Sid Meier's Civilization V

Sid Meier's Civilization V

Health & Plague for BNW
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Update: Mar 26, 2015 @ 12:18pm

v.19 Not compatible with previous saved games.

Bugfix: Health from adjacent features is now accurately calculated.
Bugfix: Plague cures only have an effect if a civ is currently plagued.
Change: Spies can unleash plagues in foreign cities even if the owner civ has never been plagued
Addition: Named plagues, which vary by era
Addition: Plagues have a 10% chance to be virulent, lasting 50% longer than normal.

Update: Mar 26, 2015 @ 12:11pm

null upload

Update: Mar 16, 2015 @ 9:49pm

v.18 Re-upload for file integrity. Will not conflict with previous saves.

Update: Mar 15, 2015 @ 9:11pm

v.18 Compatible with previous saved games.

Bugfix: Plague cure grants immunity to all cities.
Addition: Unique graphic for Plagued Unit Promotion.
Addition: Events and Decisions[forums.civfanatics.com] support. New Decision, "Fund Plague Cure"
Change: Plague no longer randomly reduces city population; instead Plague decreases city Health by an amount equal to the duration of the Plague. Plague allows negative Health to reduce city population and removes the positive Health bonus.

Update: Mar 9, 2015 @ 3:51pm

v.17 (not compatible with previous saved games)

Bugfix: Occupied, original capitals cannot be destroyed by Plague.
Bugfix: Units garrisoned in plagued cities will become diseased.
Bugfix: Plague status now properly reported in City View screen.
Bugfix: Empire Health affected by unhappiness now properly reported in Top Panel.
Addition: Health yield support for Belief_FeatureYieldChanges, Belief_BuildingClassYieldChanges
Addition: Healing Vapors (Pantheon): +1 Health from unworked Marsh and Flood Plains tiles
Addition: Animal Sacrifice (Follower): Temples provide +1 Health
Removed: Gurdwaras

Update: Feb 27, 2015 @ 5:50pm

v.16

Bugfix: Empire health bonus from policies now accurately reported in Top Panel.
Balance: Several health effects adjusted for early game effects.
Balance: Aqueducts now provide the same health bonus as fresh water.
Balance: Reduced the chance higher level spies can "Unleash Plague" in foreign cities.
Addition: Exposed two user options in the Advanced Setup screen: Allow City Destruction and Historic Accuracy.
Addition: Plague turns remaining is now reported on City Banner and in City Health Screen.

Update: Feb 2, 2015 @ 9:32pm

v.15 Balance; expanded health yield support and tooltip generation.

Update: Jan 24, 2015 @ 11:49pm

v.14 Adds health-focused religious beliefs.

Update: Nov 3, 2014 @ 11:14am

v.13 Adds diversity bonus, health resource trading and better tooltips

Update: Oct 12, 2014 @ 3:22am

v.12 Increased compatibility with other mods that add buildings; Added an option to disable Plagues in the Advanced setup screen.