Age of Wonders III

Age of Wonders III

The Fate of Emrilia
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Opdatering: 9. aug. 2020 kl. 2:50

Another bugfix solving an interaction of the world-destruction event with the night of the angry god cosmic event ...

Opdatering: 8. aug. 2020 kl. 13:08

fixed an error I just found that lead to an accidental activation of the world destruction script ...

Opdatering: 6. aug. 2020 kl. 14:22

Update to version 2.8

- new story details about the civil war of the elves to discover
- reworked landscape of the elven Island, the naga swamp, and Lotharsburg
- 3 new landmarks, including one new draconian city and another halfing town
- completed the scripts for Sedna's insult dialogue system
- 8 new unique items and rework of many older items
- updated landmarks of the Abyss (which is still inaccessible at the moment)
- balancing update increasing the strength of Zarzissh while played by the AI.
- fixed the missing portrait of the draconian settler in Zarzissh dialogue.
- rework of the possible World-Destruction-Event at round 200.
- new elite units that can be recruited at the puking horse inn, at the four winds shipyard and Marinus' shop.

As always, if you find any errors, feel free to write a comment and I'll fix it as soon as possible.

Opdatering: 5. juli 2020 kl. 16:11

Update to version 2.7

Main features:
- Additional underground level filled with new story elements and secrets to explore
- Some smaller map-layout updates using the sculpt function of the editor
- Completed the insult system for Ogrus and Zarzissh
- new unique units and items

Opdatering: 26. juni 2020 kl. 12:11

Update to version 2.6

Main features:
- Insult system completed now for 4/8 leaders. If an enemy conquers your one of your cities, they will send you some more or less kind words.
- added two additional layers: Deep Caves and the Void and reorganized/rebuild parts of the map layout. This will also give me more space for future landscape updates.
- Balancing update: Bariclar (AI) should now receive automatic reinforcements during the first 100 Rounds of the game. I've implemented this because my test sessions indicated that he died too easily while fighting other players. Additionally, Ogrus now has two big twin cannons instead of one. The Cannons also received an improved version of explosive death, killing every unit in the fight which allows new strategies.
- New event: The thunderguild has drawn up a plan to stabilize their miserable situation. If nobody interrupts them, you can find out what their forge priests are building in round 200.
- also includes some more bug fixings

Opdatering: 15. juni 2020 kl. 12:09

- Bugfix: Enabled the path to the secret lair of Sedna in the RH-Version of the mod.
- Content update: Added individual starting ressources to each player.
- Content update: Completed the scripts for the Insult-System for Lissandra and Arshack (non-RH-Version only). I will make an update for the RH-Version when the complete system is implemented.

Opdatering: 12. juni 2020 kl. 16:09

Bugfix: Added a bridge to the volcanic underground, allowing an easier path to the sanctuary of joy (or it's ruins). Thanks again for the hint, aleksrusakov :)

Opdatering: 12. juni 2020 kl. 15:30

Another Bugfix ...

Opdatering: 12. juni 2020 kl. 12:21

Bug fixes: Pale-Witch Tunnel, Godeater-Teleport and the Shortcut to the Giant Dwelling having no destination (therefore being unusable). Thanks aleksrusakov :)

Opdatering: 11. juni 2020 kl. 15:56

Bug fixes:

- deleted an accidentally placed phoenix
- deleted default defenders for the Dwarven Fortresses
- deleted default defenders at the secret laboratory