Kenshi
(Archived version 6) Project Genesis: World Overhaul Alpha
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Update: May 30, 2020 @ 4:52pm

Currently supported version of this mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=2228579107


This version is still usable but no longer maintained until original uploader returns.



List too long for steam page, link to google doc: https://docs.google.com/document/d/1XfBDqhWHIH_qk3cog6nc1Tu9TDiS5vw4s7H7rP5RrTA/edit?usp=sharing

Update: Apr 30, 2020 @ 4:28pm

Summary-Better Rebirth, three faction fortresses built from scratch, tons of bug fixes and optimizations, a lot of new stuff in build menu, more armor and weapons for Shek Kingdom.

-Rebirth Overhauled
-Enhanced building layout for Rebirth that utilizes more of the quarry.
-More shacks in rebirth that contain more cages.
-There are more workable mines in Rebirth.
-It is now possible to actually enter the slave processing buildings in Rebirth without it being considered trespassing, caused an issue where the player was never able to speak with the leader and turn in slaves.
-Added that special dialogue to all cage wardens in each building of Rebirth so you can essentially turn in slaves to any building in Rebirth.
-Holy Watchmen now patrol Rebirth with their trusty watchdogs.
-More watchtowers, gates, and defenses in Rebirth to watch the many slaves in Rebirth.
-Added a Holy Priest in the middle of Rebirth for added flavor.
-Shek Kingdom now has custom uniforms
-Shek Kingdom now has custom weapons
-New additional wall types (Stockades, Dirt Walls)
-Added a pillory with custom animation (kinda jank with larger player models, but works)
-Ironhaven has been redone and shrunk to help reduce chunk load times.
-Wolves/dogs run faster, 24-35mph depending on breed and age
-Wolves/dogs have had their toughness cut in half
-In vanilla, sometimes thralls would beat up Agnu and not guarantee her being in a cage, sometimes causing her to disappear for some players. Resolved by reassigning her as an owned slave.
-Smuggler Bar town placement has been properly relocated
-Fixed issue with barrels blocking door way in Heft Weapons Shop
-Additional mods by mod author KOZ has been merged, (CMBuilding, CMRoad Addon, CMLabel)
-CMBuilding adds additional new storehouse building.
-CMRoad Addon adds plenty of new platforming buildings.
-CMLabel has been added along with CM Glass which adds custom buildable glass partitions.
-Tower of Ninjas renamed to Ninja Towers
-Overhauled the Ninja Towers, now a mountain fortress, now accurately represents the size of the Black Dragon Ninjas.
-Created a Bloodraider HQ in Spine Canyon
-Added Bloodraider leader Bloody Mary 35k Bounty
(Bloodraider stuff and location will be expanded on in future)
-Finished a Swamp Village, renamed it to “Fresh Turtle” and assigned proper squads
-Created a Cloud Ninja HQ in the Black Desert
-Renamed Black Desert Ninjas to Cloud Ninjas
-Fulfilled majority request to reduce faction importance of Hungry Bandits characters to zero (No longer lose reputation with them should you kill one)
-Added small generator to Flotsam Safehouse
-Reduced squad size of Crimson Rouge and Sohei Pilgrim wandering squads to better reflect their minor faction status.
-Added all new backpack banners
-Added a new backpack workbench (You can now craft all backpacks)
-Renamed Deadhive locations to Deathyards
-Each Deathyard has special resource node where you can harvest bone, used to make Fogmen armor.
-Eric spawning in as a male is now 100%
-Removed a non-functional Deathyard
-Added custom blueprint icons
-Corrected miss matched Avalon uniform armor
-Yasuke dialogue corrected and reworded
-Reduced price multiplier of certain cannibal weapon manufacturers

