Sid Meier's Civilization VI

Sid Meier's Civilization VI

[OLD] Better Balanced Starts (BBS)
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Update: Sep 24, 2020 @ 12:24pm

-- 1.4.1 September Patch 24 Support
-- Mod ID migration
-- Fixed an error for coastal start where oil was considered for adjacency
-- Iron is now always considered in the Evaluation function
-- Maize and Honey can be added
-- Plains Steps start would now have an extra round of gold luxury for balanced if food is too low
-- Mixed an error in the Shuffle script
-- Added Highland script
-- Included the Resource Gen update
-- Abundant starts have higher minimum values

Update: Aug 25, 2020 @ 3:44am

Update: Aug 24, 2020 @ 3:55am

Update: Aug 22, 2020 @ 8:32am

Update: May 8, 2020 @ 7:08am

Update: May 4, 2020 @ 11:11am

Update: May 1, 2020 @ 8:52am

Update: Apr 14, 2020 @ 1:38pm

-- 1.16 Tundra Civs no longer have snow reduction in their region but only on their spawn
-- Reworked BBS placement algorithm to grant more spawns
-- Always do the Tundra/Desert proximity check when non Tundra/Desert Civ (used to be min 3 tiles)
-- Always do a Desert base adjustment if Mali has at least one desert tile in his spawn
-- Coastal bias is no longer dependent on the number of coastal tile
-- Structured a bit better the code on terraforming Tundra/Desert
-- Inca now gets more consistent spawn in terms of Mountains even if close to the coast.

Update: Apr 13, 2020 @ 3:08am

Update: Apr 11, 2020 @ 10:49am