Transport Fever 2

Transport Fever 2

Expanded Cargo Demands (Dynamic Growth)
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Update: 5 jan 2020 om 16:23

Fixed compatibility with mods that change town building availability dates

Update: 3 jan 2020 om 8:22

Small bug fix for when used with a compatible mod that adds city based production

Update: 2 jan 2020 om 9:49

Ensured a hard cap of 3 commercial & 3 industrial demands (if used with extensive industry mods).
Residential (if compatible/included in the other mods) will add on top of these 3, increasing the max count.

Update: 1 jan 2020 om 10:21

Update: 1 jan 2020 om 10:18

Mod has now been re-written completely and no longer touches townbuildingutil.lua

Update: 30 dec 2019 om 9:35

Update: 29 dec 2019 om 19:50

Added extra options for third-party mod developers, such as residential output +more soon

Update: 25 dec 2019 om 14:02

Added extra option for 3rd party mods for how they spawn residential demand.
Fixed issue with residential not spawning demand via third party mod

Update: 24 dec 2019 om 12:56

Missing creator tag

Update: 24 dec 2019 om 5:59