Update: Mar 15, 2020 @ 2:14pm

Updated Title Screen

Update: Mar 15, 2020 @ 2:00pm

- Bounty added back to Grand Sultan Gillie.
- Marrow Brute not greenlander fixed.
- Crimson Deathdealer has option to sell death maps to player now.
- Improved grease goonz dialogue so they will give more time before attacking when seeing tech, if you speak to them then drop tech items they won't attack you.
- Improved Fix'its emporium with a unique interior, dialogue and vendor list.
- Grease goon and marrow patrols added to the bonefields.
- Crimson rogues names shortened.
- Crimson soldiers now use low quality tamahagane, while only the elites have the normal one.
- Lowered stats of the crimson manufactuer does less dmg now + cheaper.
- Crimson soldiers now have standard gear, elites have changed from masterwork down to high quality.
- Bounty added to Piston and skull crusher.
- Lost pirate will only spawn once now.
- Dialogue fix with Piston.
- Fixed issue with multiple Swordan Knights being recruitable.
- Rebalanced some weapon grades in Swordan.
- Fixed a typo in the character 'spiders' dialogue.
- Changed Sohei scrolls icons, complete ones have a unique icon.
- Adjusted Sohei colour scheme.
- Improved the Todai Dera Police AI.
- changed books spawns to have a low chance for ancient science books to spawn in the Vault of Knowledge in Todai Dera.
- More guard nodes added to the Vault of Knowledge interior in Todai Dera.
- Improved Vendor list for great corsair shop in Tortuga.
- Buffed Grogger Nutter.
- Fixed the Bonepiles radius being huge.
- Some Hasher addicts and dens now spawn with half smoked hashish.
- Some rebalances in the blackshifter vault
- Lowered the amount of citizens in the bazaar and swordan to help with load times (didn't remove anything unique).
- Moved Reaver camp that was near Grogery further east to help with load times.
- Fixed some residents in Grogery, Gearcove and tortuga that were messed up.
- added the pilgrim monks to lubby grogs rewards list.
- Improved pilgrimmers AI they will now wander from town to town.
- Renamed Kingdom of Swordan to Kingdom of Tertius, this is a reference to the Republic of Tertius which was a planned major faction in vanilla.
- Fixed broken worldstates in Howlers Maze, the questline for the Free Traders in the area should now work as intended.
- Fixed TS-09 not being able to run.
- New Factions Bonepack and Gutter Gang.
- New locations Lycus and Gutter's Pride found in the Bonefields.
- Questline to ally with the Bonepack, this is started by finding an injured pack member in the bonefields and splinting his injury.
- City takeover of Mechamoor by Marrows and Bonepack.
- Added wildlife to Mechamoor
- Bonepack and Gutter Gang patrols added to the bonefields and high bonefields.
- Renamed Swamp Village to tadpole.
- Gave unique residents and a shop to Tadpole.
- Renamed Swamp Village 1 to Mako.
- Gave unique residents to Mako.
- Renamed Swamp Village 2 to Hammerhead.
- Gave unique shops and residents to Hammerhead.
- Renamed Swamp Village 3 to Leatherback.
- Renamed Swamp Village 4 to Basking.
- Gave unique shops and residents to Basking.
- Added a takeover for the Jottun camp if you kill Mountain.
- Added Police chiefs to the Todai Dera prisons (Named appropriately).
- Added Sohei master martial artists to the Grand Temple.
- Added a new takeover for the Grand Bazaar where if both the Swordan King and Union Sultan are dead the hashers will take over.
- Added a 35% chance for normal Groggers to spawn with a Sohei bounty and a 75% chance for the Grogger Nutters.
- Added a Sohei bounty to Ol' Lubby Grogs.
- Added materials shop to grogery.
- Not a very nice Taxman added to the bazaar
- Added Mansu Musa as the next target for the crimson deathdealer questline, Dialogue updated with it.
- Increased probability of desert weather effects in Shun
- Finished Holy Nation City, Dry Basion, Not yet added to siege rotation, no overrides written yet.
- Began Reconstruction on Bark (WIP)
- Fish Island is almost finished, will release V4.1 tomorrow with it completed
- Added Fish Islander minor race, same as scorchlander, accept with acid immunity, lowered limb health and increased bleed rate (Not playable, meant to solve NPC’s from burning alive unintendedly in Fish Island)
- Changed Cannibal Plain’s map name to Deadcat Plains, NPC will still refer to it as Cannibal Plains and will immersivly call it Deadcat Plains after cannibal purge (WIP)
- Changed Fishmen Island to Fish Island, Same reason above
- Added part one of The Hub reclamation quests for Free Traders
- Gave Dev Bot Falling Sun instead
- Had to reset all the new location town markers (That means I had to hand place each new location marker all over again)
- Readjusted Deadhive locations
- Removed Bleak Shade
- Removed Black Hallows
- Removed Redmen Tower and Redhive rebels (did not fit well with lore)

Update: Mar 11, 2020 @ 8:13pm

Hotfix Release V3.5
Roads have been reset to vanilla, Should fix cross continent pathing but cause minor issues in some new locations. Minor changes made will be detailed in V4 release.

Update: Feb 24, 2020 @ 2:12pm

Patch to assign proper faction to homeless squad. Was causing crashes.

Update: Feb 21, 2020 @ 6:01pm

No luck trying to fix it on my end, old subscribers will have to follow these instructions.

ATTENTION: I changed the Character folder to lower case character in our version so AGO animations will work and when I uploaded it, workshop is being stupid and didn't pick up the change I made.
THIS IS NOT AN ISSUE FOR NEW SUBSCRIBERS

TO FIX: Go to Steam > steamapps > workshop > content > 233860 > 1980348818
Change the "Character" folder name to "character"

OR: Resubscribe

Update: Feb 21, 2020 @ 5:54pm

Huge error on Steams part with file directories, test update for fix.

