=5
DracovenatorClawOrTailAttacksConsumeEssence=10
KelenkenHealthPercentageToTame=0.25
KelenkenTorporToAddPerMelon=500.0
MaxWildSpawnsAlphaOrnithocheirus=2
MaxWildSpawnsAlphaHainosaurus=2
MaxWildSpawnsAlphaNeovenator=3
MaxWildSpawnsAlphaSiamosaurus=3
MaxWildSpawnsDracovenator=40
MaxWildSpawnsHainosaurus=8
MaxWildSpawnsHyneria=40
MaxWildSpawnsOrnithocheirus=25
MaxWildSpawnsPostosuchus=80
NasutoceratopsShieldElementDrainMultiplier=0.25
NasutoceratopsShieldDamageResistance=0.30
NasutoceratopsShieldDamageElementConsumptionMultiplier=0.05
NasutoceratopsShieldPowerMultiplierPerCharacter=1.0

Opdatering: 29. mar. 2021 kl. 19:18

Removed: Saddles can no longer be crafted in Smithy or Tek Replicator

Added: New custom crafting bench structure to craft all Prehistoric Beasts saddles! Using this bench is faster (1.5x) than crafting inside player inventory. Special thanks to Trainspotting Vagabond for helping out with this!

- Fixed a bug where Hyneria would receive drying up buff underwater
- Fixed an issue with Prionosuchus fishing game calculating affinity
- Wild Prionosuchus will now properly display particles when healing

Opdatering: 28. mar. 2021 kl. 20:10

- Fixed an exploit
- Implemented spawn cap for wild Hyneria

Opdatering: 25. mar. 2021 kl. 20:46

- Hyneria will only enter panic mode from receiving too much damage in short amount of time while relaxed mode is active
- Implemented additional checks when Siamosaurus and Hyneria consume items to help compatability with modded items
- All saddles can now be crafted inside player inventory, vanilla smithy or vanilla tek replicator
- Increased Hyneria melee swing radius
- Fixed an issue with Hyneria poison projectile collision

Opdatering: 24. mar. 2021 kl. 21:36

- Prionosuchus will no longer float when colliding with something out of water
- Improvements for Hyneria\'s resource feeding/toxic waste meter not filling up

Opdatering: 24. mar. 2021 kl. 10:48

New creatures: Prionosuchus and Hyneria! Check out our steam guide and youtube channel for overviews on how to use them

Opdatering: 1. mar. 2021 kl. 17:05

- Fixed an issue with Dracovenator drag weight, which prevented it from entering boss arenas

Opdatering: 28. feb. 2021 kl. 21:35

- Bug fixes for Dracovenator

Opdatering: 26. feb. 2021 kl. 22:09

- Fixed issues with materials for X-Dracovenator and Crystal Dracovenator
- Fixed issue with mesh for Crystal Dracovenator
- Fixed Dracovenator taxidermy poses hovering

Opdatering: 22. feb. 2021 kl. 0:24

- Attempted another fix to prevent crashes related to Dracovenator
- Fixed bug that prevented wild Dracovenator from receiving random elemental ability on spawn