DayZ
MuchStuffPack
Näytetään 41–50 / 54
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Päivitys: 14.7.2020 klo 5.06

Fix for error ActionPourLiquid.

This fix is temporary to get the servers going. I will update later with a more proper fix. For now you will not be able to Drain/Pour in a waterbarrel that's on a stand. You will have to take it off

Päivitys: 30.6.2020 klo 7.13

Patch notes:
1.08 Patch
- Fix for 1.08 Placing
- Fix for 1.08 Animation registration - means now people will walk slow with heavy items
- Fix for 1.08 placing fireplace in Gazebo/Fireplace
- Fix for some holograms going underground
- Most items will now have proper holograms for placing them
- Added description to all items indicating the attachments it can take(after placement)
- Fix for some racks being able to be swapped into hands
- Fix for plain bat being able to cut trees
- Medic Bag - Comes in 3 colours: red,green,blue. Holds 80 slots (of anything)
- Fix greenhouse Fire Geometry - people can now shoot the glass and proper penetration of bullet will be applied

New types in the extras folder

Päivitys: 13.4.2020 klo 14.38

Changed player holding animation client side. This will cause people to walk "fast" when holding heavy items from my mod. But this was necessary as server side was causing server crashes. Sorry for consecutive updates, it needed to be done.

Päivitys: 12.4.2020 klo 12.31

Fix Lever crash log
Fix Bookcase texture for glass

Päivitys: 11.4.2020 klo 10.31

Happy Easter everyone. This is quite big update so I hope it won't break anything. I've done my best to test this to avoid any issues. New types in the Extras folder with the new items from this update.

Patch notes:
Fixed fridge crash log
Military locker now takes regular ammo boxes too
Restructured mod so it's easier to pack for me
Code is not compressed anymore so you can read it to extend this mod

Clothing:
Msp_BunnyEarsHeadband

Please note the rabbit and eggs are just for decoration and for your own made mini-events.
Msp_Rabbit

Msp_Egg_Blue
Msp_Egg_Pink
Msp_Egg_Red
Msp_Egg_Green
Msp_Egg_Purple
Msp_Egg_Yellow

New Storage
Standalone:
Msp_Basket_Rectangular - 48 slots
Msp_Basket_Wicker - 48 slots
Msp_Safe - 100 slots
Msp_Mailbox - 70 slots - has action to raise/lower lever and open door to mailbox
Msp_TrashCan - 100 slots - put items inside and hold F to destroy the items inside
Msp_Static_TrashCan (can't be picked up)


Kits:
Solo Locker -> 60 slots
Attachments: Vest, Backpack, Headgear, Pants, Top, Gloves, Shoes, Armband, Eyewear, Mask, Belt and 2x Rifles
Msp_SoloLocker_Kit -> Msp_SoloLocker
Msp_SoloLocker_Black_Kit -> Msp_SoloLocker_Black
Msp_SoloLocker_White_Kit -> Msp_SoloLocker_White
Msp_SoloLocker_Green_Kit -> Msp_SoloLocker_Green
Msp_SoloLocker_Red_Kit -> Msp_SoloLocker_Red
Msp_SoloLocker_RedRusty_Kit -> Msp_SoloLocker_RedRusty
Msp_SoloLocker_Yellow_Kit -> Msp_SoloLocker_Yellow
Msp_SoloLocker_YellowRusty_Kit -> Msp_SoloLocker_YellowRusty

Old Locker -> 80 slots
Attachments: Vest, Backpack, Headgear, Pants, Top, Gloves, Shoes, Armband, Eyewear, Mask, Belt, 2x Rifles and 1x Pistol
Msp_OldLocker_Kit -> Msp_OldLocker
Msp_OldLocker_Green_Kit -> Msp_OldLocker_Green

4 Door Military Locker -> 60 slots
Attachments: Vest, Backpack, Headgear, Pants, Top, Gloves, Shoes, Armband, Eyewear, Mask, Belt, 7x Rifles and 4x Pistol, 1x First Aid kit, 3x Ammo Boxes, 1x Protector Case, Personal Radio(WalkieTalkie)
Msp_FourDoor_MilitaryLocker_Kit -> Msp_FourDoor_MilitaryLocker
Msp_FourDoor_MilitaryLocker_Green_Kit -> Msp_FourDoor_MilitaryLocker_Green

Wooden Gun Rack -> 8 Rifles + 60 slots
Msp_WoodenGunRack_Kit -> Msp_WoodenGunRack

Päivitys: 8.3.2020 klo 12.17

Reduced fridge consumption to half

Päivitys: 6.3.2020 klo 2.56

Weapon damage states updated with generic damage and destruct rvmats. Means it will be easier to see when your weapons are in different states.

Fridges can be powered by a generator+cable reel or battery+wire.
To power a fridge, hold cable reel in hands and look at the fridge.You'll get an option to connect, then power generator and you should be able to switch on the fridge. Fridges have a humming noise when working.
Compatible with Perishable food mod.

Päivitys: 1.3.2020 klo 18.14

New items:
Greenhouse - can plant 9 seeds
Greenhouse Wood - can plant 8 seeds
Tackle Box - can hold bait, hooks and worm
Tackle Box Black
Cooler Box - can hold fish and fish fillet
Coolere Box Black
Fishing Rods Rack - can hold 10 fishing rods (currently conflicting with munghards item pack until he updates his mod)
Bookcase - can hold 50 books
Boxing gloves - 2 variants in 4 colours each, more below
Boxing Ring - Map object, the blue matt is retexturable so you can put your servers logo on it
Boxing RIng Top - Map object, same as above but without the stairs and bottom part
Boxing Helmet - 2 colours blue and red
Trophy - Gold, Bronze, Silver. Retexturable so you can customise the plate
RoadSign - Map object, has a light and retexturable sign to make custom directional sign
Standing Sign Metal - Map object, retexturable so you can make custom messages. PSD with layers provided



DISCLAIMER:
Boxing gloves are quite high poly. I advise to use them just in events. There are 2 versions, 1 you can attach them on the gloves slot - these act as normal gloves. Second version are like a melee weapon, equip in hands - these cant be put in inventory due to some complications at the moment. These MSP_M version gloves will deal only shock value so during the boxing match people won't get killed, only knocked out.
The helmet also has some armour for hp dmg but it hasn't been fully tested yet.


Types.xml in extras folder has been updated. I also made a separate one with just the new items.

Päivitys: 14.2.2020 klo 8.49

Updated key as it will conflict with my other mods. Sorry for consecutive update. New key HelkhianaV2

Päivitys: 14.2.2020 klo 8.06

Removed registration of crafting recipes for water barrels and ammo box. You can activate it in your server mod if you wish.
Removed config usage. It doesn't work well with recipes.


how to register the recipes that i've removed:

modded class PluginRecipesManager { override void RegisterRecipies() { super.RegisterRecipies(); RegisterRecipe(new Msp_CraftItems(Msp_WaterBarrel.GetRecipeValues())); RegisterRecipe(new Msp_CraftItems(Msp_WaterBarrel_Darkwood.GetRecipeValues())); RegisterRecipe(new Msp_CraftItems(Msp_LargeAmmoBox.GetRecipeValues())); } };