ARK: Survival Evolved

ARK: Survival Evolved

Super Structures
Showing 11-16 of 16 entries
< 1  >
Update: May 19, 2020 @ 7:39pm

SEPTEMBER 21, 2020 @ 7:50PM EST
PATCH NOTES (Steam failed to upload these for some reason)

Version 1.4

New Structures

- SS Ocean Wood Foundation
- SS Ocean Metal Foundation

(Can only be placed on water, same hitpoints as metal/wood foundations with explosive resistance of metal/wood ocean platforms. To connect to land building pieces, place ocean foundations FIRST, then build to land)
Big thanks to MRRADIOACTIV for the excellent model work

New Features

- Primal Crystal added to default pull lists
- Crystal & Primal Crystal can now be added to the Feeding Trough / Tek Trough
- Primal Crystal can now be crafted in the SS Laboratory
- The nanny will now feed Primal Crystal to baby Crystal Wyverns
- Mod abbreviation added as text in the bottom left of all engrams in your inventory

Retired

- SS Tek Buggy / SS Repulser Plate removed (Notice was given back on 05/17/2020 in the patch notes and included in-game on the engram and a second warning was given to server owners via discord recently)

Out of date (these changes were made in vanilla)

- Cryopods now charge in a players inventory when you are in the SS Tek Sleeping Pod (v312.65)
- SS Heavy Turret damage increased by 15% (v312.65)
- SS Tek Turrets now require double the amount of shards per bullet (v312.65)
- SS Tek Turret targeting speed increased by 13% (not listed in wildcards release notes, but was changed in the files)
- SS Tek Sensor settings should not restart after loading a saved game (v312.35)

Bugs

- You can no longer access radial menu’s while the demo gun is equipped
- `DisablePickupAfterTimeInSeconds` should no longer prevent the demo gun from picking it up while the timer is still active
- The Demo Gun should no longer pickup transmitters if `PreventTransmitterPickup` is set to true
- The Demo Gun should no longer pickup multiples of some vanilla tek structures
- SS Tools/Guns are now only craftable in your inventory (to prevent an exploit)
- SS Hover Skiff exploit patched that allowed players to have infinite fuel
- Item Collector exploit patched that allowed players to steal enemy metal/ingots
- Fixed compatibility issue with the Item Collector not distributing ingots to the dedicated storage when some stacking mods were in use
- SS Wood Fence Foundation icon fixed
- The pulling system should now pull the correct amount to repair tek armor with quality
- `MinTeleporterPlacementDistanceInfoundations` and `MinShieldPlacementDistanceInfoundations` should now work correctly if set to less than 8 foundations away
- Fixed an issue with SS Behemoth Trap doors that caused them to be destroyed when any connected structure was picked up or demolished
- Feeding troughs should no longer have the green ring around them on placement (may have to pick up and put down one last time)
- Missing recipes added to the Tek Laboratory from the SS Industrial Grinder
- SS Pressure plates / Tek Sensors should no longer block placement of SS Tek Shield Generators / Shield Posts
- Fixed an issue with SS Tek Sensors being destroyed on placement
- Fixed an issue with multiple structures not obeying structure pickup settings
- SS Charge Injector can no longer be placed close to enemy buildings
- Fixed an issue with “Set Label as Name” not saving on server restart
- Fixed an issue with “Allow Ally” on teleporters resetting to disabled on server restart
- Lock Status should no longer be lost on server restart for the SS Cryofridge/Tek Forge/Tek Cooking Pot/Autocrafter/Item Translocator/Repair Station & Tek Stove
- Mutator range should no longer be reset on server restart
- SS Hover Skiff Health should no longer reset to base on server restart (will need to load up game at least once and be saved again for this change to take effect, changes to INI will still cause existing Skiffs to need repair first)
- Fixed an issue that caused the SS Hover Skiff not to accept more than the default amount of fuel
- Foundations should no longer disappear when snapped to SS dedicated storages (when auto-decay was turned on)
- Fixed an issue with `SSAutoTurretSlotClount` and `SSHeavyTurretSlotCount` not working

