Transport Fever 2

Transport Fever 2

Expanded Cargo Demands (Dynamic Growth)
Showing 1-10 of 16 entries
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Update: Jan 5, 2020 @ 4:23pm

Fixed compatibility with mods that change town building availability dates

Update: Jan 3, 2020 @ 8:22am

Small bug fix for when used with a compatible mod that adds city based production

Update: Jan 2, 2020 @ 9:49am

Ensured a hard cap of 3 commercial & 3 industrial demands (if used with extensive industry mods).
Residential (if compatible/included in the other mods) will add on top of these 3, increasing the max count.

Update: Jan 1, 2020 @ 10:21am

Update: Jan 1, 2020 @ 10:18am

Mod has now been re-written completely and no longer touches townbuildingutil.lua

Update: Dec 30, 2019 @ 9:35am

Update: Dec 29, 2019 @ 7:50pm

Added extra options for third-party mod developers, such as residential output +more soon

Update: Dec 25, 2019 @ 2:02pm

Added extra option for 3rd party mods for how they spawn residential demand.
Fixed issue with residential not spawning demand via third party mod

Update: Dec 24, 2019 @ 12:56pm

Missing creator tag

Update: Dec 24, 2019 @ 5:59am