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(Archived version 6) Project Genesis: World Overhaul Alpha
File Size
3,793.619 MB
Jan 26, 2020 @ 11:46am
May 30, 2020 @ 4:52pm
11 Change Notes ( view )

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(Archived version 6) Project Genesis: World Overhaul Alpha

In 2 collections by GregamazingNinja
Project Genesis Contributor List
70 items
Project Genesis: Sub-Modifications
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Project Genesis - World Overhaul Alpha Version 6

Our Mission Statement
Our community overhaul can be better described as a “KenshiPlus”, more content, more choices, more fun. The goal is to offer a deeper and more challenging Kenshi experience without straying too far from the original game's theme.

If you are aware of smaller DLC like mods such as Hook and East Coast Expanded or Avalon Isles and Deadman's Island, its the same as that, but instead of just aiming to overhaul a single region of the map, we’ve decided to do this for the entire continent.

Nearly all cities have been recreated with better layouts and interesting architecture. Which in turn has increased the appearance, size, and functionality of the city.

Most Factions have been given an identity, to distinguish them from others and increase player immersion.

We're aiming to increase the amount of player quests that the player can partake in to give it that traditional RPG feel.

Well over a hundred some new locations, with planned factions and quests to accommodate them!

We are making the world livelier and are utilizing more world states and town overrides to help simulate an immersive and realistic world where player choices could drastically affect the game. You can expect these features coming in Version 4 of our overhaul.

Renowned modders from all over the world have pooled their resources into the overhaul with the sole purpose of improving the game we all know and love.

Due to the global pandemic, we are taking precautions for our guild to remain safe and wish all our members good health in these trying times. Expect for there to be delays in development. Version 5 has now been released.

Interview with Nexus Mods

OPTIONAL: Designed and Compatible with Tsuki - A ReShade preset for Kenshi

This Alpha version is marketed as an EXPLORATION mod, for all those curious with what we have been working on in the past few months. We've released an earlier build on our Discord server which you should join (link above) and this is different in that it is the current developer build made stable for this Lunar New Year!

Please be aware that as this is an alpha in its current state there is likely to be many incompatibilities with other mods. Mods that are likely to be incompatible at the moment are Overhaul mods, new town additions, animation mods for included mods, new faction additions or changes, town or building changes.

Like any overhaul mod this mod should be placed below most other mods but before economy and patch mods


Do not play with foliage/rock mods.

If you are using the previous alpha version please go to your Kenshi mods folder and delete it. Please also unsubscribe from the hotfix on steam. Then import your game.
Please note we will be using our discord server for bug reports and suggestions as we already have methods set up for users to do so through there. Please use the above link to report bugs or suggest feature additions.

This mod has been in development since August of 2019, on that note this mod is still very far from finished. At this point in time, we are still in the world-building state. This means some quests, dialogue, and other features are far from fleshed out.

Gameplay, Utility, & Mechanical Changes:
  • Max Faction Size: 256
  • Max Squad Size: 50
  • Max Number Attack Slots: 5
  • Days Per Year: 365
  • Sunrise: 4
  • Sunset: 22 (Does not affect shops)
  • Custom Map Included
  • Light visuals have been changed. Intensity scaled-down & radius increased. This provides much more natural blending of light sources.

Mod features.
  • Current world state change number : 222
  • Armor: 250+ New additions.
  • Weapons: 40+ New additions.
  • Dialogue: 5000+ New additions.

Region Spotlight:
  • There are already over a hundred or so new locations and far too many to count, still not done adding more.
  • The Northern Region of the map: (WIP)
  • The Border Zone: A couple new cities
  • The Holy Nation: All their cities, villages, and forts have been named and overhauled. (Mines are still WIP)
  • Avalon Isles: The entire region has been overhauled
  • The East Coast: The entire region has been overhauled
  • Cheaters Run: (WIP) Overhauled robot faction
  • Shun: Overhauled the entire region, kill bug cultists to recapture cities.
  • The Swamp: Overhauled Shark and added a ton of new dungeons

Mods included:
Steam Collection With All Mods (Best Not to Activate These Mods w/ Genesis Enabled)

Custom assets & variations:
  • Re-enabled or added many of the legacy buildings
  • Re-enabled or added many of the legacy animals and added new hybrids
  • Added more mechanical variants for skeletons and old machines
  • Weaponized existing assets and added to the range of available weapons to NPC and Player.
  • Added custom faction armor and weapons to Hive, Screeching bandits, Cannibals, Flotsam,
  • Rebel farmers and various other new and existing factions.
  • Added custom assets for the improved identity of various factions including but not limited to furniture, buildings, and lore.
  • Started adding custom assets to better define world states through visual changes and improve player immersion.

New Factions
  • Aurora
  • Avalon Free City
  • Bazaar thieves
  • Brethren of the Coast
  • Brigand Shipwrights
  • Clan Dreadhaven
  • Corsair Crafters
  • Cult of Narko
  • Cyberhunters
  • Dalerly
  • Fish Islanders
  • Flamebloods
  • Forsaken
  • Southern Trade Union
  • Howler Hunters
  • Hydraulic Knights
  • Knights - Errant, of Okran, Doctors
  • Metal bone Pirates
  • Raspini's trade Union
  • Rizzo's Rats
  • Scholar Guild
  • Shadowstalkers
  • Sohei
  • Swamp cannibals
  • Black Beards
  • Clowns
  • Crimson Rogues
  • The Kingdom
  • Tin Men
  • Slummers

And finally while not exclusively on the team a big thank you to Mechanica and Camelspyder for supporting us by helping out with building inclusions and working with us on modelling fixes and helping push our ideas for new buildings and features to their limits.

Media Links


ATTENTION: We had to change the Character folder to lower case 'c' character in version 3 so AGO animations would work, workshop is being stupid and didn't pick up the change I made.

TO FIX: Go to Steam > steamapps > workshop > content > 233860 > 1980348818
Change the "Character" folder name to "character"

OR: Resubscribe