Notable Configs

- SS Dino Gates now respect the vanilla config option `MaxGateFrameOnSaddles`. (Please note, vanilla gates will not recognize placed SS gates and this INI is not retroactive)



MAY 19th, 2020

Version 1.3.1

Minor Adjustments

- SS Refrigerator / Tek Fridge / Vault text now uses a cleaner font
- SS Refrigerator / Tek Fridge / Vault text is now set by using the "Set Label as Name" option in the radial menu similar to the Tek Storage instead of a forced option (you will need to use this option again to set the custom labels)
- Made some small changes to the way the laser turret does damage
- Cost of crafting Shell Fragments in the grinder raised to 75 chitin/keratin instead of 50
- You must wait 5 seconds before you can equip the demo gun after accessing any radial menu (if you access a radial menu while the demo gun is equipped it will unequip) This was put in place to prevent an exploit.

Bugs

- SS Refrigerator / Tek Fridge / Vault should no longer float / have weird snapping
- SS Refrigerator / Tek Fridge / Vault text should no longer flash before placement
- Fixed an issue with the Laser Turret immobolizing dino's
- SS Item Collector description updated to reflect that it uses Gas instead of propellant
- Issues with SS Hover Skiff Engram fixed
- The Remote gun can no longer activate the Vanilla Forcefield
- SS Charge station can no longer be placed close to enemy structures

Update: May 17, 2020 @ 1:07pm

Version 1.3

New Structures

- SS Laser Turret (doesn't do much damage but applies a slow effect and a chance to blind enemies, uses gasoline for ammo)
- SS Hover Skiff (Can be picked up, holds 10x more fuel, gives you the item instead of crafting it instantly)
- SS Tek Jump Pad (can snap to ceilings, foundations, and roofs)
- SS Pressure Plate (limit is removed by default, similar snap points to ceilings, and can disguise as other ceilings)
- SS Tek Sensor (limit is removed by default)

New Features

- Added genesis engrams to replicator
- Mutator now has a low/medium/high setting for range (config options updated, see notable configs)
- The Mutator now has an option to mutate to X-Variants
- Added an option allow allies to teleport without setting it on public
- Ascerbic Mushroom can now be added to the nanny and feeding troughs
- The nanny will now feed magmasaurs with Ambergris
- Added a search option on the Inventory Assistant
- The Planetary Shield will now block meteors in the lunar biome
- Added Ambergris and Shell Fragments to the pull resource lists by default
- The demo gun will no longer pickup or demolish ocean platforms
- The demo gun now respects the Tribe group options 'Activate Structure Rank' and will not pickup if the "Prevent Demolishing Structures" option is chosen
- Added ability to craft Chitin, Ambergris, and Shell Fragments in grinder
- The Vault, Refrigerator, and Tek Fridge now all have visible text for the custom name
- Preserving Bins now snap together
- Snapping Dedicated Storages no longer requires foundation support
- The Item collector now uses gasoline instead of propellant
- The Item collector has an all new model (thanks to MRRADIOACTIV for fantastic model work)
- The Item collector now has an option to pull and distribute metal and metal ingots
-- Will automatically pull metal in range from dedicated storages and distribute to the 'highest' priority forges in range.
-- Will automatically pull ingots from forges in range and distribute them back to dedicated storages
-- You can exclude specific dedicated storages/forges from item collection by putting "*" in the name
- Added `Fill Storage (Creative Mode Only)` to SS Dedicated Storages
-- PLEASE NOTE - EXTREMELY SLOW due to the storage capacity. Will lock up your client for awhile on use
- Due to adding the SS Tek Jump Pad, the SS Repulsor Plate is now scheduled for removal, on/after 06/15/2020 I will remove the item from the game.
- The SS Tek Buggy is scheduled for removal and will be removed on/after 06/15/2020

