X4: Foundations
AbandonedShipExplorer
Показані результати 1–10 із 13
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Оновлено: 19 лип. 2023 о 13:33

v2.0.2
~ Added: Czech translation
~ Added: More notifications and logging to the logbook
~ Added: Ability to choose where the claimed ship should dock at for safety -- "Safe Station"
~ Added: Ability to choose which class (S, M, L, XL) of abandoned ships the ship should include -- "Include S Ships?", "Include M Ships?", "Include L Ships?", "Include XL Ships?"
~ Changed: Now only sectors that are known to the ship (player) will be scanned for abandoned ships.
~ Updated: Several code clean up and translations changes.

Оновлено: 21 черв. 2023 о 5:57

v2.0.1
~ Added: A option to ignore ownerless sectors.
~ Added: Option to enable/disable notifications and logging in logbook.
~ Updated: Some minor code and translation changes.

Оновлено: 17 черв. 2023 о 9:35

Оновлено: 17 листоп. 2020 о 5:58

V1.14
~ Added: The script shows now the current abandoned ship visual on the map
~ Added: IdleReturnHome shows visual where to idle
~ Changed: IdleReturnHome creates now a sub order.. with that you can easily cancel it manually

Оновлено: 16 листоп. 2020 о 4:48

V1.13
~ Updated: language files
~ Updated: refactored/recreated save and load order settings function
~ Updated: added a _ before the color code of the behaviour name, ai routines of the base game are now arranged at top of the routines list

Оновлено: 24 трав. 2020 о 6:35

~ Added: saving and deleting of the most settings
~ Added: order name is now colored
~ Updated: language files restructuring
~ Updated: added some translations.. (google translate)

Оновлено: 10 трав. 2020 о 2:21

~ Fixed: Can't turn off "Message when arrived?"

Оновлено: 10 трав. 2020 о 1:57

~ Added: Optionally adding of the order tag ASE to the ships name.
~ Added: Temporarily Idle random move in ships sector... this is TODO!
~ Removed: Dependencie from JP_ScriptLibrary...
~ Fixed: Double entry in icons.xml...
~ Some code changes and cleanup...

Оновлено: 10 квіт. 2020 о 6:52

~ fixed the bug where the explorer ignores it's actual sector

Оновлено: 5 квіт. 2020 о 1:50

~ Fixed big questionmark icon...
~ Fixed ship not moving.. a new sector was causing the problem .. because there is no path to the sector (Explorer ignores this sector till its a way available to go there) --- possible the gate has to be activated through a mission? or is it a bug?