Update: Feb 21, 2020 @ 3:46pm

ATTENTION: I changed the Character folder to lower case character in our version so AGO animations will work and when I uploaded it, workshop is being stupid and didn't pick up the change I made.
THIS IS NOT AN ISSUE FOR NEW SUBSCRIBERS

TO FIX: Go to Steam > steamapps > workshop > content > 233860 > 1980348818
Change the "Character" folder name to "character"

OR: Resubscribe


Fishmen Island is currently under re-construction, you can still visit to see what I am up to but the island is not ready yet.
Forsaken strong hold in Avalon Isles has been strengthened to better represent end game content for after you have defeated Cat-Lon. Increased perception and better AI. More turrets, Siege camps erected to better represent the city’s current state.
New quests in the Avalon Isles!
Added endgame player home after defeating the Insane Warlord
4 new locations (Mechamoor, Grease Factory, Cage, The Bonepile)
2 New resources added (Raw Bone Marrow, Bone Oil)
2 New Factions (The Marrows, Grease Goonz)
2 Unique Weapons used by faction leaders
The Guild of Surgeons mod as been integrated to the overhaul, but the city and Leviathan’s Watch has been moved and downsized as to no be too intrusive to the world. Will need further tweaking and will undergo rework or removal of Red Hive/Redman’s Tower (Too controversial lore wise) in version 4.
Gutter and Wolf Headgear added
Gusoku Armor and Impaler Armor added
New GUI Map Markers
57 New Loading Screens
Outcast Banners added (A lot of new banners)
The mod author AGO of More Combat Animations, More Idle Stances has added his mods into our overhaul! There are a lot of new combat animations, a lot.
All of Accord’s asset mods (Nomad Cape, Backpacks, Shields, Weapon Sheaths):
Custom nomadic capes added to nomads
Custom backpacks with multiple colors
Custom shields
Custom weapon sheaths for large weapons
Crimson Beakthings in Vain
Blue Beakthings in Gut (Prices for both Beakthing’s eggs are placeholder)
Custom color scheme for Avalon War Bulls
Avalon Isles recruit had dialogue branch removed
Lazlo is now a man
Thief Groups no longer share vendor list with bars
Jodo dialogue bug fix
Fixed issue with extremely long load times for certain regions (Metal fences caused exponential increase in load times, they have been removed)
Sword and Bazaar take overs fixed
Slave hunters not wearing chest or leg armor fixed
City take over squads fixed for Grogery
Rizzo Rat tamers no longer attack their own rats
Fixed TS-09 being hungry even though he’s a robot
Attempted to fix Howlers not attacking
Interiors for multi-story Moor buildings have been fixed with proper navmesh
Replaced problematic Bughouse and L-House in Heft
Snail House in Sho-Battai had its squatters removed, issue with clutter remaining when building was bought and repaired
Fixed the Craxius dialogue loop
Attempted to fix pathfinding between Hub and Waystation
Reintroduced Heft’s no foliage range that was accidently removed
Attempted to fix Machinist stealing weapons from players sleeping in bars
Rebel Farmers should no longer attack hydroponics workers
Made the Genesis Dev Bot bloodless (Gods do not bleed) and increased limb health, combat speed, and athletics

Update: Feb 2, 2020 @ 7:23pm

Fixed Heft Palace
Decorations Edit in Squin
Faction change for squad in Heft to Empire Peasants
Edited level data near Ska
Added missing tent squads in Squin
Admag switched out three small shacks with correct versions
Shek Ruins overhauled and renamed to Kokoto (Squads and Quests Not Set)
Holy Expeditionary Force faction created and assigned to Misthold
Fixed Humble Abode player home improper navmesh when rebuilt.
Reassigned missing followers to proper cities
Gave Howler character attack neutrals AI
Removed problematic Bonk dialogue
Mongrel Thieves Guild AI changed so they remain indoors (Used to run out of the city to kill Fogmen)
Shem Cities Removed
Bazaar has been rebuilt and moved, all new squads assigned
Swordan has been rebuilt and moved, all new squads assigned
Misplaced longhouse removed from Heft
Fixed skeleton barman dialogue
Reworked dialogue and spell checks for multiple followers and Sohei pilgrims
New interior design for Grand Bazaar
Added Lights to the top of Metal Wallhouses
Tin Town level data edited
Deadcat Refuge renamed to The Refuge, level data edited (WIP)
Added Usable Hookahs
Deadcat city currently being overhauled (WIP)
Swamp Villages Added (Squads Not Assigned)