Bugs

- Improvements to Demo Gun dupe prevention
- Fixed `AutoCrafterSlotCount` option not working
- Dedicated storages will no longer be destroyed when upgrading floors
- If the dedicated storage has more than 600 stacks, the rest of your resources will no longer vanish, but instead will spawn more bags
- The Allow Breeding pulse from the Mutator will no longer work on ferox in large form
- The Abberant/Corrupted pulse will no longer convert the ferox (while in large form) into the raptor variants
- `SSAutoTurretSlotCount` was not working on other turrets
- SS Transmitter and buffs no longer have wrong mod name verbiage (some mods revealed buff names where otherwise hidden)
- Remote Gun will no longer bypass shield timers if they are set and the shield is destroyed
- Improvements made to shield post to prevent dinos/players from getting through
- Fixed an issue where painting the nanny/farmer/gardner or mannequin with a paint brush would cause an instant crash
(please note the paint model menu will not appear correctly, but it is still paintable)

3rd Party Mod Support

- Added compatibility with CKFR for snapping Internal Wiring and Plumbing. (Please look out for CKFR's next update as he will need to publish his update as well for the changes to start working)
- Added `ItemCollectorPriorityXXX` tag, Refining Forge is 200, Industrial Forge is 300, and Tek Forge is 400, use a lower or higher number to place an appropiate priority on your forge.
The Item collector will distribute metal to your modded forge instead if it is higher in the priority order (and you added the other needed tag below)
- Added `AllowItemCollectorToPullIngots` tag, will allow item collector to pull ingots from your modded forge
- Added `AllowItemCollectorToDistributeMetal` tag, will allow item collector to distribute metal to your modded forge

Notable Configs

- `HoverSkiffWeight=16000` (max: 999999999)
- `HoverSkiffHealth=10000` (max: 999999999)
- `HoverSkiffInfiniteFuel=false`
- `PreventHoverSkiffPickup=false`
- `TekJumpPadMaxLaunchForce=5000` (Max: 10000)
- `PressurePlateLimit=0` (Max: 1000, 0 means no limit)
- `TekSensorLimit=0` (max: 1000, 0 means no limit)
- Removed `DisableItemCollectorPoopDistribution=false` and replaced it with:
-- `ItemCollectorDistributionBlacklist=Poop,GachaCrystals,RawMetal,Ingots`
- Added `GrinderAllowMissionRewards=false` will NOT grind items that are normally not grindable (symbol for non-grindable will still appear)
- Added `DisableVaultPlacementOnSaddles=false`
- Added `DisableUnlockedDinoScan=false`
- Removed MutatorRangeInFoundations and replaced it with:
-- `MutatorLowRangeInFoundations=2`
-- `MutatorMediumRangeInFoundations=10`
-- `MutatorHighRangeInFoundations=17`
- Removed `DisableCrossTeamTeleport=false` and replaced it with:
-- `CrossTeamTeleportSetting=` Options are: "PreventAll" or "AllowAllied" (one or the other)
-- PreventAll is the exact same as the previous setting and will prevent all dinos/players who aren\'t on the same team from teleporting.
-- AllowAllied will only teleport dinos/players if they are on the same team OR if they are allied players/dinos

Update: Apr 1, 2020 @ 7:45pm

Version 1.2.1

Bug Fixes

- SS Shield Post engram was missing from SS Tek Replicator
- SS Mutator was missing the "Show Radius" and "Change Mode" buttons
- SS Feeding trough inventory issue
- SS Grinder missing "Craft All Instant" and "Grind Item" buttons when turned on. The "Send to Dedicated" will now not appear when the grinder is turned on instead of showing greyed out.
- Improvements made to the SS Shield Post to prevent people from getting through the shield
- Lowered the volume of the SS Shield Post
- The Demo gun will no longer work if fired too rapidly (note added to description of demo gun)

Update: Mar 30, 2020 @ 5:36pm

Version 1.2

New Structures

- SS Shield Post (Linkable shield post barriers, requires tek generator for power, INI adjustable limits on how many can be placed in an area, also as INI option for turning timer to activate on)

