Sid Meier's Civilization V

Sid Meier's Civilization V

Health & Plague for BNW
Viser 1-10 af 14 forekomster
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Opdatering: 26. mar. 2015 kl. 12:18

v.19 Not compatible with previous saved games.

Bugfix: Health from adjacent features is now accurately calculated.
Bugfix: Plague cures only have an effect if a civ is currently plagued.
Change: Spies can unleash plagues in foreign cities even if the owner civ has never been plagued
Addition: Named plagues, which vary by era
Addition: Plagues have a 10% chance to be virulent, lasting 50% longer than normal.

Opdatering: 26. mar. 2015 kl. 12:11

null upload

Opdatering: 16. mar. 2015 kl. 21:49

v.18 Re-upload for file integrity. Will not conflict with previous saves.

Opdatering: 15. mar. 2015 kl. 21:11

v.18 Compatible with previous saved games.

Bugfix: Plague cure grants immunity to all cities.
Addition: Unique graphic for Plagued Unit Promotion.
Addition: Events and Decisions[forums.civfanatics.com] support. New Decision, "Fund Plague Cure"
Change: Plague no longer randomly reduces city population; instead Plague decreases city Health by an amount equal to the duration of the Plague. Plague allows negative Health to reduce city population and removes the positive Health bonus.

Opdatering: 9. mar. 2015 kl. 15:51

v.17 (not compatible with previous saved games)

Bugfix: Occupied, original capitals cannot be destroyed by Plague.
Bugfix: Units garrisoned in plagued cities will become diseased.
Bugfix: Plague status now properly reported in City View screen.
Bugfix: Empire Health affected by unhappiness now properly reported in Top Panel.
Addition: Health yield support for Belief_FeatureYieldChanges, Belief_BuildingClassYieldChanges
Addition: Healing Vapors (Pantheon): +1 Health from unworked Marsh and Flood Plains tiles
Addition: Animal Sacrifice (Follower): Temples provide +1 Health
Removed: Gurdwaras

Opdatering: 27. feb. 2015 kl. 17:50

v.16

Bugfix: Empire health bonus from policies now accurately reported in Top Panel.
Balance: Several health effects adjusted for early game effects.
Balance: Aqueducts now provide the same health bonus as fresh water.
Balance: Reduced the chance higher level spies can "Unleash Plague" in foreign cities.
Addition: Exposed two user options in the Advanced Setup screen: Allow City Destruction and Historic Accuracy.
Addition: Plague turns remaining is now reported on City Banner and in City Health Screen.

Opdatering: 2. feb. 2015 kl. 21:32

v.15 Balance; expanded health yield support and tooltip generation.

Opdatering: 24. jan. 2015 kl. 23:49

v.14 Adds health-focused religious beliefs.

Opdatering: 3. nov. 2014 kl. 11:14

v.13 Adds diversity bonus, health resource trading and better tooltips

Opdatering: 12. okt. 2014 kl. 3:22

v.12 Increased compatibility with other mods that add buildings; Added an option to disable Plagues in the Advanced setup screen.