Age of Wonders III

Age of Wonders III

The Fate of Emrilia
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Opdatering: 29. jan. 2021 kl. 17:20

Small Bugfix fixing the missing translation of one of Zarzissh's messages and changing the place of the warning-sign below the volcano (thanks jaersavo)

Opdatering: 29. jan. 2021 kl. 16:30

Update to version 3.1

Main features:
- Gryx Laboratory is finally working. Sacrifice your goblin servants and finish the formula to complete the evolution of your people.
- additional lore, telling the story of the buried mother, the ancient sorcerer King and the secret chamber of dreams.
- Landscape changes and new texts for the sorcerer school, now called "Greyspire"
- Bugfix: the "challenge of Magic"-script for Elizabeth should be working now.
- Bugfix: Bariclars Start-Sequence should be working now regardless how many heroes are allowed in the settings. (thank you GQR for reporting this error)
- New optional Bossfight: Syr Conrad watches over deadgate Castle
- Changes for Arshack's starting position, added some new dialogue, making King Lothar a bit more of an enemy.
- New visual effects for most of the unique units
- Leaders have their starting items equipped
- small changes to the appereances of Arshack and Bariclar (no more clipping of the beard)

Opdatering: 5. dec. 2020 kl. 15:18

Balancing Update (V3.01)

- weakened the Abyss Spawns introduced in the last update, added more elemental weaknesses to their units and reduced their life points, which should prevent the case that the AI-leaders are overwhelmed after an early death of Bariclar - thanks for pointing that out, Aposteles :)
- the non-RH-version of the map also includes some minor landscape updates. These changes will be synchronized for both versions in the next big update.

Opdatering: 5. dec. 2020 kl. 9:04

Opdatering: 18. nov. 2020 kl. 15:02

Update to version 3.0

Landscape Changes:
- the invaded area in the north-east is now separated from the mainland by mountains.
- the lost city of the firstborn can now be found in the deep caves
- Freeport is now overrun by merfolk
- the Ruins of Seagate mark the point where the fog around the elven island can be entered or left

New Items:
- Lissandra now starts with a unique quiver which will be helpful if fighting Bariclar.

New Units:
- 6 new Abyss Units were added to the mod which wil spawn during Bariclar's death event.

New Story:
- added an optional short-story, providing background information about the moonlight hill (approx. 700 words)

Balancing:
- added another hint for Lissandra where to leave the elven island
- Bariclar's Death will now spawn 3 stacks of unique Abyss creatures at every old portal instead of the one that Bariclar used when he entered the map. The stacks are stronger, but due to the fact that there are three instead of four every player should be able to survive these encouters.
- when played by an Human player, these stacks will attack Bariclar instead during the game.

Bug fixes:
- fixed the effect of the secret "That-witch-was-stolen"-Item. (It will now work as intended)

Opdatering: 25. sep. 2020 kl. 16:19

Update to version 2.9

Main features:
- landscape changes include the implementation of realistic streams (rivers -> sea), a new area (moonlight hill), another update of the 4-Winds-Layout, desert canyon, sand dunes, a new river that crosses the central desert.
- improved enviromental storytelling for 4 Winds
- new Item: That-Witch-Was-Stolen, new Boss-Hero and Bandit camp. In addition, naga no longer want to ally with Sedna's faction due to their bad experience with tigrans ...
- 3 new boss monsters
- a new Protest-System, increasing the interaction between the competing leaders and giving them even more personality. The new systems includes more than 50 new story messages.
- some bug fixes

Opdatering: 24. aug. 2020 kl. 4:23

Mini-update:

- changed the strength of the defenders of Lothar's Gift to random (which should synchronize it with the strength of independent spawns)
- removed the defenders of the watchtower south and Lothar's Gift and replaced them with fixed dwarf units.
- closed a gap in the underground defense line of Ogrus I missed before.

Opdatering: 23. aug. 2020 kl. 17:35

Update to version 2.83

- Balacing: slightly decreased the bonus for AI players (Arshack and Zarzissh)
- Landscape update: rework of the dead swamp, the city of Four Winds, the Fey Dwelling (Joyfields) and the dwarven underground. Also added two new dwarven cities. Conquering the dwarven cities should now be more challenging.
- added names to the last missing cities and dwellings. I've also made some of the city names shorter (so they better fit into the game's UI)
- the "Niemalsweh" (Bariclar's ship) now features unique abilities.
- corrected an error that made the game freeze while playing Elizabeth and visiting the orc camp in the south-east of the map - Thank your very much for your help, GQR :)

Opdatering: 15. aug. 2020 kl. 10:53

Another small update
- deleted some accidentally remaining cheat-items for my testplays in the non-RH-version of the mod.
- corrected an error in the adventure-set settings that led to stucked pirate-spawns.

Opdatering: 14. aug. 2020 kl. 15:14

Small balancing and bugfixing update
- added another brige (near Bariclar's northern teleporter)
- added a script that gives the AI access to the new Elite units for Elizabeth (should be deactivated in case of a human player)
- increased the strength of the Elite Human Knight in the late game.
- corrected the item/ability description of the telecinetic armor.