New Features

- There is now a search filter for selecting resources in the SS Dedicated Storage.
- SS Dedicated Storage resource list now highlights items green if there is already at least 1 nearby dedicated storage for that item. It will be highlighted red if there are no nearby dedicated storage's with available storage space.
- SS Dedicated Storage now has an option in the radial menu for withdrawing smaller increments of items than a stack size. It will not exceed the max stack size for withdrawal, however.
- SS Dedicated Storage will no longer pull fertilizer from crop plots when consolidating.
- SS Translocator now has an option to "Send to Dedicated Storage". The Display UI is now a 2-tiered menu. Options for sending are located under "Sending Options".
- SS Industrial Grinder now has an option to "Send to Dedicated Storage"
- SS Industrial Forge now fits inside 4-high walls
- SS Industrial Forges are now snappable ("g" to disable)
- SS Transmitter will now show the "Scan Dino's" option if it is unlocked.
- SS Mutator can now be renamed

Bug Fixes

- SS Tek Feeding Trough green circle should no longer show
- Dupe issue patched with Demo gun
- SS Industrial Forge now correctly requires the vanilla engram to be learned first.
- SS Cryofridge was reduced from 60 EP to 0 EP to keep it in line with other SS structures. Also now requires vanilla cryofridge to be learned.
- SS Cryofridge can now be converted on the converter table
- SS Cryofridge floating issue fixed
- SS Turrets now properly obey turret limit if it is set
- SS Triangle Foundations can no longer float in certain situations
- Several INI options fixed (including DisableResourcePulling and MinWindForTurbine)
- SS Triangle Metal Roof placement issues fixed
- SS Sloped Glass Wall right image flipped
- Beer now named correctly in SS Tek Cooking Pot

Notable Configs
(See config settings for further explanation)

- INI Options for SS Shield Post
--ShieldPostRespawnDelayInSeconds=3600
--ShieldPostRegenDelayInSeconds=600
--ShieldPostHealth=75000
--ShieldPostPowerUpTimeInSeconds=-1
--ShieldPostPostLimit=5
--ShieldPostRangeInFoundations=8
- Also added power up delay option back to SS Tek Shield Generator with adjustable time
--ShieldPowerUpTimeInSeconds=-1

Update: Feb 21, 2020 @ 12:58pm

Version 1.1

- Minor Bug Fixes

Update: Feb 16, 2020 @ 8:51am

Version 1.0

This mod utilizes the original source code for Structures Plus, therefore all 'changes' listed from here on out, pickup from where that mod left off and refer to the previous state of the structure before now. Every structure in this mod now begins with "SS"

New Structures

- SS Cryofridge (can lock, can snap, and has default inventory slots of 100)

New Features

- The Pull UI now has a 'contract/expand' button that allows you to show/hide the pull icons.
- Default Inventory slots on the Tek Fridge have been doubled from 250 -> 500
- The SS Replicator has been resized to fit inside a 4-wall high structure
- Several ammo types (and a few other items) added to the SS Dedicated Storage including:
--Advanced Rifle Bullet
--Advanced Sniper Bullet
--Advanced Bullet
--Cannon Ball
--Flame Arrows
--Flamethrower Ammo
--Metal Arrow
--Rocket Propelled Grenade
--Simple Rifle Ammo
--Simple Bullet
--Simple Shotgun Ammo
--Spear Bolt
--Charge Battery
--Fertilizer
- All of the above items have also been added to the Pull Resource lists

Bug Fixes

- SS Tek Turret Health now matches Vanilla (Vanilla was buffed to 4.5K from 3K in Ark Patch v298.41 on 09/18/19)
- SS Dedicated Storage weight now matches Vanilla (Vanilla weight was lowered to 20 from 50 back on Ark Patch v303.1 on 12/11/19)
- The SS Teleporter should no longer enable public teleportation when using the SS Spray Painter to paint it.
- The personal teleporter will no longer prevent you from placing beacons near gas nodes.
- There is now a 1 second delay on pulling

Notable Configs

- CryoFridgeSlotCount, allows you to alter the inventory slots on the SS Cryofridge (1-300)
- Several config options have been renamed from their S+ counterparts including:
-- Config header changed from [StructuresPlus] to [SuperStructures]
-- SPlusAutoTurretSlotCount -> SSAutoTurretSlotCount
-- SPlusCraftingStationSlotCount -> SSCraftingStationSlotCount
-- SPlusHeavyTurretSlotCount -> SSHeavyTurretSlotCount
-- SPlusCraftingStationCraftingSpeed -> SSCraftingStationCraftingSpeed