Hatred
Hatred 1.666
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Actualizare: 20 apr. 2023 @ 17:14

v1.10
(Contains 1.333 features up to 1.333.25)

-Implemented headshots in FPS and TPS modes;

-You can enable minimap in both FPS and TPS modes now (now stop whinning about it, faggots);

-Toned down a couple of stuff that made some maps unfairly difficult, but just a little bit;

-Soldiers are back in the game, but slightly more resistant than SWAT;

-SWAT no longer carries RPG launchers, but soldiers do;

-Added soldiers to the cop waves at Rockshield;

-Added enemies with mounted machineguns at Rockshield during certain encounters;

-Removed gas-tanks from armed Humvees;

-Re-worked 2 out of the 3 ending cutscenes at the last mission;

-Not Important can carry 500 TEC-9/pistol ammo, up from 300;

-Shotguns are more efficient, no idea about what Igoreso changed tho;

-Not Important can carry up to 6 grenades, molotov cocktails and flashbangs, up from 5;

-Increased the amount of HP generated by hiding inside bathrooms;

-Toned down the amount of prisoners you need to kill in the prison, but you're still gone walk through all of it since I lowered the amount of subhuman beings locked inside it aswell;

-Added some eyecandy shit to the prison;

-You can choose between 2 paths after completing all objectives in Downtown:

.South = Prison and Rockshield (handcuffs icon)
.North = Army Base and Power Plant (tank icon)

-Army Base and Power Plant are selectable from the Play Level menu;

.Beware because they also have some "changes" applied to them, even through less agressive because I felt lazy;

.HOW DO I OVERLOAD THE REACTORS?!

-There is a new option for enabling night-time to daylight stages at the difficulty level menu;

-Slightly changed the Credits cutscene;

-Added 2 new tracks to the dance-club in Rockshield stage;

-Changed some side-quest descriptions;

-Changed Saiga-12 and Sawn-off shotgun inventory icons;

-Changed soundtracks of several stages to original soundtracks created for this mod... yea bitch, I have license for these samples I mixed in audacity lol. (except for Army Base, Power Plant, Prison and Rockshield, even through Rockshield also uses original sountrack for 2/3 endings).

-Fixed some broken things;
-Implemented some other features I can't remember lol;

Actualizare: 21 iun. 2021 @ 22:12

v1.06

-Fixed pathfinding in the train stage;
-Fixed loading screen in the prison stage;

Actualizare: 16 iun. 2021 @ 9:29

v1.05

-Added "Black and White" option that turns the color palette of the game to something similar to the default game. It can be activated either at the difficulty level selection menu or by pressing F2 in-game;
-The Gaming Journalist difficulty level should have the cheat table enabled by default now;
-Some other crap I forgot about lol

Actualizare: 15 mart. 2021 @ 22:08

v1.04

-The cheat table is accessible through the "Game Journalist" difficulty level;
-Reduced the amount of subhumans required to complete the second main-quest of the prison stage from 400 kills to 200 kills;
-Removed a couple of cars here and there in the Prison Stage;
-Reduced the amount of cop waves on the southern prison block from 12 to 7;
-Reduced the amount of cop waves between the southern prison block and the courtyard from 15 to 9;
-Reduced the amount of cops waves in the courtyard from 30 to 20;
-Reduced the maximum amount of alive cops in Rockshield from 40 to 25 (it doesn't apply to the final event);
-Removed some M16 cops from the initial spawn tables in Rockshield;
-Removed M16 cops and SWAT soldiers from the scripted church and supermarket raids;
-Placed a few AKs in some Rockshield houses I don't visit that often;
-Placed some explosives inside the supermarket depot;
-Placed a bunch of body armors around Rockshield;

Actualizare: 8 iun. 2020 @ 12:05

v1.03

-Fixed faulty spawn events in the prison that could lead to police spawning right on the player's face;
-Tweaked some shit in the sewers;
-Fixed hard-to-see inventory icons;
-Health bar is darker;

-added option in cheat menu to remove all decals;
-restored controller support in top-down - but it won't work in fps & tps anymore;
-removed hit-blur (except explosions) because it sucked;
-added fps-only executions option;

Actualizare: 5 iun. 2020 @ 23:12

v1.02
------------

-Changed the loading screen of the final mission to an alternative one, except for Insane difficulty level;
-Cops will spawn after 5-10 seconds that the alarm rings in the final mission;
-Fixed duplicated walls inside a house in marina Stage;
-Changed the description of the final mission;
-Fixed the positioning of the alternative SWAT truck in Truck-Stop to prevent crashes;

Actualizare: 3 iun. 2020 @ 23:14

v1.01
-------------

-Cheat options should no longer be usable before beating the game on Hard or Insane;

Actualizare: 2 iun. 2020 @ 10:18

1.0
-------

Release

Actualizare: 29 mai 2020 @ 9:12

beta 7

-Blood looks darker;
-Fixed soundtrack management of the Marina-Stage that wasn't working when skipping sewers;
-Increased the player car's fuel tank health from 300 to 1100;
-Increased the player car's engine health from 1000 to 3665;
-The player character drives the cutscene car instead of a dummy skeletal mesh (the car is still controlled by matinee), this makes possible to spawn some pawns as long as the player progresses;
-Sawn-off shotgun no longer looks like an uncanny PS2 gun. Yay!;
-Fixed fucked-up Rockshield police and other enemies spawning on your face in Rockshield;
-RPG soldiers no longer assert dominance;
-Increased destructible chunks lifetime;
-SWAT turret truck should park in the right place in the train-station stage now;
-Home stage cutscene takes 6 seconds before it can be skipped;
-Player's body armor no longer looks like a glitterfest;
-SWAT RPG soldiers carry a grenade now;
-SWAT RPG will warn whenever they're prepared to shoot the player;
-Increased minimum agony length for enemies killed by pistols from 10s to 25s;
-Removed agony for enemies killed by the rambo gun;
-Increased Saiga damage from 75 to 90;
-Reverted Rockshield optimization change;
-Moved protestors inside the side-quest building in rockshield because it's cold outside;

Actualizare: 25 mai 2020 @ 0:59

beta 6

-(Hopefully) Rockshield runs better;
-Fixed objects not appearing in the first cutscene with "none" shadows setup;
-Removed post-processing effects from gas-canisters, except for the tutorial-stage;
-Background buildings have bigger draw distance in downtown;
-Blood decals look slightly more red;
-Changed the parking spot from the 2 extra cars that comes from the top tunnel in train-stage;
-Swapped 4Swat truck with 4Swat+1turret truck in the train station assault;
-Added M16 cop spawnpoints to the bottom part of the train station during the raid;
-Added flashbang events in the Prison Stage;
-Swapped 2 body armors in the first floor of the main building to a few weapons and flashbangs;
-Fixed split of second image before Home and Downtown cutscenes start;
-Reduced the gravity of Notim Portant's coat a little bit (not as effective as the example of the vid);
-The player can no longer enter the cop cars and SWAT trucks parked around the last mission, screwing the whole death setup in case the player dies while entering and leaving those cars;

Igoreso's changes:

* fixed enemies with RPGs breakdancing when stunned;
* in cheats menu, added a toggle that simplifies civilian AI logic - they won't pick up weapons, run excessive navigation queries and will be paused once the distance between them and player is >1000 units;