Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 AD Scripts
Se afișează 11-20 din 51 intrări
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Actualizare: 19 ian. 2022 @ 9:55

- Fixed load order script for new model pack 8.

Actualizare: 11 ian. 2022 @ 19:56

Minor Changes:
- Added events for the fall and reconquest of Mecca. Taking Mecca as a non-Islamic faction will severely affect relations with all Islamic factions and Islamic factions will be destabilzed, similar to the effects of Rome falling out of Catholic hands.
- Age of Charlemagne/The Last Roman are no longer selectable for multiplayer campaigns.
- Implemented new event images for the Crusade events.
- Islamic factions now receive a moderate global diplomatic relation bonus with all other Islamic factions when controlling the region of Mecca.
- Mercenaries no longer use population.
- Population system optimizations. The population system should also no longer break if unsupported units (such as from submods) are used.
- Script support for new/changed units.
- The Bubonic Plague now causes major population loss in afflicted settlements.
- The following religions can now be targetted by crusades instead of just Sunni and Shia Islam: Baltic Paganism, Cathar Christianity, Catholic Heresies, and Ibadi Islam.
- The Timurid event-spawned armies now more commonly have siege engines, now including trebuchets in addition to the rockets they normally spawned with.

Bug Fixes:
- Added the 'Norwegian Pretenders' faction to the anti-horde pretender crash stopgap script.
- Fixed a crash in the main menu that sometimes occured when switching between panels.
- Fixed broken UI for Qara Qoyunlu's small faction logo on decision maps.
- Fixed missing event message text for forming empires after having formed a unique kingdom (i.e. Italy).
- Fixed the decisions for forming a Kingdom or Empire not being enabled in some cases.
- Fixed the following broken achievements:
- All the World's a Stage
- Rise of the Republic
- The Spice Must Flow
- There Can Only Be One
- World Conquest
- Fixed the effects on income/squalor from population not applying.
- Fixed various typos.
- Papal Favour system bugfixes.

Actualizare: 25 mai 2021 @ 9:47

Minor Changes:
- Updated population values for the new/changed units from last month's update.

Bug Fixes:
- Fixed Holy Roman Empire events still firing when all eligible factions in the Holy Roman Empire are puppet states to the emperor.
- Fixed the Duchy of Pomerania not being properly tracked as a starting vassal of Denmark for the 'Annex Vassals' mechanic.

Actualizare: 18 febr. 2021 @ 7:27

- More bug fixes for the 'Change Capital' script.

Actualizare: 17 febr. 2021 @ 2:48

Actualizare: 17 febr. 2021 @ 2:43

- Fixed broken campaign localisation for the Ilkhanate's faction name.
- Fixed the 'Gathered Information' button for settlements having a broken image due to the addition of the 'Change Capital' button.
- The executable file for the 'Change Capital' script has been changed to now require .NET Framework instead of .NET Core, so it should be compatible with more users' systems.

Actualizare: 24 ian. 2021 @ 19:25

Minor Changes:
- Added a button to change your faction's capital, though this will only work on Windows operating systems.
- Added incidents as a precursor to the Mongol and Timurid invasions for factions in their warpath, which will provide some warning of the imminent invasion.
- The Timurids now spawn with 16 armies instead of 9.

Bug Fixes:
- Fixed an issue where the multiplayer campaign script disclaimer's UI would fail to build and would block the multiplayer campaign menu.
- Fixed the Mongol preservation script triggering on turn 1 even when the Mongol armies had taken no damage, which would spawn additional armies for them unnecessarily.
- Fixed the Timurids immediately taking attrition when they spawn. They will now have free upkeep for 25 turns.

Actualizare: 10 ian. 2021 @ 8:31

- Crash fix for the new old age script.

Actualizare: 10 ian. 2021 @ 8:31

Actualizare: 10 ian. 2021 @ 8:30