Space Engineers

Space Engineers

Rich HUD Master
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Update: Jan 17, 2021 @ 7:09pm

Version 1.0.0.0

World draw support and framework overhaul. See the patch notes on GitHub for details.[github.com]

Update: Jul 5, 2020 @ 1:29am

Version 0.9.9

• Added new billboard wrapper in UI.Rendering, BlockBoard, for rendering rectangular prisms in world space
• Added alternate drawing methods to QuadBoard and MatBoard to facilitate drawing in world space
• QuadBoard.AddBillboard no longer requires a point and a normal. Apparently, MyTransparentGeometry.AddTriangleBillboard() doesn't actually use those values.

Update: Jun 11, 2020 @ 3:08pm

Version 0.9.8

HudMain.Clipboard no longer returns null when no value is set

Update: Jun 8, 2020 @ 7:35pm

Version 0.9.7

• Incremented API version, older clients not supported
• HUD Element input now uses rendering layers
• Simplified HudMain accessors and exposed PixelToWorld matrix to client

Update: Jun 8, 2020 @ 3:21pm

Version 0.9.6

• Cursor position calculation now correctly compensates for differences between desktop and in-game resolution.
• Minor improvement to billboard rendering performance.

Update: Jun 8, 2020 @ 3:16pm

Update: May 2, 2020 @ 6:50am

Version 0.9.5

• Trailing line breaks no longer contribute to total text height
• Fixed CJK character alignment in default (Space Engineers) font
• ScrollBox<T> scrollbar now accurately reflects the visible range
• ScrollBox<T> visible range no longer includes spacing for the last element
• Fixed null ref exceptions in BindGroup.TryLoadBindData() and RichText.Add(string)
• Removed chat messages from BindGroup
• Forced keybind change to F1. Apparently, some keys don't play nice with localization settings, and as it turns out ~ was a pretty bad choice.

Update: May 1, 2020 @ 2:04am

Update: Apr 2, 2020 @ 5:12pm

Version: 0.9.4

Line alignment now takes the total width of the text into account. If the text is wider than the element, then that value will be used to calculate the position of the left/center/right positions for the line.

Update: Mar 23, 2020 @ 4:16am

Version 0.9.3

• Fixed TextBox caret blinking
• Refactored TextBox text highlighting
• Terminal window now takes focus when opened
• TerminalTextFields now wait for input to be closed before updating their values
• TextBoard.GetCharAt() once again retrieves the correct characters