Transport Fever 2

Transport Fever 2

Expanded Cargo Demands (Dynamic Growth)
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Opdatering: 5. jan. 2020 kl. 16:23

Fixed compatibility with mods that change town building availability dates

Opdatering: 3. jan. 2020 kl. 8:22

Small bug fix for when used with a compatible mod that adds city based production

Opdatering: 2. jan. 2020 kl. 9:49

Ensured a hard cap of 3 commercial & 3 industrial demands (if used with extensive industry mods).
Residential (if compatible/included in the other mods) will add on top of these 3, increasing the max count.

Opdatering: 1. jan. 2020 kl. 10:21

Opdatering: 1. jan. 2020 kl. 10:18

Mod has now been re-written completely and no longer touches townbuildingutil.lua

Opdatering: 30. dec. 2019 kl. 9:35

Opdatering: 29. dec. 2019 kl. 19:50

Added extra options for third-party mod developers, such as residential output +more soon

Opdatering: 25. dec. 2019 kl. 14:02

Added extra option for 3rd party mods for how they spawn residential demand.
Fixed issue with residential not spawning demand via third party mod

Opdatering: 24. dec. 2019 kl. 12:56

Missing creator tag

Opdatering: 24. dec. 2019 kl. 5:59