Age of Wonders III

Age of Wonders III

The Fate of Emrilia
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Opdatering: 28. aug. 2021 kl. 22:11

Update to version 3.22

Main changes:
- Camera scripts have been integrated to make it clear where events are taking place and what elements story messages relate to.
- Changed the trigger areas for some story messages and quests that were broken.
- Bug fixes
- Correction of some misspellings in story messages

Thanks ferristech and Ente for pointing out the need of polish for the mod :)

Opdatering: 18. aug. 2021 kl. 15:34

- Hotfix for Zarzissh's Starting Dialogue.
- the non-RH-version now includes a polished version of Zarzissh's Start. It should be much more clear now what to do with the settlers (Thanks Ente for the hint :)) - both versions of the map will be synchronized in the next bigger update.

Opdatering: 17. aug. 2021 kl. 15:26

Update to version 3.21

Main changes:
- implemention of a workaround for the irritating screaming-sound at the start in version 3.2
- reworked the starting monologue and triggers for Elizabeth
- added another unique Item "Herr Freundlich"
- changed the starting-position of Lissandra
- increased the variance of Gryx' Goblin spawns and deleted the lesser shadow-units.
- added a bug farm at the echo caves.
- added graphic effects for the chamber of the raven.
- added dwellings to the dwarves' armaggedon script
- Sedna's recruitment of the extra units at the shrine of the scarlet destroyer is now optional (could be useful if your income is low).

Invisible changes:
- completed the landscape-scripts for Lissandra's void travel (not usable for now, will be completed in the next update)

Opdatering: 25. juli 2021 kl. 14:37

Strangely, the last update led to a massive increase of Zarissh's suicide rate. AI-Blockers have been added to prevent this as a workaround.

Opdatering: 23. juli 2021 kl. 9:18

Changed the Placement of a text overview marker

Opdatering: 22. juli 2021 kl. 4:33

Update to version 3.2

Main features:
- Void travel enabled for Elizabeth. You can activate the quest by defeating the Puppet Master at the Rift. Void travel for the other leaders will follow with version 3.3. The complete storylines are already written and the basic structure and mechanics are implemented, so the next update shouldn't take that long.

Other changes:
- new unique and recruitable Archon unit, hidden in the deepest caves
- the ancient energy core item (to be found at Crash site) now has an unique effect
- added Mirage City, the only fully randomized city on the map, which grants a small chance that mod races like tieflings or Archons can be added to the mod if you have the corresponding mods installed
- necrodwarfs are digging through the underground for mana.
- added several destroyed dwellings for lore reasons
- naga mercenaries will stop spawning after clearing the rift and will generally disappear after some rounds if they are not recruited

If you find any errors and bugs, do not hesitate to write a comment :)

Opdatering: 29. apr. 2021 kl. 13:49

Opdatering: 29. apr. 2021 kl. 13:14

Update to version 3.12

Map layout
- overhaul of the underground level, making exploration much more worthwile (thanks for the feedback, super7122)
- added many Text Markers, increasing the lore and giving a better idea of the important landmarks and areas of Emrilia
- new cave and cities, adding a small (and tragic) lovestory to the game
- the free miners finally get their own city
- added Serenas Tower
- changed the layout of Val-Krala
- changed the layout of the Troll Court
- also added a lot of invisible changes, preparing update 3.2 and void travel

Story
- added some more lore about the origin of the dragons and fate of frostlings and giants
- added a warning that Draconian spies have invaded the elven island when the event is triggered (thanks for the feedback, phatninja)
- changed the ending text of Ogrus, giving more details about his personal destiny
- slightly changed Gryx Text when meeting Arshack
- changed some details about Sednas Text while learning about Erashims rise and fall, suggesting a clearer distinction between Archons and God-Sorcerers.

Bugfixes:
- replaced the treecrusher unit to prevent the occurance of a game-breaking bug (sadly, I found no workaround for this)
- changed the landscape of the elven island, making seagate the only entrance at surface level, just like it's stated within the game

Balancing:
- changed the settings of all adventure sets to prevent situations where too many independent armies would spawn
- tweaked the AI-Spawn-Routine for Bariclar, deactivating the south-west teleport if Lissandra is controlled by a human player and Bariclar is controlled by the AI. This should prevent frustrating playthroughs with Lissandra without decreasing the variability for several playthroughs.

Opdatering: 22. feb. 2021 kl. 0:39

- fixed a visual effect of one of the new units.
- slightly changed the properties of the elite knights

Opdatering: 8. feb. 2021 kl. 13:36

Update to version 3.11

Main features:
- Each encounter at Life's Maw now features Hero Bosses. I already promised this for Version 3.1, but then discovered that the scripts were lost during a critical error of the editor
- Rework of the Dragon sanctuary event
- added an additional text message for the naga-queen, giving another hint at the hidden all-devouring-god mechanic
- added another harbor to Lotharsburg and added new ship variants that correspond to the ship's origin harbor
- some small new landscape updates, including enviromental storytelling for whale's end
- the position of one of the great cannons of the dwarfs will now automatically change to the nearest city in case of an AI player
- Boosted the performance of the Elizabeth (AI) player

Thank you very much for the input, jaersavo :)

Bugfixes:
- Corrected a scriptbug that prevented the last message from the Tigran's Desase-Quest to show up
- deleted doubled starting items for Lissandra
- Corrected some spelling errors
- stopped the the timer for Elizabeth's first death note from running without being triggered
- corrected a scriptbug that prevented the activation of a reward teleporter at the great Arena (thanks for the hint, Nymf)