DayZ
MuchStuffPack
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Обновление: 10 мар в 5:01

Fix for seeds getting locked and plant not being created if you water first then plant seeds

Обновление: 3 мар в 7:56

Fix for greenhouse door not prompting Open


REMINDER
MuchStuffPack is now dependent on MuchFramework.
Config for codelock and proxies are now in MuchFramework folder in profiles so move your settings in there, delete old configs.

Обновление: 3 мар в 3:10

- Added lamps | You can use car/truck batteries with wires to connect them and turn them on for lighting up your base. In future more options will be added. Please refrain from using too many lights in base if you value your client FPS (this is a dayz engine issue)
- Ceiling Mosaic Lamp - Snaps to ceilings like BBP and in vanilla houses
- Standing Wood Lamp
- Moved gunwall slightly back to sit better on walls
- Moved medical box slightly lower
- Code refactors to work with MuchFramework
- Dependency on MuchFramework
- Config for codelock and proxies are now in MuchFramework folder in profiles

Обновление: 2 мар в 3:35

required addon fix

Обновление: 2 мар в 3:23

Tomorrow on Sunday 03.03.2024 at 11AM GMT+0 (unix timestamp 1709463600) I will do a very important update which is making the mod dependent on the new "MuchFramework" mod. You **WILL NEED** to run this new mod from then on with MuchStuffPack.
Today's update is to warn everyone who does not use/is in discord for the announcements.Also image update for workshop.
Join the discord to read the full announcement and what other change will be happening tomorrow.

Обновление: 9 сен. 2023 в 3:53

- Fix for fridges not using restrictions
- Added warning and extra casts for CalculateVisibilityForAI on Clothing | This was done inside the InventoryFix pbo. It will name and shame the clothing items having the wrong hirearchy.

Обновление: 8 авг. 2023 в 2:52

- Fix for recursive attachment exclusion being applied from paramedic bag. This should fix the issue of attachments falling off players when relogging while carrying a paramedic bag with attachments.
- Changed so you can't do heart emote anymore while carrying a kit

Обновление: 29 июл. 2023 в 4:05

Patch notes:
- Fix gunwall proxies order
- Fix gunwall proxies not hiding when setting the config to hide guns
- Fix placement of objects being allowed when too far or too close to the player which caused items to be placed at 0 0 0
- New bags: Sports bag(9x5) & Sling backpack(7x6 + Chemlight, Personal Radio, Canteen, Knife Sheath)
Msp_SportsBag_Black
Msp_SportsBag_Blue
Msp_SportsBag_Gray
Msp_SportsBag_Green
Msp_SportsBag_Red
Msp_SlingBackpack_Black
Msp_SlingBackpack_Green
Msp_SlingBackpack_Gray
Msp_SlingBackpack_Tan

Обновление: 22 июл. 2023 в 14:08

- Fixed not being able to dismantle greenhouses
- Fixed MSP containers not working with Expansion Virtual storage anymore

Обновление: 22 июл. 2023 в 4:10

New items types can be found in newtypes.xml and the new item list in newitems.txt. The full files have been updated to contain the new items.

New
- Added new Stove item
* Msp_Stove_Kit -> Msp_Stove | This stove is similar to the ones inside dayz houses. It has one slot for cooking
- Replaced gazebo model with a new one which looks like the vanilla base building (Thanks Creep for providing the model, I finally got it in after 2+ years)
- Added HouseNoDestruct(Map items) for gazebo, stone fireplace and stove
* Msp_HND_Gazebo | Msp_HND_StoneFireplace | Msp_HND_Stove
- Added new greenhouse
* Msp_Greenhouse_Vanilla_Kit -> Msp_Greenhouse_Vanilla | This might get a crafting option in future | It looks like vanilla fence
* Msp_Greenhouse_White_Kit -> Msp_Greenhouse_White | This is same greenhouse but it has white wood beams
* This greenhouse is a replacement for the Wood Greenhouse.
* The Wood Greenhouse will be decomissioned so remove it from spawns in your servers. You don't need to do right away but in future updates it will be completely removed
* Wood greenhouse will give a Msp_Greenhouse_Vanilla_Kit when dismantled after this update which is the new greenhouse
- Added new tents: Adventurer tent (100 slots), Camping Tent(300) - These can be packed with hands
* WG_AdventurerTent_Kit -> WG_AdventurerTent | cannot be codelocked
* WG_CampingTent_Blue_Kit -> WG_CampingTent_Blue | WG_CampingTent_Gray_Kit -> WG_CampingTent_Gray | can be codelocked
- Added a new medcase - stores only medical items
* Msp_MedCase
- Added a new paramedic bag (can't be worn) in which you can store medical items and a set of NBC clothing. This can be carried in your inventory.
* Msp_ParamedicBag_Red | Msp_ParamedicBag_Green | Msp_ParamedicBag_Blue | Msp_ParamedicBag_NBC
- Added new toy: Polar Bear - same sizes as the vanilla bear
* Msp_PolarBear
- Added config for server owners to choose what proxies to show (Weapons, Clothing, others). Example of config is in the mod folder. A default config will be created which will hide proxies when closing containers.

Changed
- Changed Cooler Boxes and Tackle boxes to be unlocked in inventory - Meaning you can store stuff inside them and carry them in your inventory
- Refactored the placing of fireplace in MSP items
- Changed script clothing to inherit from right parent
- Refactored msp item storage restrictions
- Refactored msp base item
- Changed the placement of the safe, toolsbench and 3 door locker so it faces the player
- Optimised the trash can code
- Removed waterbarrel valves requirement. You should remove these from spawning

Fixed
- Fixed hologram placement issues where it would snap in the middle of other items
- Fixed being unable to place one fireplace item to create a fireplace/oven in the MSP fireplaces (you don't need to always place a fireplace from hands anymore)
- Fixed a conflict with another mod for the bookcase
- Fixed waterbarrels so you can fill your containers when they are in the waterbarrel stand


Known issue:
- Boxing helmet might not work to be equiped