Sid Meier's Civilization VI

Sid Meier's Civilization VI

[SEE NEW VERSION] Better Balanced Game v3.15.1
Showing 31-40 of 74 entries
< 1  2  3  4  5  6 ... 8 >
Update: Jun 26, 2020 @ 8:29pm

bugfix in r&f file

Update: Jun 25, 2020 @ 10:12pm

- eye of sahara +1 science in GS to match non-GS version

Update: Jun 25, 2020 @ 5:45pm

- world church and cross cultural belief text updated for GS (keeping bbg 3 per follower)

Update: Jun 25, 2020 @ 5:30pm

- june 2020 patch patch
- using most of firaxis' changes for GS, except for dar-e-mehr
- reeds and marshes still only +1 prod on all floodplains for GS

Update: Jun 17, 2020 @ 3:24am

- hetairoi adj general bug fix

Update: Jun 15, 2020 @ 11:02pm

- language updates

Update: Jun 10, 2020 @ 10:17pm

- french, russian, and japanese languages brought up to date... just waiting on polish

Update: Jun 9, 2020 @ 11:28pm

- forgot to actually remove egypt extra food

Update: Jun 9, 2020 @ 11:24pm

- egypt +1 food on floodplains removed
- hacienda comes at medieval faires instead of mercantilism (previous buffs removed)
- sakas back to not requiring horsies

Update: Jun 9, 2020 @ 12:00am

- saka horse archers require 5 horses
- observatory citizens yields increased to 3 from 2 to match other citizen yield buffs
- norway melee boat producion nerf removed, back to +50% melee boat production
- armory makes 1 niter per turn
- paititi nerfed to 1 gold and 1 culture instead of 3 and 2
- bermuda triangle no longer gives science to tiles
- liang zoning commish changed to +1 prod per pop and moved to last promo
- liang reinforced materials gives +1 prod to floodplains and volcanic soil, also moved to first on left promo
- liang parks and rec (city parks) promo moved to 2nd on left
- magnus' black marketeer and victor's nuke production promos swapped
- favor per owned capital reduced to -2 from -5
- Mayan start biases: after coastals and tundra and desert; make flat land bias last resort; delete non-plantation lux biases; add banana bias
- colombia cannot recruit generals
- columbia llanero adj combat bonus nerfed to +2 from +4
- colombia's +1 movement for all units replaced with +1 sight
- hacienda comes at feudalism instead of mercantilism
- hacienda extra yields come in ren era instead of modern